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Messages - Alitaria

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16
Video / Re: How's My "highly edited" Content? ( Randy Random Challenge )
« on: November 30, 2015, 03:22:03 PM »
Im inclined to agree with MisterBlort on this.
The cropping on the first episode is pretty bad and I realise you pointed this out in the video that it would be fixed, first impressions are everything.
Onto the editing style. Im not sure I agree with it. The whole idea of Rimworld LetsPlays is talking about your thinking, strategies and preferences when it comes to building placement, work assigning and combat. Having skips over uneventful moments is fine, providing they are fluid but in all honesty, how often do you get uneventful times in Rimworld? With Randy calling the shots, shit could hit the fan at a moments notice.
That being said, there's nothing stopping you from improving your editing style to a point where you can do it effectively, though I think that editing style would be better suited for doing overviews of what has happened, rather than what is currently happening. (If that makes any sense)

17
General Discussion / Re: Rimworld in a Nutshell quotes
« on: November 17, 2015, 04:43:56 PM »
Two Words.
Psychotic.
Squirrels.

18
Bugs / Re: Insanity Lances Bug or not?
« on: November 04, 2015, 02:20:40 AM »
hmm, ok then.
Just seems odd to me that a robot can be affected by a psychological weapon.

Oh well :3

19
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: October 27, 2015, 05:14:05 AM »
1782

I WANT IN

Also can I point out we are at 1782 yet there are 1781 posts?

20
Just when to look directly on the channel today as I hadn't noticed any videos in a while.

Hope the dude is well. Anyone heard from him?

I've been checking almost daily on most social medias and on youtube, theres been no trace of him since around the 14th, maybe a little earlier.

The guy just magicked himself off the internet overnight

21
Yes. Cassie can be a cruel mistress but if you do make it out she will reward you. Only to punish you harder a bit later on.
If you were fighting under Randy however....Who even knows how much longer.

I have yet to meet someone who hasn't lost some sense of sanity after a few weeks of playing this game, you'll get used to it.

Also, don't worry about the voices, they are your friends -twitch-

22
General Discussion / Re: Older versions
« on: October 27, 2015, 03:41:19 AM »
I have a few older versions of Rimworld sitting on one of my hard drives
Earliest is around late Alpha 2 I think

23
Bugs / Insanity Lances Bug or not?
« on: October 23, 2015, 12:27:17 AM »
So I found out that you can hit mechaniods with psychic insanity lances to give them a mental break...
It instantly started trying to shoot at its fellow mechs and the rest quickly killed it.
Is this a bug or working as intended?

24
Ideas / Re: First person mode?
« on: October 20, 2015, 10:04:08 PM »
I'll admit it would be freaking amazing to watch fire fights from the PoV of my colonists. But I think it would not work for a few reasons.
The biggest being: EFFORT
That would require a lot of work and a complete rework of the game to even remotely function.
I also think it would just be a distraction as it would be difficult to micromanage 20+ fighters from first person. Especially if its a spread out fight.

25
Ideas / Re: Custom Start Options
« on: October 20, 2015, 10:00:57 PM »
+1
I really like this as an idea.
While I personally wouldn't use it all too often. It would be really nice to be able to should I decide I want to inflict as much pain on 3 people as possible. Nothing says "I love you guys" like almost constant heat waves in a desert with frequent plagues and toxic fallouts.

26
General Discussion / Re: This game is sadistic!
« on: October 20, 2015, 04:40:54 AM »
Quote
This game is sadistic!
Yes.

Oh yes, if you think that was bad. You are in for a treat.
Wait 'till a colony gets to the 5 year mark while playing on Cassandra.
You can handle 100-150 crazed boars right? No?
How about 80 Sapper type raiders?

Still no?


Surely you can handle the 15 Centipedes.

27
Stories / Fight for the Rim. Or Die on the Rim
« on: October 19, 2015, 12:41:51 AM »
So I decided to try my hand at some creative writing based on a colony I did using EDB's scenarios mod where you start with only one colonist.
The following is what I imagine going through the head of one of my colonists right before the colony went to shit.
Here's what came out of that. This is very rough work as I only really put 3 days into it but I hope y'all enjoy.


