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#1
General Discussion / Re: Cataracts
November 10, 2014, 05:30:13 AM
Quote from: NoImageAvailable on November 07, 2014, 01:51:01 PM
populated by mole people.

Hehehe, subtle, very subtle
#2
Bugs / Re: [W|Alpha 7] Mortar countdown doesnt reset
November 07, 2014, 02:07:54 AM
Quote from: Matthiasagreen on November 05, 2014, 12:32:33 PM
Although I can see why you thought this was a bug, I don't think it is. To be a bug, the system would need to do something different from what it normally does, not different from what you think it should do. If you had an example of it performing as you think it should, and then another situation where it does not, then it would be a bug. My two cents!

Ah I understand, and just noticed that turrets do the same thing.  I was not suggesting that the manning the mortar start the countdown until it shoots by itself. When unmanning it I was suggesting it to reset, not shoot.    Anyway, I agree with you it is not a bug, but just something I personally think is incorrect.
#3
Bugs / Re: [W|Alpha 7] Mortar countdown doesnt reset
November 05, 2014, 03:57:49 AM
Hi Devdisigdu,
you are correct in you interpretation, but I expect the mortars to be 'as new' when the countdown is over. Details . . . but still.
#4
Thanks for your thoughts. Please don't interpret my words to mean anything like: stop developing.  All I am trying to say is: I am satisfied with what we have already. 

And of course I keep A7 around in case A8 is less to my taste, but I don't think we will be disapointed.

While reading the message of A8 taking longer to complete, was I the only one thinking: I wouldn't mind helping Tynan move, so he can focus on the code some more ?  :P
#5
Ideas / Re: What next new feature should rimworld have?
November 05, 2014, 01:31:05 AM
Quote from: Shinzy on November 04, 2014, 08:08:24 AM
Quote from: Tynan on November 04, 2014, 01:09:04 AM
I think there should be a temperature system! With seasons! And walk-in refrigerators full of human meat!

I'm faaairly sure *this* is how Ty got the inspiration for the temperatures =P

Wishing I had a like button for that. What a sick and twisted drawing. I love it.

#6
General Discussion / Re: NOT ENOUGH RAIDS!
November 04, 2014, 02:02:03 AM
I wonder how you would like 156 raids in 156 days ;)

But I am pretty certain you didn't set the difficulty level too high. You can change it ingame right?
#7
Ideas / Re: What next new feature should rimworld have?
November 04, 2014, 02:00:23 AM
I'd love to be able to just assign a room to a colonist, and they build whatever the heck they want to make it theirs . . .

Can't wait to see the psychopath cannibal room.
#8
General Discussion / Is Rimworld finished enough for you?
November 04, 2014, 01:58:24 AM
I am surprised getting this caught in a game. Last time it happened was Minecraft where I spent days and days just seeing what would happen.

I've put in many days of building colonies, and it satisfies me completely to just build, defend what I built and see if I get to the 'on a roll' stage.  I am not sure new items, systems etc are really going to add more fun to the gameplay.

Happy about:
- Exploration/mining for resources
- All Pirate attacks, since they give me loot and possible new colonists
- Seeying animals running around inside because I left the door open.
- Medical/operation system (Love reading the details about my colonists get bitten in the eyeball by a cobra cause you know . . .  it happens all the time.

Turn-offs in the gameplay:
- Mental breakdown, I can't stand the sensitive colonists, just find them annoying
- Water in the way of the steam-geyser, so I can't build the generator ;)
- psychic drone . . .
- Bedrooms for colonists need no effort: just 3 blocks with a door is fine for them, they don't care that much . .. .

So reading from the A8 notes I notice that hot/cold is going to affect everything, There's going to be differentiation in stone types etc .. .  this just seems like micromanagement to me?

Wondering what you guys think.

#9
I think I read the same discussion Coenmcj, I think the essence of it was that the code has not been optimized yet, but the game should run no problem on a single core once optimization is done, so why go through all the extra effort of multi-threading it.
#10
Off-Topic / Re: Do the floors have any benefits to them?
November 03, 2014, 05:16:57 AM
Isn't this offtopic for the offtopic forum?  :o
#11
Ideas / Re: Your Cheapest Ideas
November 03, 2014, 01:53:14 AM
Allow selecting all mortars and designating a fixed target. Now fixed targetting only works when you do it for each mortar seperately.
#12
Bugs / [W|Alpha 7] Mortar countdown doesnt reset
November 03, 2014, 01:46:28 AM
Description
When using mortars the countdown to refire is around 50 seconds?  When you undraft the men on the mortars the countdown timer stays on the same number.

Reproduce
1. Man the mortars with drafted pawns and attack sieging force
2. Let the mortars fire once, and undraft the pawns operating the mortars.

Expected Results
The countdown continues until 0, then sticks there so mortars are 'reset' for next use

Actual Results
The countdown is stuck on the count it was on when the pawns stopped using the mortar

Be gentle, this is my first bug report.  I haven't seen this mentioned yet.

#13
Quote from: UrbanBourbon on October 31, 2014, 01:42:54 AM
The escape ship eventually crashes, and you start with 3-6 colonists that the ship carried, but this time on a harsher (and previously locked) world or terrain and with a few unique items maybe? There's your cycle of life.

I am all for this! Or crash with your ship then become the raider instead of the survivor, trying to take over an existing base.
#14
Ideas / Re: Your Cheapest Ideas
October 31, 2014, 02:58:26 AM
Just thought of a few things:
- Have small raider/tribe groups arrive un-announced, only announce the big ones.
- Let animals (boomrats, snakes) steal food once in a while, to keep us alert, aware of pest-control.


#15
Wow, reading your whole post as a single line felt just as extreme. No more fruity loops for you!

My hat off to you for beating extreme challenge on a regular basis.