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Messages - Commander Beanbag

#31
Help / Re: Use <statBases> in Defs? (HealthDiffDefs)
November 20, 2014, 05:50:57 PM
It looks like you can just create a new apparel layer. I had a peek at the assembly for it and it's about 8 lines, and all it does is define the layers.
#32
Hey I don't think you solved that problem with stuffs quite yet...

Edit: Hooo I sure missed those other posts  :-[

#33
Maybe instead the table can move a new stack on top of a stack already on the table? I don't think the game has issues with multiple items on one tile.
#34
There's some issues with the nano storage devices. I built 26 of them and ran into some serious microhitching the next time I loaded the game. The problem ceased after deconstructing all of them, although it decreased in severity as they were destroyed.
#35
Quote from: InfiniteRemnant on November 02, 2014, 11:10:04 PM
I've run into a compatibility problem between this mod and Personal Shields from the Enhanced Defense - Phoenix Edition pack, that I never had with More Bionic Parts! before they were merged. For some reason, when I use the two together i can't harvest parts. Any parts.

Any idea what's going on?

The personal shields mod replaces pawns with a different kind when they acquire shields. Likely that the recipes don't apply to these new pawns.
#36
Mods / Re: Mod incompatible help
November 06, 2014, 02:43:20 AM
You'll need to give us your output_log. It's found in your rimworld _Data folder. Use http://pastebin.com/ to upload it
#37
There's not really any way to make sure you don't kill them. Burn weapons cause a lot of pain which is good for knocking people out, but sometimes the storyteller will just kill people for no reason.
I modded in a burn weapon and quite a lot of the time people who get shot by it die of blood loss. There's no way this isn't some storyteller function.
#38
I think you should include the brain lobes and implants again. They have lots of potential. I can help work out compatibility issues.
#39
General Discussion / Re: Diseases
October 25, 2014, 09:35:01 PM
This one time, malaria happened...

Thanks randy.
#40
It should help if you just packaged recipe nurse with this mod instead. Personally, I don't have recipe nurse "installed", rather I've merged it with every mod I have that requires it (5 or 6 of them). No issues with EdB interface or other mods.

Also, restarting every time you close the mods screen is required, for sure.
#41
May have found a bug: Tactical computer can force colonists who cannot eat (stomach/jaw destroyed) to eat.
#42
Outdated / [MOD] (Alpha 7) MBP Compatibility Files v1
October 21, 2014, 08:01:14 PM
If you're like me, you probably want to see the operation bills stretch from edge to edge on your screen. Well, this "mod" helps you with that!

This isn't a mod at all, but instead some files to make certain mods compatible with MBP v1.3.1. The mods are:
Apothecarius vHOTFIXERINO by JuliaEllie
Extended Surgery v1.3 by Minus
Miscellaneous v1.7.2 by Haplo

For the above mods, there are some edited recipe defs included that change the body part brain implants are applied to.
For the MBP files, the Bodies.xml is changed, and a new body part def is added. It's a new part which does effectively nothing, as MBP has its own brain system. This new part allows for other mods to add their own implants to the brain while working alongside MBP implants.

Credits to the respective mod authors!

Download is attached.

[attachment deleted by admin: too old]
#43
Quote from: Matthiasagreen on October 21, 2014, 04:59:10 PM
since you are looking for ideas, I will throw out my crazy one. I was thinking of something that would replace legs and resembles (in my mind, doesnt necessarily need to be in the game.) the wheels of a tank. It should give a fairly good increase on speed, but maybe give a debuff on something to even it out. Pressy much something to give to haulers and cleaners to make them go faster, but wouldn't want in on everyone. Not sure what the debuff would be, but it was just a thought.

Slightly lower speed than normal, but terrain does not affect speed? It might require a dll though.
#44
Has anyone tried merging the recipe nurse assemblies and defs with the mod you're trying to work with? I do this with all the mods I use that need it and it works fine.
#45
Ideas / Re: Your Cheapest Ideas
October 19, 2014, 09:58:25 PM
In case this thread is still being checked, here's an idea!
Add an xml flag to either 1. body defs 2. possibly a medical recipe - that allows a prosthetic, implant, etc. to not replace or disallow implants on child parts.