5160
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#123
Releases / Re: [A15]DESurgeries (treat them before you start to amputate!) - 24/07/16
January 27, 2017, 09:42:05 AMQuote from: Coolcolon on January 27, 2017, 09:02:48 AM
This mod and Vein miner are keeping me in A15Mostly Vein Miner though.
Anyone know when there will be an official update of this mod?
Also: Mine it All
#130
Off-Topic / Re: Count to 9000 before Tynan posts!
January 25, 2017, 08:47:35 AMQuote from: catter on January 25, 2017, 08:05:08 AM5095Quote from: Spdskatr on January 25, 2017, 05:33:01 AM5092Quote from: mabor0shi on January 25, 2017, 05:05:03 AM5091Quote from: Listen1 on January 25, 2017, 04:58:27 AM5090
5089
Banana!
Watermelon!
Spinach.
Carrot
Cherry!
Nice one Rock5 :)
#132
Outdated / Re: [A16] Vegetable Garden v5.3e [1.22.17]
January 24, 2017, 03:28:35 PMQuote from: MarineStardust on January 24, 2017, 02:57:03 PMNope. You can get fertilizer at a butchering table, a compost box or from Cremator/Campfire. Look at the picture in the OP at the very end for more information.
for the tilled soil, do you have to have the Rainbeau's Fertile Fields mod enabled for access to the fertilizer?
#133
Bugs / OOM after subscribing to several mod using Steam overlayout
January 24, 2017, 02:21:35 PM
I just subscribed to several mod in the Steam ingame overlay, after a few the game suddenly froze. Taskmanager show 3.6 MB ram usage.
Steps to reproduce:
1. Open Mod menu
2. Open Steam overlay using the "Open Steam Workshop"
3. Subscribe to a Mod.
-> Modlist refeshes and Ram usage goes up.
4. Repeat after step 2.
-> After some repeats the game freezes because it is out of memory
I have a rather large list of mods (ca. 200), a shorter list seems to work as well, but it will take longer (just to clarify none where active).
In my tests i always got this error after the game froze.
Update:
Further testing shows that simply opening the mod menu and closing it again (without changing anything) leads to similar increase in ram usage, but results in a CTD.
[attachment deleted by admin due to age]
Steps to reproduce:
1. Open Mod menu
2. Open Steam overlay using the "Open Steam Workshop"
3. Subscribe to a Mod.
-> Modlist refeshes and Ram usage goes up.
4. Repeat after step 2.
-> After some repeats the game freezes because it is out of memory
I have a rather large list of mods (ca. 200), a shorter list seems to work as well, but it will take longer (just to clarify none where active).
In my tests i always got this error after the game froze.
Code Select
d3d: failed to create 2D texture id=5305 w=637 h=358 mips=1 d3dfmt=21 [out of memory]Update:
Further testing shows that simply opening the mod menu and closing it again (without changing anything) leads to similar increase in ram usage, but results in a CTD.
[attachment deleted by admin due to age]
#134
Outdated / Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
January 24, 2017, 12:07:57 PMQuote from: scuba156 on January 24, 2017, 08:17:57 AMIt does, but only if you add mods form the Steam ingame overlay. But i found that it seems to crash RW from time to time...Quote from: EldVarg on January 24, 2017, 06:41:45 AMAh I see. I thought steam workshop mods did this at least. I will add it to the next update.
If I add a mod from steam or manually, I have to first exit mod screen then enter it again to see the new mods.
If i find a way to reproduce it reliable i'll post about it in Bugs section.
Also +1 for asquirrel idea.
Edit: Just tested a bit and the crashes are a vanilla problem.
#135
Outdated / Re: [A16] Psychology (2017-1-21)
January 24, 2017, 11:30:13 AM
About the upcoming update:
Am i right in thinking that this will require a new colony, because i would like to start a new, but i will hold off on that if i have to start over as some as you update.
Also how will this work with other mods which add traits? And how will this effect the compatibility of the mod in general. I have this bad feeling that this rather huge change will cause all sorts of problems with other mods.
Please don't get me wrong, i love this mod and everything it does. And i think the game will benefit from a deeper, more complex trait system. None the less i have this suspicion that this will put me in a position where i have to choose this and several other mods.
Am i right in thinking that this will require a new colony, because i would like to start a new, but i will hold off on that if i have to start over as some as you update.
Also how will this work with other mods which add traits? And how will this effect the compatibility of the mod in general. I have this bad feeling that this rather huge change will cause all sorts of problems with other mods.
Please don't get me wrong, i love this mod and everything it does. And i think the game will benefit from a deeper, more complex trait system. None the less i have this suspicion that this will put me in a position where i have to choose this and several other mods.
Mostly Vein Miner though.