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#16
General Discussion / Re: RimWorld change log
October 30, 2014, 02:34:37 AM
Quote from: Notho on October 29, 2014, 07:35:53 PM
If we're going to have seasonal clothing, will we be able to build closets when it's not needed? Like the weapon lockers but for clothes?

Are you actually eager to pick out the clothing for your pawns?  Just wondering what part of this is apealing to the forum dwellers here.

I prefer if no further interaction is involved in this from the player. Let the pawns find their own seasonal clothing in the stockpile and put it in their own locker so they can wear it after waking up.
#17
Ideas / Re: Tin-foil hats. :D
October 27, 2014, 10:30:14 AM
Now I understand.  I'm creating a research hat too!
#18
Ideas / Re: Tin-foil hats. :D
October 24, 2014, 04:54:37 AM
Quote from: Evul on October 24, 2014, 01:48:03 AM
This is a item and don't need any hard coding and is there fore a cheap idea.
Think about that.
-Mod

I don't understand your post at all. Do you support the suggestion? What should we think about?

I like the idea, just wondering why it isn't in the cheap suggestions topic.
#19
I like your playthroughs, but somehow the music is pretty loud. Can you turn it down for your videos please?
#20
Ideas / Re: a way to do surgery to self
October 17, 2014, 01:45:05 AM
I you want to run the whole colony with one colonist I have to ask: do you have a Minecraft background?
#21
Mods / Re: Mod Request: Thieves!
October 16, 2014, 09:47:37 AM
Either that, or one of the converted prisoners turns out to be a traitor, grabs the best gear & loot and runs off . . . That would make a great event!
#22
General Discussion / Re: Website migration
October 14, 2014, 03:42:35 PM
It works for me now!
#23
General Discussion / Re: Website migration
October 14, 2014, 06:46:01 AM
I also see https://ludeon.com as flat HTML, no CSS.

Also most of the attachments on the forum I try to download seem corrupt. Not bothered by it, but just saying ;)
#24
I put a one-armed colonist on mining duty.  When a starvation notice came up I tracked it down, turned out to be the one-armed guy trying to mine Plasteel.  I took him off mining duty to get some food into him.

I would love to have a feature ingame to thank my colonists for the special things they do (or try to do).   
#25
Ideas / Re: Home button
October 10, 2014, 05:13:38 AM
I like your idea, but then: why not have a minimap option where you see your colonists and other 'people'
#26
Mods / Re: [Mod Request] Borg / Cyborgs
October 07, 2014, 04:44:43 AM
I am all for raiders with implants. Let the harvesting commence once you knock them out.
#27
General Discussion / Re: Mec Troopers!
October 07, 2014, 02:14:57 AM
I saw Mellor yesterday, visiting the colony. Thought about arresting him so he would join me, but he would just beat my colonists to a pulp and continue visiting.
#28
Thanks for that! Why is this not in the Videos forum?
#29
My favorite colonist was injured yesterday, she recovered quickly though.  Strange to see an injury on her neck: tortoise beak.
#30
Ideas / Re: Your Cheapest Ideas
October 06, 2014, 09:09:56 AM
- soundbyte to go with socializing colonists that are onscreen
- Happy events (your batteries are fully charged after lightning strike)
- volatile shells from crashed pods - risky returns
- default settings for hauling items (adding checkbox "always" with certain options)
- raiders rescueing downed teammembers in 'leave no men behind'-style
- EDIT: Just thought of this: perhaps not all 3 escape pods land safely, randomize just 2 or even 1 colonist surviving.

Not cheap but cool:
- boobytraps (like an exploding turret but invisible to attackers triggered by proximity)