Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - elStrages

#421
Ideas / Research tags: Research, items and recipes
December 21, 2014, 05:52:57 AM
1: I have noticed from Modding that something that would be really useful is the requires research tags used for building would highly useful for advanced research systems.
For instance. I would like 1 medical workbench.
Three researches. Basic, medium, and advice medicine.
And say 6 items used at the medical workbench
But only two unlocked at a time instead of all at once.
I have entered the tags in the items and although the compile doesn't have a problem with it and still runs. They don't do anything.
This is a minor thing from a modding point of view and may possibly help you later on.

2: limiting research tags. This is basically if I have one research open up two queues I would like a tag so that if I research one stem it deactivates the other. This would give a dynamic experience to each player and individual games by allow only certain things researchable

Just a couple of ideas for you Tynan. I hope I explained them well enough.
#422
Quote from: Igabod on December 20, 2014, 09:05:53 PM
Wow! 66 mods so far for Alpha 8 and counting. I love it!
Might be time to figure out a better way to list them :/
#423
Outdated / Re: [MOD] (Alpha 7) Synthmeat
December 21, 2014, 02:56:56 AM
This is pritty cool, quorn in rimworld lol
Quote from: Turtle Medic on December 20, 2014, 07:39:11 PM
Updated this to Alpha 8, uses the medicine skill though, only because it's hard to level, unless you beat your prisoners.
Just a heads up, you need at least 5 medicine skill to make Sythmeat.
You should update the main post to say alpha 8 so people know
#424
Techno techno techno. Are you gunna add a disco ball to this rave!
#425
Quote from: InfiniteRemnant on December 20, 2014, 07:17:13 PM
Quote from: elStrages on December 19, 2014, 02:28:52 AM
The op hasn't updated the code to alpha 8. The code layout changed.
If you lookin for something similar my mod cybernetic storm covers most if not all of this mod now. Might be. A stop gap until the op fixes

Your mod also has toomany workbenches and a crapton of ugly looking junk i don't need or want clogging up my build menu. Meanwhile the only menu this overloaded was operations and i have a way of working around that. So i'll take this over yours, no matter how long it takes.
Well I have removed a lot if stuff and streamlined, I wouldn't say 4 workbenches was a lot now.  Also this was only an option there was no need to be rude about it. A simple no thanks would have sufficed.
#426
Mods / Re: Mod Request: More Weirdos
December 21, 2014, 02:21:56 AM
Filthy - loves dirty floors :D
Night owl - likes the dark
Plant lover - roses need boyfriends
Vegetarian - meat makes we cry
Stockholm syndrome - tie me down lock me up, then spank me!
Misogynistic - why are there so many women in space
Black widow - why are men in space, why are men everywhere
Cleanazoid - only cleans, and only cleans
Ooo plush - carpet are my best friend
FIRE!  - where's all the wood fires guys?
Deep South - where's my pump gun ma, need at go kill me some gata

Just some ideas
#427
Cheers bud.

Well I may have forgotten to add in a medical recipe for them lol. I will look and see today. I do have some content I want to add. Some final bits to smooth out progression in some areas :)

Possibly mg last day at it so make sure you let me know if you want anything else in.
#428
Mods / Re: Mod Request: Drugs
December 20, 2014, 06:50:41 PM
If no one picks it up before tomorrow I will have a bash :D
#429
v2.35 - Bugs fixed and balances made!
Just want to ay thanks to everyone who has been a help in the last day or two especially (Darcclan, john pretzel, maloi) as the ideas and flow of information has been very useful.
I hope you enjoy the new and improved version and I hope to add more content tomorrow, after which I will be putting the mod down till probably after xmas. I may have a few days of adding stuff in but it wont be released till maybe the new year. Im going to be super busy moving around the country seeing family.
Anyway, I hope you enjoy it, and Happy Gaming!

#430
Quote from: john pretzel on December 20, 2014, 04:32:54 PM
Elstrages, what can I do in the jaffa mod to be able to implant human organs in this race? I inserted the recipe content from your mod in this mod, file jaffa race xml in defs with all options you made but human organs don't show up in the list.

I will have a quick look to see whats going on.

Edit:  Yeah that should have done the trick, I cant see why it wouldn't have worked unless it something to do with the mod order or mode distribution. I can only suggest maybe merging the mods.
#431
Quote from: maloi on December 20, 2014, 04:49:31 PM
Your code for stomach :
Quote
- <BodyPartDef>
  <defName>Stomach</defName>
  <label>Stomach</label>
  <health>10</health>
  <oldInjuryBaseChance>1</oldInjuryBaseChance>
  <skinCovered>false</skinCovered>
  <useDestroyedOutLabel>true</useDestroyedOutLabel>
- <activities>
  <li>Sight_source</li>
I guess it's kinda wrong in the end

Old Code copy and not change trick lol, its not a sight source haha, thanks for the spot I deleted it, maybe that was the problem.
#432
Quote from: Darcclan on December 20, 2014, 03:33:32 PM
Oh i forgot to mention, dunno if you noticed/fixed this but the cybernetic arms, they show up as nanotech arms in the item description on the physical item and on traders, only way to tell them apart is checking the stats, they show up correctly on the health tab though (once installed)

nice spot, changed ;)
#433
Quote from: Darcclan on December 20, 2014, 03:18:41 PM
my graphics card is Nvidia Geforce GTX Titan and my driver is 344.11

Christ planning on seeing into the future are we. :D

I also got rid of he colour changer on the nanotech armour and went for a nice shade of in your face red :P you may want to back up your sprites if you want them, in the next release lol. I will probably release later once I have finished with some bits. I'm not sure what to ad next, tomorrow will be the last update before xmas.
#434
Quote from: Darcclan on December 20, 2014, 03:09:28 PM
well glad i could help with that. seems my tweaks work out for the better, here's my changed files I changed the armor to the things i mentioned before (i put back the -60 on the cyber), the cyber greaves to .2 and and left the nano at .1, and changed the arms and legs from .3 and .4 to .25 and .3 and the exoskeleton to .2 for both from .3
Ahh thanks for that dude! You didn't have to my mess and all. But I appreciate the help!

Also out of curiosity what is your display driver?
#435
Mods / Re: Things Made of Stuff! Coolers (A8)
December 20, 2014, 03:10:02 PM
Quote from: Lozza on December 20, 2014, 11:48:20 AM
Thanks for the etiquette, my friend. Note: that was not sarcastic. It's actually quite helpful.

I really would like to see your mod in the community. If I'm correct is it like a fridge. Would be handy. If you need any help let me know I can help from where to put your code to making simple files for you to drafting a forum post.