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Messages - Wex

#76
Ideas / Re: Will there ever be void gods?
August 26, 2016, 04:14:56 PM
Statistically speaking, one of your colonist should be a religious nut (should be certain when you hit the double digit).
So, with survival secured, he would probably like to build some sort of church to pray, instead of doing it into his room.
#77
The meanest melee weapon are made of uranium.
The same goes for deadfall traps.
And the stasis pod is powered by uranium.
And you probably need it for something related to a spaceship.
And those are all the uses of uranium.
#78
Ideas / Re: Let insects capture colonists
August 26, 2016, 07:31:29 AM
I guess Ridley Scott could have grounds for suing Tynan...
#79
Stories / Re: Warg Man hunter Pack + Traders = Carnage
August 26, 2016, 12:10:42 AM
I got a raid during a muffalo mahunter event.
Easiest raid ever.
#80
Quote from: NolanSyKinsley on August 25, 2016, 03:06:36 AM
I wholeheartedly disagree, I feel it is a reasonable and well thought out concept.

You are acting in self defense when they attack, that is perfectly reasonable and would not weigh on anyone's conscience, you aren't actively seeking out people to murder, you are defending your colony. After they have been downed, by human logic, rules of war, etc, they are then to be cared for as they can no longer cause you any harm, they are non-combatants. Once they are prisoners whether they live or die is up to your colonists.

There is a reason why a prisoner's death is more impactful than a friend's, it is quite simple, and perfectly reasonable. You did not kill your friend, they died in battle or from disease. The prisoner is helpless, they are at your mercy, and you were the cause of their death, so it weighs more heavily on your conscience. You mourn a friends death, you bear guilt for killing a prisoner, they are not equatable experiences.

Just because you deal drugs does not mean you should have no moral compass about murdering, or directly causing the death, of people who are helpless and had no choice in the matter. People choose to do drugs of their own accord, if they are irresponsible with them then that is their problem.

Now, I know what you are going to say. "They had a choice when they decided to attack!" yes, true, and if you want to punish them for that choice, leave them in the field to bleed out and die. Once you rescue them, you are assuming responsibility for their well being and care as a prisoner of war, and with that responsibility comes repercussions for failure to take care of them.
I guess you never had one of those you healed come back for round 2, am I right?
Healing them is a waste and a danger.
I send them back in the worst condition I can, so they are less of a threat when they come back - this includes the amputation of limbs, when they become infected -.
#81
General Discussion / Re: Another topic about scars
August 25, 2016, 12:47:13 AM
Also, the painstopper is installable on prostophobe colonists.
I guess you don't see something embedded in your brain.
#82
It's all made of wood pal.
A single zztttt... event (or an unlucky flashstorm) could spell the end of your fort.
#83
Stories / Re: Cave ins
August 24, 2016, 03:49:49 PM
If I am correct, the maximum space between 2 supports is 12 squares.
Build support columns!  ;)
#84
Ideas / Re: Materials
August 24, 2016, 03:46:59 PM
Technically, a steam generator (because that's what the wood generator is) would work with anything flamable, some thisngs are better because they burn better, but you should be able to shove in thare corpses or plasteel for instance.
#85
General Discussion / Re: Another topic about scars
August 24, 2016, 03:39:56 PM
Ok, having had a couple of motorbike accidents, I can speak from experience (since I am like a topographical map, below the neck).
Scars generally don't hurt.
Sometime, one or another will sting, or downright hurt, but it's not common.
It will be more realistic for scars have a 10% chance of being painful at any given day.
#86
General Discussion / Re: What is the pain formula?
August 24, 2016, 03:27:54 PM
It's probably something related to consciousness.
#87
General Discussion / Re: AI Cores where art thou
August 24, 2016, 03:25:23 PM
Quote from: night777 on August 24, 2016, 09:03:23 AM
I was crapping myself over a psychic ship that landed in my yard, the  colony was not really in a position to tolerate losses.

I built 6 explosive IEDs around it, then build-cancelled 18 more around the ship in order to surround it with mortar shells.

Well, 4 centipedes and a scyther popped out. 4 Incendiary launchers and a top tier rifle..

Boom.

Only loot: Mechanoid corpses.

You destroyed it. Too much damage with the explosion.
#88
General Discussion / Re: Randy is bored
August 24, 2016, 01:58:46 AM
I had Heat wave, Fallout, Blight, Infestation, Siege.
All in a couple of days.
It took me almost a year to salvage that.
#89
I help any poor soul that falls on my colony.
Those spacers deserve it. They didn't do anything to me.
If they are useful, I try to convice to stay in the colony; othewise, it's meds, a healing period and you can go your way.
#90
Stories / Re: I'm hooked on this game
August 23, 2016, 06:01:49 PM
Very bleak.
Very Rimworld.