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Topics - Wex

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16
Ideas / Execution made useful
« on: November 16, 2014, 11:12:22 AM »
I asked for a mod, but someone pinted out that this could be a vanilla feature.
Take a look.
https://ludeon.com/forums/index.php?topic=7375.0

17
Mods / [Mod request] Execution made useful
« on: November 09, 2014, 07:34:54 PM »
So, I was having a bad day, I had 7 of my 8 bed prison full of tribals.
The easiest to convince being a colonist was a neat 88.
Now here's the catch. I kill one of those who refuse to join the colony; brain splatter on the floor.
The warden goes like:"Next one that refuse joining the colony, will be joining Meatsack here in the kitchen." The prisoners pee themselves and quickly change their attitude towards the colony (for better or for worse).
Game mechanic wise, the recruiting difficulty (of the prisoner who witnessed the deed) randomizes.
Could it be done somehow?

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