5249
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#107
Outdated / Re: [A16] Psychology (2017-2-2)
February 05, 2017, 06:33:07 PM
And another one :/
Before i saved Beniko rejected Orelius proposal and them broke up with Orelius.
They both have no thought about them breaking up, but i can't say for sure if they had before i saved (although i expected they did).
Update:
After a few minutes later i got this:
Log
[attachment deleted by admin due to age]
Code Select
Could not load reference to RimWorld.PawnRelationDef named ExLoverOrelius1406114
Verse.Log:Error(String)
Verse.ScribeExtractor:DefFromNode(XmlNode)
Verse.Scribe_Defs:LookDef(PawnRelationDef&, String)
RimWorld.DirectPawnRelation:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
RimWorld.Pawn_RelationsTracker:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:LookDeep(Pawn_RelationsTracker&, Boolean, String, Object[])
Verse.Scribe_Deep:LookDeep(Pawn_RelationsTracker&, String, Object[])
Verse.Pawn:ExposeData()
Psychology.PsychologyPawn:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
Verse.Map:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookList(List`1&, String, LookMode, Object[])
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__736()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Code Select
Could not load reference to RimWorld.PawnRelationDef named ExLoverBeniko1406114
...Before i saved Beniko rejected Orelius proposal and them broke up with Orelius.
They both have no thought about them breaking up, but i can't say for sure if they had before i saved (although i expected they did).
Update:
After a few minutes later i got this:
Code Select
Exception ticking Beniko: System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.Detour._InteractionWorker_RomanceAttempt+<>c.<_Interacted>b__2_0 (RimWorld.DirectPawnRelation rel) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.DirectPawnRelation].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[RimWorld.DirectPawnRelation,RimWorld.PawnRelationDef].MoveNext () [0x00000] in <filename unknown>:0
at Psychology.Detour._InteractionWorker_RomanceAttempt._Interacted (RimWorld.InteractionWorker_RomanceAttempt _this, Verse.Pawn initiator, Verse.Pawn recipient, System.Collections.Generic.List`1 extraSentencePacks) [0x00000] in <filename unknown>:0
at RimWorld.Pawn_InteractionsTracker.TryInteractWith (Verse.Pawn recipient, RimWorld.InteractionDef intDef) [0x00000] in <filename unknown>:0
at Hospitality.Detouring.Pawn_InteractionsTracker.TryInteractRandomly (RimWorld.Pawn_InteractionsTracker _this) [0x00000] in <filename unknown>:0
at RimWorld.Pawn_InteractionsTracker.InteractionsTrackerTick () [0x00000] in <filename unknown>:0
at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
Log
[attachment deleted by admin due to age]
#108
Releases / Re: [A12-16][MODLIST] Fluffy's Mods | NEW MOD | Stack Merger | Tidy stockpiles!
February 05, 2017, 06:12:45 PMQuote from: Fluffy (l2032) on February 05, 2017, 05:33:46 PMWorld creation and first save
More output_logs from when this occurs would be helpful.
Restart and second save
Restart and third save
What i did:
1. Start a new world, took the first pawn i was given, waited a few seconds for the colonist to land, saved and published the log.
2. Restarted the game, loaded the save, saved again and published the log.
3. same a 2.
All three save files are attached.
Hope it helps :)
[attachment deleted by admin due to age]
#109
Releases / Re: [A12-16][MODLIST] Fluffy's Mods | NEW MOD | Stack Merger | Tidy stockpiles!
February 05, 2017, 04:31:32 PM
Stuffed Floors:
Not sure if intended or not, but some stone based floors take a awful long time to build. Some like tiles take 197 while slabs only take 45, almost four times the work for just 2 more beauty seems a bit extrem to me.
Also the tiles from cuproPanda's Extra Floors seem to be missing, is this intended (e.g. not permission) or just a mistake?
Work Tab:
Any news on the error reported by CyberFox? Because I'm getting the same warning, instead of EdBPC, i get it with koisamas Numbers. Another difference is that it happens always, no matter how often i save/restart/load/... it comes every time.
Not sure if intended or not, but some stone based floors take a awful long time to build. Some like tiles take 197 while slabs only take 45, almost four times the work for just 2 more beauty seems a bit extrem to me.
Also the tiles from cuproPanda's Extra Floors seem to be missing, is this intended (e.g. not permission) or just a mistake?
Work Tab:
Any news on the error reported by CyberFox? Because I'm getting the same warning, instead of EdBPC, i get it with koisamas Numbers. Another difference is that it happens always, no matter how often i save/restart/load/... it comes every time.
#110
Releases / Re: [A16] Hospitality (v1.16e - updated 15.01.2017)
February 04, 2017, 07:21:55 PM
There seems to be a small problem regarding drugs policies. I saw the following warnings quite often, so I decided to find the cause and it led me here.
After a bit of testing I found that the source are visitors. The warning fires when the game is saved/loaded while visitors are on the map. From a look at the save file (example provided), the actual cause seems to be that visitors have the drug policy "AssignedDrugsSet_0" assigned to them, but this policy doesn't exist in the save file, so we get this warning.
