Quote from: Rock5 on February 17, 2015, 09:25:16 AMI will answer this quote with a quote:
So... what does this mod do exactly? What does it do?
Quote from: 1000101 on February 16, 2015, 01:08:41 PM
This mod is just a simple menu patch.
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Show posts MenuQuote from: Rock5 on February 17, 2015, 09:25:16 AMI will answer this quote with a quote:
So... what does this mod do exactly? What does it do?
Quote from: 1000101 on February 16, 2015, 01:08:41 PM
This mod is just a simple menu patch.
Quote from: DarkTemplarlord on February 17, 2015, 10:53:41 AMthis bug means the colonists are going too fast, I had the same problem in one of my mods.
Works well, but when i use floor that makes colonist faster some colonist become invisible and i cannot see them
Quote from: TracerFox on February 16, 2015, 07:43:59 PMIncompatible
Can anyone confirm if ES and CS are incompatible if used together? Could they be edited to be made compatible?
If so, would anyone be willing to guide me through this?
Quote from: TracerFox on February 16, 2015, 06:10:12 PMEs add crafting for vanilla bionics and prosthetics as well as some new implants and more
Got a quick question for you guys. Can anyone give me a summary of how this mod differs from Extended Surgery? I love the basic idea of new implants, surgeries, and organ harvesting. Both mods seem to have these basic themes, but I really don't know how they differ, and not sure which one I would want to use more.
Quote from: Giraffe on February 16, 2015, 12:00:05 PMI'd say it's not worth updating to alpha 8 but instead alpha 9 when it comes out
Has this mod been abandoned? I would really love to try this one out, it looks awesome.
Quote from: Mechanoid HiveMind on February 16, 2015, 03:22:17 AMThey are just improved from current sandbanks. Pass through chance is loweredQuote from: elStrages on February 16, 2015, 03:09:04 AMI am kinda confused at how the sandbags work i have the extra strength ones set up
Getting off topic guys... So...
I will be looking at this mod around the end of the week is there anything you think you would like to see it it?
T=trench
S=your sand bags
B=barbed-wire
W=sandstone walls
wTTTTTTw
wSSSSSw
wBBBBBw
w w
w ^ w
|
(incoming attack wave)
Like so with sandstone walls around them. I have lose 3 colonist to enemy fire so far and most of them have power armour on. Why does it not help or does it and i am blind?
Also i want barb wire to hurt not stop that be kinda cool.