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Messages - JKTD1919

Why not, Cala13r?
Mods / Re: Making/building things based on skill?
July 09, 2014, 10:38:55 PM
I'm wondering if this could be done with Construction, i.e. people with skills at or below 3 in construction shouldn't be able to build solar panels.

Ty needs to make more realistic options for early game, like campfires for cooking meals and lighting areas. Alpha 6 Back to Basics'd be great.
Outdated / Re: [CustomScenario] Muffalo Defence
July 09, 2014, 10:27:28 PM
Lol, those days when you just go on Dev Mode and spawn hostile pawns to your hearts' desire and watch who wins.

200 Zombies vs. 30 Centipedes vs. 3 1000 pt Raids. It. Was. Glorious.
So many good mods that were just let to die! D:
Outdated / Re: [MOD] (Alpha 2) Project Dig
July 09, 2014, 10:21:08 PM
What a shame!
Outdated / Re: [MOD] (Alpha 2) Moats
July 09, 2014, 10:19:42 PM
This is also a shame to not be updated anymore! Someone should bring this back. I like the "Various Ditches" idea.
Outdated / Re: [MOD] (Alpha 3F) Automatons (v1.1)
July 09, 2014, 10:18:15 PM
Shame! This sounds really cool.
It's "mostly" fixed. Now the only problems are aesthetic.
I don't think that necessarily counts, Kirid. Glass and wire can only do so many things. The craftability just isn't there. That's why it's not a compatibility problem per se, more than it is a someone-else-coded-this-into-their-mod-first problem.
Does that mean the ZZCOMP guy wasn't QUITE able to fix the problem?
Wow, this is the first mod of its kind, isn't it?
Video is private. :/ Shame.
Off-Topic / Re: For All The Anime Lovers
July 09, 2014, 01:20:59 AM
I'm so mainstream. Elfen Lied, Fullmetal Alchemist, Big O, Attack on Titan, and Gundam Wing.
Off-Topic / Re: The Drunkard's Tavern.
July 09, 2014, 01:18:27 AM
SOMEBODY ELSE found this game through Scott Manley ;)
Is it possible for this to be included with Base Mod for the sake of simplicity?