Quote from: chaotix14 on April 15, 2016, 04:41:07 AMYeah, my maths was definitely wrong.
Basic robotic parts(robotics) are created in batches of 10 at a cost of 25 steel(so 2.5 steel per robotics), one mining robot takes 1 robotics and costs 50 steel to make themselves making each unit total out at 52.5 steel. You need 40 of the mining robots which equals a total steel cost of 2100 steel, then add the 200 of the structures own steel cost and you have 2300 steel total. Is that a bit more manageable of a number?
At any rate, the price is a bit steep, but well justified as it shouldn't be something you just plop down early game and be set for metal forever. You'll have to have a decent chunk of power gen or storage sorted out to make use of the mine and you need to invest a good chunk of materials into the system. This ensures that even if you were to rush the required techs you're not just going to put one down in the first couple of seasons. Because once you have it, you basically never have to worry about metal shortages as long as you can muster up some power.
Anyway, I can absolutely see the logic of making it incredibly expensive to create. My problem is that (Depending on size) you can completely strip an entire map of steel and still not have enough; assuming you also had worked on other important projects before hand, like components.
Also, it just takes a really long time to individually build 40 mining machines, unless you have multiple tables and colonists working on it.
Either way, the mod is definitely great.
Quote from: tonsrd on April 15, 2016, 04:13:03 AMThe mining complex lets you 'renew' otherwise non-renewable resources such as steel and stone. It also adds some extra materials that are used to make plasteel via a new workbench (Though these are also useful in their own right).
but what do you gain once its on ? im not alive long enuff to get one yet....