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Messages - Team: Colonist

#1
General Discussion / Re: 2 ( stupid ) questions
December 28, 2014, 12:51:01 AM
I hope that a multilayer could be added, but I know that that is a 'world away' on the lists of things to do.
#2
General Discussion / Re: Smithing is SOOOO profitable
December 24, 2014, 02:57:16 AM
Quote from: Tynan on December 15, 2014, 11:47:16 PM
I'm curious as to how you guys would suggest fixing this. I sense two separate issues:

1. Art and crafts can become too valuable. The base value of a gold sculpture 40,000. The quality modifier can add insane amounts of value, because it multiplies the entire base value of the item, while not really costing anything to obtain if you have a good crafter.

I think that you could make a new kind of trader that comes on a rotation, possibly seasonal, that has crazy amounts of silver for players to sell their high value stuff to. That's just the first idea that comes to mind.
#3
Stories / Re: Ancient crashed sniper
September 15, 2014, 12:31:46 AM
That happened to me, it targets your colonists and makes them hate everything... R.I.P. EVERYONE!!! ( if you incapacitate the crazy colonist, it chooses a new victim  )
#4
Ideas / Re: Got an idea for future modules?
December 07, 2013, 04:36:29 PM
I think that multiple endings (for way in the future) with winning if you survive X amount of days or years, building a ship that could take you to the nearest planet (with cryogenic chambers) or maybe even making your planet transcended.
#5
Bugs / Re: [W-0.0.254b] Courser not clicking correctly
December 07, 2013, 03:53:11 PM
Sorry that it took so long. My old computer couldn't use Licecap, so instead I tried it out on both my new and old computer a bunch of times. My results were none on the new computer and plenty of times on my old one. I think that it would have to do with older computers lagging while the dragging is in process and then the game 'forgets' where you started. What do you think?
#6
Bugs / Re: [W-0.0.254b] Courser not clicking correctly
December 04, 2013, 11:36:00 PM
I do run on a older card, so that could be it. I am setting up a new computer that I'm going to start using instead of my current one, so I might find out it that is it soon. Thanks for suggesting a device for me to use, when the link comes up I'll investigate.
#7
Bugs / Re: [W-0.0.254b] Courser not clicking correctly
December 04, 2013, 11:03:28 PM
I don't have video making capabilities, and I know about the size limit, but that's not it. It might just be my computer and I don't care too much that it happens. I just wanted to let you know in case in was a larger problem. Thanks for testing, I appreciate that you are helping with these sorts of things.
#8
Bugs / [W-0.0.254b] Courser not clicking correctly
December 04, 2013, 08:04:05 PM
Version Found - [W|0.0.254B]

Title- Courser selecting trouble

Summery- When building, mining, or canceling I click, hold, and highlight the areas that I want to use the action on. But when I release mouse's click, the areas in direct line up, down, left, and right of the original selected spot are not selected. This happens about 75% of the time.

Steps to reproduce:
1. Choose mine under the architect tab.
2. Mine at least a 3x3 area all at the same time.
3. Take note of the boundaries around the origin of the intended mining area.
4. Release click button.
5. Take note of the orders that have actually been given.

Expected Results: The total area that was selected to be mined out.

Actual results: There is one to two lines of orders to mine less than was shown in the highlighted process.

Notes: This shouldn't be something that is urgent. This will just allow less relaxed players to enjoy the game more. The only foreseeable problem is that someone doesn't notice and then the orders may not be accessible.