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Messages - elStrages

#16
Quote from: Canute on July 01, 2017, 03:27:12 PM
Quote from: elStrages on July 01, 2017, 08:09:24 AM
Quote from: pktongrimworld on June 30, 2017, 03:30:41 PM
any chance of putting those benches in their own category for those of us who are in modded-hell that workbenches are off the screen in the catelog ? lol :D
Added this
Could you try to move this down a bit ? Currently it got the spot of "Zone/Area" while this moved down.
It would be nice if it is below Production or at the end of the menu.

Don't you think you should increase the version numbers ? :-) I think we are allready at V4.05.

The problem with moving it down is that the numbers get very low, the lower the item the lower the number adn that could start to mess with other mods, i will slot it in after production though.

as for the number yeah i would increase the version but 4.0 is the stable for A17 and i have only just got it stable lol.
#17
Updated download to fix movement issue with nanoponics bays, they should work as intended now.
#18
Quote from: Canute on July 01, 2017, 10:27:43 AM
Could you please add the min. skill to grow nanothread at the description of the nanoponic basin ?
Done will be in next release.

Missing file from mod stopped work at workbenches, please re download to enable them again.
#19
Mod updated:
Cyber faction added and functioning, cyber trader is back and functioning.
So that is the tick list of things from the old mod re added into the game!

Quote from: pktongrimworld on June 30, 2017, 03:30:41 PM
any chance of putting those benches in their own category for those of us who are in modded-hell that workbenches are off the screen in the catelog ? lol :D
Added this
#20
Updates to fix know value issues, and test and ajusted armour and weapons to fit new values
#21
Outdated / Re: [A17] Cybernetic Storm v4.0!!
June 30, 2017, 04:14:04 AM
Updated mod and fixed a few issuies sent to me!

Also added a patch for OPOE so enjoy the two mods togteher!
#22
Outdated / Re: [A17] Cybernetic Storm v4.0!!
June 30, 2017, 03:00:59 AM
Quote from: Canute on June 30, 2017, 02:49:46 AM
One error on activation of the mod
XML error: 0
doesn't correspond to any field in type IngredientCount.
Verse.Log:Error(String)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator227:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

https://gist.github.com/2c851d49097fd565e44e84b879262979

Thanks for this. i am aware of this error. its not game breaking but i am yet to find the issue!
#23
Outdated / Re: [A17] Cybernetic Storm v4.0!!
June 29, 2017, 06:22:18 PM
Quote from: blaktek on June 29, 2017, 04:15:47 PM
I had so much fun with your mod, back in the days. Thank you for the update, much appreciated.  ;D

You are most welcome, thank you using it!
#24
Outdated / Re: [A17] Cybernetic Storm v4.0!!
June 29, 2017, 01:20:07 PM
Quote from: Canute on June 29, 2017, 12:40:37 PM
Sorry i am blind or there is not download link ?
The topic say v4.0 but i only see download links for V3.5.

Sorry was the tight download, just hadn't edited that text :D
#25
Outdated / Re: [A17] Cybernetic Storm v4.0!!
June 29, 2017, 11:38:30 AM
Yes i am, after what has probably seemed a very very very long time lol! And thanks i hope you enjoy it.
#26
Outdated / Re: [A17] Cybernetic Storm v4.0!!
June 29, 2017, 10:45:53 AM
So first off a big sorry and thank you. I know for a long time people wanted me to update this mod and keep it alive. Although i did i had a lot going on in my life and i had to cut some things loose. So i am sorry i couldn't keep it up. But i thank you all from the bottom of my heart for your interest and support. I will aim to keep the mod up to date as much as possible in the near future.


Saved for me
#27


Description:
Cybernetic Storm adds late game depth and adaptability to your colony. Build the futuristic cyborg colony of your dreams with advanced prothetics, weapons and armour. Ally with the Cyber Covern for a tremedous ally that will aid you in taking down the hardest of spacer invaders. Grow and create advanced materials to advance your colony or trade for them instead with all new traders specialising in future tech. Take the planet for your own!


Update: 07/01/18 - Beta 18.002 - A new colony and world are required to play if the save is from a previous alpha.
Download: B18.002
MediaFire Download
Steam Upload
Please rate on Steam if you download it from there, thank you!
Download: B18.001
MediaFire Download
Download: Alpha 17 V4
Media Fire Download


Preview:
Carbon Fibre Prothesis, Limbs, Implants and Brains, Organs and Exoskeletons:






Workbenches & Production:

Weapons:

Armour:

Power:

Items:

Plants:



Research tree:
Click Here for Tech Tree


Mod Team:
- elStrages


Video:
Cybernetic Storm Mod Spotlight by Feniks
Blitzkriegsler Plays RimWorld


Details:
Features:

  •   A whole host of items including:

    • Construction Materials, Advanced Items and Plants
    • More body parts and Carbon fibre limbs
    • Basic Organs, Additional Bionic Limbs and Organs, Nanotech Organs, Cybernetic Limbs, and Exoskeletons
    • A range of skill based implants as well as combat implants
    • Melee and Ranged based Armours, Helmets and Grieves and Worker Suits
    • 3 additional tiers of weapons inclusive of 19 weapons
  • 2x Workbenches
  • Growing advanced plants to make advanced materials
  • Advanced Power systems to power your colony
  • Advanced limb and organ Harvesting
  • Material crafting old and new including medical supplies
  • Traders
  • Full research tree


Compatibility:
Version B18+ should be compatible with all other mods.
#28
Quote from: Valor on April 14, 2015, 06:37:05 PM
Heya, I have a few question, please.

Cyber turret is just normal improvised turret with more health? I havent noticed any weapon improvements.

Nanosteel is of any real use? Its quite expensive but not really harder that granite wall. Its good for making melee weapons perhaps?

Why cant we contact cyber cowen via console?

Thanks!
Turrets are better, they have better fire rate, higher damage and shoot further.
Nanosteel, used in construction and weapons will increase resistance and damage
Last question, I don't know why not, I will look into it.



I will endeavour to bring this up to the latest version, as per usual Tynan and Co have spent the last month just changing code. simple things like changing the word 'Health' to 'HitPoints' which in my opinion is just annoying :D anyways, give me a few days and I will hopefully have a new version for you.
#29
Hey all I have been away with work and not been around, so sorry for that. I will be getting back to my mods at some point this week. There will be some good changes made for compatibility etc soon. But wih this I am likely to hold out until the next alpha release. This is due to not wanting to keep updating the mod for minor fixes. I will however keep you posted to what I add and change and I have read all the missed comments. I will act apon them in the order recieved.
Thanks again guys and gals. Your support is very appreciated :)
#30
Hey guys not been around due to work and I am sorry. I will hopefully be back to this this week. Any questions please pm me.