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Messages - Der Failer

#121
Off-Topic / Re: Count to 9000 before Tynan posts!
January 28, 2017, 10:42:08 AM
5160
#122
Off-Topic / Re: Count to 9000 before Tynan posts!
January 27, 2017, 01:13:50 PM
5.139
#123
Quote from: Coolcolon on January 27, 2017, 09:02:48 AM
This mod and Vein miner are keeping me in A15 :( Mostly Vein Miner though.
Anyone know when there will be an official update of this mod?

Also: Mine it All
#124
Off-Topic / Re: Count to 9000 before Tynan posts!
January 26, 2017, 06:21:30 PM
5130
#125
Off-Topic / Re: Count to 9000 before Tynan posts!
January 26, 2017, 05:18:01 PM
5129
#126
Off-Topic / Re: Count to 9000 before Tynan posts!
January 26, 2017, 12:10:39 PM
5122
#127
Off-Topic / Re: Count to 9000 before Tynan posts!
January 26, 2017, 10:52:50 AM
5118
#128
Off-Topic / Re: Count to 9000 before Tynan posts!
January 25, 2017, 07:57:47 PM
5.105
`;..;ยด
#129
Off-Topic / Re: Count to 9000 before Tynan posts!
January 25, 2017, 11:58:20 AM
5099
#131
Off-Topic / Re: Count to 9000 before Tynan posts!
January 24, 2017, 07:18:01 PM
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#132
Outdated / Re: [A16] Vegetable Garden v5.3e [1.22.17]
January 24, 2017, 03:28:35 PM
Quote from: MarineStardust on January 24, 2017, 02:57:03 PM
for the tilled soil, do you have to have the Rainbeau's Fertile Fields mod enabled for access to the fertilizer?
Nope. You can get fertilizer at a butchering table, a compost box or from Cremator/Campfire. Look at the picture in the OP at the very end for more information.
#133
I just subscribed to several mod in the Steam ingame overlay, after a few the game suddenly froze. Taskmanager show 3.6 MB ram usage.
Steps to reproduce:
1. Open Mod menu
2. Open Steam overlay using the "Open Steam Workshop"
3. Subscribe to a Mod.
    -> Modlist refeshes and Ram usage goes up.
4. Repeat after step 2.
    -> After some repeats the game freezes because it is out of memory

I have a rather large list of mods (ca. 200), a shorter list seems to work as well, but it will take longer (just to clarify none where active).

In my tests i always got this error after the game froze.
d3d: failed to create 2D texture id=5305 w=637 h=358 mips=1 d3dfmt=21 [out of memory]


Update:
Further testing shows that simply opening the mod menu and closing it again (without changing anything) leads to similar increase in ram usage, but results in a CTD.

[attachment deleted by admin due to age]
#134
Quote from: scuba156 on January 24, 2017, 08:17:57 AM
Quote from: EldVarg on January 24, 2017, 06:41:45 AM
If I add a mod from steam or manually, I have to first exit mod screen then enter it again to see the new mods.
Ah I see. I thought steam workshop mods did this at least. I will add it to the next update.
It does, but only if you add mods form the Steam ingame overlay. But i found that it seems to crash RW from time to time...
If i find a way to reproduce it reliable i'll post about it in Bugs section.

Also +1 for asquirrel idea.


Edit: Just tested a bit and the crashes are a vanilla problem.
#135
Outdated / Re: [A16] Psychology (2017-1-21)
January 24, 2017, 11:30:13 AM
About the upcoming update:
Am i right in thinking that this will require a new colony, because i would like to start a new, but i will hold off on that if i have to start over as some as you update.

Also how will this work with other mods which add traits? And how will this effect the compatibility of the mod in general. I have this bad feeling that this rather huge change will cause all sorts of problems with other mods.

Please don't get me wrong, i love this mod and everything it does. And i think the game will benefit from a deeper, more complex trait system. None the less i have this suspicion that this will put me in a position where i have to choose this and several other mods.