I was planning on a fear themed base for my first playthrough.
I like that I don't have to play nice.
As to decision making dialog: i think they're useful as unique events. Something out of the ordinary that occur once or twice a year (that we can choose to engage with or ignore). I would enjoy something like that.
I like that I don't have to play nice.
As to decision making dialog: i think they're useful as unique events. Something out of the ordinary that occur once or twice a year (that we can choose to engage with or ignore). I would enjoy something like that.