I would love to provide a solution, but i don't even know where this policy comes form...
[attachment deleted by admin due to age]
Code (When saving the game.) Select
Object with load ID AssignedDrugsSet_0 is referenced (xml node name: curAssignedDrugs) but is not deep-saved. This will cause errors during loading.Code (When loaded that save.) Select
Could not resolve reference to object with loadID AssignedDrugsSet_0 of type RimWorld.DrugPolicy. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?After a bit of testing I found that the source are visitors. The warning fires when the game is saved/loaded while visitors are on the map. From a look at the save file (example provided), the actual cause seems to be that visitors have the drug policy "AssignedDrugsSet_0" assigned to them, but this policy doesn't exist in the save file, so we get this warning.
I would love to provide a solution, but i don't even know where this policy comes form...
[attachment deleted by admin due to age]
#111
Outdated / Re: [A16] Psychology (2017-2-2)
February 04, 2017, 04:52:23 PM
Just got this during a shooting. A Pawn died next to Hsia, not sure if that is relevant.
I also have a few warnings, but i haven't test if those are related to your mod, but i decided to post them anyway, since it could be relevant.
I can also provide the save file if that helps.
P.S. I know, i know a lot of mods, i just can't help it ...
[attachment deleted by admin due to age]
Code Select
Exception ticking Hsia: System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.Hediff_Conversation.PostRemoved () [0x00000] in <filename unknown>:0
at Verse.Pawn_HealthTracker.RemoveHediff (Verse.Hediff hediff) [0x00000] in <filename unknown>:0
at Psychology.Hediff_Conversation.PostRemoved () [0x00000] in <filename unknown>:0
at Verse.Pawn_HealthTracker.RemoveHediff (Verse.Hediff hediff) [0x00000] in <filename unknown>:0
at Psychology.Hediff_Conversation.Tick () [0x00000] in <filename unknown>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0 I also have a few warnings, but i haven't test if those are related to your mod, but i decided to post them anyway, since it could be relevant.
Code Select
Object with load ID AssignedDrugsSet_0 is referenced (xml node name: curAssignedDrugs) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Human157382 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.I can also provide the save file if that helps.
P.S. I know, i know a lot of mods, i just can't help it ...
[attachment deleted by admin due to age]
#112
Off-Topic / Re: Count to 9000 before Tynan posts!
February 03, 2017, 08:23:01 PMQuote from: XeoNovaDan on February 03, 2017, 07:34:27 PMwe don't have to post the first picture, right? So you could just scroll a bit...
moar bus srsly?

#113
Off-Topic / Re: ...in case you're ever being accused of being a robot...
February 03, 2017, 07:06:07 PMQuote from: Kegereneku on February 03, 2017, 01:43:16 PMxkcd got you covered:
I once passed the Turing test by persuading the human tester that he was the robot, even the AI was shocked.
#115
Releases / Re: [A12-16][MODLIST] Fluffy's Mods | NEW MOD! STUFFED FLOORS!
February 01, 2017, 01:02:35 PMQuote from: Fluffy (l2032) on January 31, 2017, 06:25:03 PM
...
Stuffed Floors
...
It is time for this quote again, isn't is.
Quote from: Tynan (op is lost somewhere in the forum)I don't really understand. How would a floor have a stuff? It's not a Thing.
But seriously it's nice to see stuffed floors back. I'll definitely give it a go. :)
#118
Outdated / Re: [A16] Vegetable Garden v5.3e [1.22.17]
January 31, 2017, 07:28:15 AMQuote from: Kurt Russel on January 30, 2017, 09:07:53 PMTry moving it between HugsLib and Infused.
-snip-
#119
Outdated / Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
January 29, 2017, 07:37:17 PM
Bugs:
If mods were changed and the old game takes a moment to close, while the new game gets started, steam sometimes (like 1/10 times or so) blocks the game from starting, saying it's already running. The easiest solution would probably be a small delay.
Also changing the mod load order does not seem to trigger a restart, on the other hand it also does not trigger a "reload" of the game either, so restarting manually isn't as much of a pain. If I'm not mistaken this is normal vanilla behavior (another one for the "How is this still a thing?" list), but since the loading order can make big difference i think it should be fixed.
Another small(?) feature request:
The possibility change the order of backups. ATM I have 3 "active" mod lists, the problem is that the one i'm playing most is the second, so every now and then is accidentally overwrite the first, when i meant to overwrite the second (undo to the win).
If mods were changed and the old game takes a moment to close, while the new game gets started, steam sometimes (like 1/10 times or so) blocks the game from starting, saying it's already running. The easiest solution would probably be a small delay.
Also changing the mod load order does not seem to trigger a restart, on the other hand it also does not trigger a "reload" of the game either, so restarting manually isn't as much of a pain. If I'm not mistaken this is normal vanilla behavior (another one for the "How is this still a thing?" list), but since the loading order can make big difference i think it should be fixed.
Another small(?) feature request:
The possibility change the order of backups. ATM I have 3 "active" mod lists, the problem is that the one i'm playing most is the second, so every now and then is accidentally overwrite the first, when i meant to overwrite the second (undo to the win).