Life on the Rim. It’s not exactly a difficult life. But it sure as hell isn’t an easy one.
On the Rim we live by a simple code. “Fight for the Rim; Or Die on the Rim.”
My name is Michael Austin, but I havn’t heard that name in a long time. Here on the Rim, I am simply Micro. Another pawn in the endless battle for survival that I, and many others now call a life. It wasn’t a choice for many of us, it was help the colony, or die. That was the choice we were given. I’d seen countless that chose the latter, preferring to take their chances making it back to whatever slum they had slunk out of, praying to whatever deity that was out there to let them pass. For some it was a choice they made willingly, without the risk. There were those that joined this hellhole out of their own free will, I will never understand them. Why you would want to live here, on this desolate rock, is beyond me.
For 5 years now, I have awoken in my pod of a room, barely big enough to house the bed inside and ate with the 20 something people living under this one roof. Chatter would be sparse, not going beyond how well we slept or about some odd dream that occurred. We all knew we had work to do, we did so every day, that didn’t mean we liked it. There were crops to be harvested, metals to be hauled and animals to be tended to. Today was just another day on the Rim. It was days like this I would almost hope that one of the local tribes would mount another fruitless assault on our walls. That they would foolishly wander across our minefield, thinking they had mapped it properly from last time, thinking they could actually reach the plasteel reinforced vault door that sealed us from the dangers of this wasteland. Of course, I don’t want it to actually happen. All it would mean is another day on lockdown and more cleanup work to do for the next few days. There would be corpses to strip and haul, walls to repair, mines to relay and in Singer’s case, bodies to butcher. Singer...She wasn’t exactly what you would call, stable and everyone knew that, yet no one wanted to say anything. Because everyone knew her story. She was the first. The sole survivor of the Civilian Transport Ship, Neptune IX. That got caught in crossfire and crashed on this god forsaken planet. For 6 months, she was alone on this hellhole of a rock. For 6 months she had no one to talk to but the squirrels. For 6 months she survived constant attacks from pirates, tribal warriors and psychotic animals. 6 months of doing anything alone is enough to drive anyone a little insane. If the second had come even a day later, she might not have made it at all.
No one is quite sure who the second was. Singer refuses to talk about him. All we know for sure, is that deep within the catacombs of our little colony he rests, a single sarcophagus sits, sealed away. We know that Singer loved him dearly, and that she almost ended herself along with him the moment he died. Because of this, that room is forbidden by colony law. No one is to enter it, not even Singer herself is allowed down there, in fear of what might happen should she see him again.

Servos whirred as I moved my arm, dragging the massive hunk of stone that our miners had dug out of the mountain side. My true arm was lost just a few days into life on this rock. A Scyther, as we had taken to calling them had unloaded two rounds into my lower shoulder, severing the nerves. There was no saving it, no matter how hard Singer had tried. While the GlitterWorld technology gave us almost super human strength and maneuverability, they couldn’t perfectly replicate the sensation of touch. Everything felt slightly off using this arm. I couldn’t quite get used to it, despite having it for almost 4 years now.
I often wondered who the second really was. We all did, but Singer won’t talk about him. She doesn’t talk much about anything anymore. She spends her waking hours alone in the kitchen, silently preparing meals for the colony. The only time we see her even remotely happy is when she’s in there. Usually carving into some previously living thing, be it animal or human. No one questions her reasoning for being happy then. We all know she spent 6 months alone here, it makes you do some things most other people would frown on.
I had just shaken out of that daze and kept trudging along, dragging the stupid rock, praying for any reason to drop it and move on.
My prayers were answered, but not in any way that I liked. Frantic messages were going off in my earpiece. The voices were jumbled due to the amount of different people all talking at once but one message stood out. Singers voice ordering everyone back into the Vault in the only way that she knew.
“Two minutes ‘till armed”, was the last thing said before the coms died. Everyone knew what that warning meant, everyone had two minutes to get their asses back into the Vault before it would be sealed and the minefield armed. Breaking out into a full sprint, I ran towards the Vault, rifle drawn.
Pain shot through my body, seemingly originating from my calf and I fell face first into the ground. Twisting my body, I see the mechanical monsters that took my arm. Another round hit my bionic limb, creating a shower of sparks as it twitched and spasmed. A third lodged itself in my torso. It might have hit something important. I was beyond caring at this point. Thinking there were here to finish the job, I lay, unmoving as the mechanical terrors skirted around me, ignoring my presence. They had done their job, they had brought me to a state where I would no longer fight back. Their next target was the Vault.

The Vault had been sealed. Roll had been called. One was left behind. That one was me.

