http://images.akamai.steamusercontent.com/ugc/893436852574
Same problem here
Same problem here
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Show posts MenuQuote from: Pichu0102 on December 29, 2016, 12:24:51 AM
I would also like this, except instead of just random flowers, have a checklist of things that may be grown in a plot, then plant them randomly. It would be nice to have variety of crops without many different plots.
Quote from: Katak on December 20, 2016, 03:26:39 PM
Is there some problem with the Creative Rewards site? It seems to be failing Steam auth for me and has been for a few days.
I wanted to check why my Name in Game didn't make it into Alpha 16, but I am currently unable to even log in.
Quote from: 1000101 on May 13, 2016, 01:23:39 PM
The belts are supposed to catch fire and/or explode in the rain.
That is why we provide two "weather safe" options - Underground belts and the Teleport/Reciever pair.
The underground belts are immune to weather and are safe to use outside (as well as not having a movement penalty with their covers on) and the Teleporter can be built in small utility rooms around the map to send back to your in-door warehousing and recievers.
That being said, it's all defined in xml and you can change it as you like but there are components already for this.
Quote from: dj84722 on May 13, 2016, 03:05:59 AMQuote from: LittleMikey on May 13, 2016, 01:50:35 AMYou can change some settings in the mod to stop that, there are 4 files that need to be changed (2 if only base mod)
New user here! Is there a way to make the conveyor belts stop exploding when outside in the rain, or am I supposed to use Underground belts for outside jobs?
In each mod folder go into defs/thingdefs The files that need to be changed are:
Building_A2B.xml
Building_A2B2.xml
Opposite.xml
Building_A2B_Teleporter.xml
In every file find the line below and change them to false, most files have more than one of this line
<startElectricalFires>true</startElectricalFires>
Quote from: skullywag on May 10, 2016, 09:08:34 AM
probably bled out and its outside the homezone so will be unforbidden.
Quote from: skullywag on May 08, 2016, 04:04:06 PMQuote from: LittleMikey on May 07, 2016, 06:07:54 AM
Hey Skullywag, not sure if this has been mentioned already, but it seems that hunters who kill animals with Plasma weapons don't tag the corpse as a not forbidden.
If I had to guess I'm assuming that method of death isn't the weapon projectile itself but some sort of DoT effect attached to it? Which is why they aren't unforbidding the corpse like a normal hunting job.
*Edit*
Just to clarify, this seems to be happening most frequently with the Plasma Precision Rifle, though sometimes it does seem to work properly. Just not very frequently.
Maybe the "fire" secondary damage is kicking in and killing them, do the corpses have burn damage?
Quote from: hwfanatic on May 10, 2016, 07:51:57 AM
M&Co. MMS
https://ludeon.com/forums/index.php?topic=14711.0
Quote from: Jakub k. on May 09, 2016, 10:31:25 AM
yes the Mining radar thing i found in a mod...hm whats it called. ms and co mining or something mod
Quote from: skullywag on May 08, 2016, 04:04:06 PMQuote from: LittleMikey on May 07, 2016, 06:07:54 AM
Hey Skullywag, not sure if this has been mentioned already, but it seems that hunters who kill animals with Plasma weapons don't tag the corpse as a not forbidden.
If I had to guess I'm assuming that method of death isn't the weapon projectile itself but some sort of DoT effect attached to it? Which is why they aren't unforbidding the corpse like a normal hunting job.
*Edit*
Just to clarify, this seems to be happening most frequently with the Plasma Precision Rifle, though sometimes it does seem to work properly. Just not very frequently.
Maybe the "fire" secondary damage is kicking in and killing them, do the corpses have burn damage?
Quote from: milon on May 07, 2016, 07:13:53 AM
1. Not that I know of
2. Place thing direct >> Granite (etc) wall
(Let's you place 1 at a time.)