I kind of like the idea of forming a governing body on the rimworld. having all factions love you and establishing a congress would allow diplomatic decisions for the rest of the world kind of like the world congress in Civilization 5. Maybe the other factions send diplomats to your colony and all of them bicker if they should ban chocolate or embargo one of the pirates.
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#17
General Discussion / Re: Your most evil deed ingame?
August 24, 2015, 04:20:29 AM
I just captured a bunch of tribals and forced them to eat their friends and go crazy. I decided to keep them around and feed them any dead humans i find. Eventually the all beat each other so hard that only one wasn't in shock from pain. I sold them into slavery when that happened
#18
General Discussion / Re: Your most evil deed ingame?
August 20, 2015, 01:03:35 AM
After a lengthy raid, one raider killed two of my fighters. I had hoped that he would get incaped so i can enact revenge. Finally, he fell and was bleeding out. that would be too quick a death for him. I nursed him back to health, made him watch as we harvested the organs of one of his friends, harvested his limbs and non essential organs, then sent him back to his band along with the others. The pirates no longer attack us...
#19
Ideas / Re: Your Cheapest Ideas
August 09, 2015, 05:53:14 PM
Why not a radio item that provides passive joy. It allows colonists that are incapped to be slightly not joy-deprived.
#20
Outdated / Re: [MOD] (Alpha 10) Tools for haul. Backpack and cargo Version 1.0
April 19, 2015, 02:42:37 PM
Bring out your dead!
#21
Outdated / Re: [MOD](A8) Xtra Plants v5.0 Pies, Oil Press, Gourmet Meal Jan. 23, 2015
February 05, 2015, 11:19:04 PMQuote from: Igabod on February 05, 2015, 06:27:47 AM
I've noticed that same error too, but don't know how to replicate it (mine didn't happen when someone drank it) and have no clue how to fix it. I appreciate you reporting it though. I'll be sure and get a fix for it as soon as one makes itself apparent.
[edit to add] The only way to prevent them from trying to use it and bugging out is to use the dev tools and destroy that stack. Sorry for any inconvenience this may cause.
[edit again to add] Also, that is way more cooking oil than you will ever need. I usually just set the oil press to make until I get a full stack (which I thought was set to 20 but I may have missed that when I was making it).
[edit once again to add] A possible fix may be to open the Food_Defs.xml file in the defs/thingdefs folder and in the CookingOil item change <nutrition>0</nutrition> to a 1. I don't have time to test this fix right now, but I'll test it later and see if that works. If it does I'll release a hotfix patch.
Actually I noticed that my colonists kept trying to eat or haul the bugged stack, what caused the copious amount of fluids was deconstructing the stove on which they were attempting to eat upon/ haul off of.
#22
Outdated / Re: [MOD](A8) Xtra Plants v5.0 Pies, Oil Press, Gourmet Meal Jan. 23, 2015
February 05, 2015, 06:04:20 AM
So yeah, I barely got through the Winter when I noticed a bottle of oil on one of my stoves. I thought, "hmm.. is someone making pie?" I zoomed in and saw that a strange number has tainted this particular bottle. I paid it no mind and deleted it via dev mode. Then later I found 3 more bottles with similar attributes. I notice that this bug happened when my colonists drank the oil. it causes the weirdest duplication Ive ever seen .
Two words my friends...
"lol wut?"

Two words my friends...
"lol wut?"

#23
Outdated / Re: [MOD] (Alpha 8) Guns+ (v2.1)
January 27, 2015, 11:55:24 PMQuote from: RookE5 on January 24, 2015, 01:04:22 PMI use this Guns+ with the Rimfire mod and they work perfectly together so id say its safe.
Nice work! Is it save to use your mod among other mods that add weapons?
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