It happened from time to time. Someone wouldn’t make it. Whether it was a conscious decision or simply a case of bad luck and timing. Someone wouldn’t make it in time and there was nothing we could do about it. Those two minutes given were carefully chosen, it gave everybody enough time to get back to at least the Vault door from all of our work sites, bar the occasional trade route with some of the local tribes. The warning is clear. Drop what you are doing. Now. Get back to the Vault. Live. Those who fail to do that. Die. We all live by these rules because no one expects it to be them on the other side of that door. From the moment that door is closed, if you are on the outside, your com link is cut and are assumed dead. If by some miracle you survive, you will be welcomed back. Though, that’s just what we assume would happen. No one has survived not making it back to the Vault. Now it was my turn. Maybe I would be the anomaly in the data. Maybe I would be the one who made it back.
Maybe I would die. I couldn’t be sure. All I know for sure, is now my life is is probably about to end.
My name is Michael “Micro” Austin, and these are my final hours.

Today I stopped fighting for the Rim. So today I die on the Rim.


28
Bugs / Re: Prisoner who is incap because missing leg cannot be recruited
« on: October 18, 2015, 04:53:29 PM »
I've had this issue as well. My wardens will feed and treat them. But refuse to talk to them
Talk about two leg supremacy.

29
General Discussion / Re: Help me understand three game features please
« on: October 18, 2015, 04:45:40 PM »
#1) Food Dispenser - My colonists often refuse to use the food dispenser when i have one, opting instead to eat raw food (no, they're not cannibals).  I know the hoppers need to have food in them, and i'm not sure if they've still eaten raw food when hoppers are full, but i can't seem to get the option to have colonists manually reload hoppers...sometimes they do it, but the "prioritize X" option doesn't seem to appear for me for filling hoppers (i've seen it once, but haven't actually been able to get the option to reappear, strangely). 

Where do you put food dispensers in your base?  do hoppers have to be on a certain side of the dispenser?  can the colonists manually fill hoppers and if so, are there requirements to be able to fill them (not job capabilities, i'm aware a non-hauler probably couldn't fill one)?  Are there foods (other than hay or otherwise ready to eat meals) that can't go in food dispensers?

#2) deadfall traps.  I've tried using deadfall traps once in a mountain base i've made.  The opening was 2 squares wide, and i put in 2 traps.  The second colonist to walk out of the base "accidentally" triggered a trap, nearly dying, and i promptly removed the traps. 

Are deadfall traps worth using?  How do you use them?  what kinds of structures do you build in order to place them effectively?  Is the risk to colonists worth placing them in a high traffic area, or are they placed exclusively in places that take advantage of a weak AI (like places that raiding pawns will cross, but that working colonists never walk on)?

#3 Cryptosleep caskets.  Not the ship ones.  What are the purposes for this item?  I've literally never used one for any reason (other than opening ones i've found in the "ancient danger" buildings).  Will colonists heal in a casket?  Why would i put a colonist into a casket?  why would i put a prisoner into the casket (i'm assuming you can't recruit them in a casket...) as opposed to attempting to recruit or release them?  Are there any drawbacks to putting colonists or prisoners into cryptosleep caskets?

Thanks in advance!  sorry if some of these questions seem ridiculously dense.  I love knowing how everything in a game works, and those 3 things are just getting to me.

1) I personally don't ever use the Paste dispenser as I don't like having the small mood debuff that comes with eating paste. I mean c'mon, that shits gotta be nasty.

2) Deadfall traps are incredibly useful to get some meaningful damage onto a couple of raiders, if not killing them outright. The best use of them is to create a choke point and line it with a few traps but have a hallway with some strong doors (stone or plasteel) for colonists and visitors to use so they don't risk setting them off. The AI is usually smart enough to take the safe route but just to be on the super safe side you can create an allowed area of the entire map, bar the choke point (This is done easily by first making an allowed area on the choke point and then clicking invert)

3) Cyptosleep coffins are very situational. They are useful if you have a colonist prone to breaking such as a depressive or a psychically hypersensitive colonist. During psychic events or times of great stress, you can put them on ice until it ends. Because the colonist is basically frozen in time while in their, their mood will never changed, injuries wont worsen and they don't need food. It can also be used to reducing the number of mouths to feed over a harsh winter.
I personally only use them to store brain damaged colonists because I don't want to kill them, but they are more of a burden to the colony than a help.

4) Hearts and Livers are almost useless to have in a stockpile as removing one will kill the patient. Even your own colonists.
Plus taking one from a prisoner will give the whole colony a mood debuff. It's honestly not worth the 200 silver.

30
Bugs / Re: Binging Lasting about 3 seconds
« on: October 17, 2015, 01:01:04 AM »
Does it still happen?  Are you running any mods?

I have EDB's Prepare Carefully sitting there deactivated
Yes, it is still happening from time to time. These two seem to be the only two that go on binges but because of how slowly the colony produces alcohol it very rarely happens

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