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Messages - Der Failer

#166
I finally got Animal Hide Working updated and working with only minor compatibility problems.
It took quite a bit longer then i expected and i had to change more then i originally intended to, but i ran in to some problems which needed workarounds (if anyone is interested i can provide some more information on that topic).
Updated Target Practise and RTG's as well.
More information and downloads can be found here in my original update post.
#167
Outdated / Re: [A16] Vegetable Garden v5.3d [1.6.17]
January 13, 2017, 03:03:21 PM
Just noticed that heated sun lamps still are <WorkToMake> instead of <WorkToBuild>, so they get build instantly.
#168
Just noticed that Animal Feed Trough (VG) and Barn Stall suffers from the "buildings are build instantly" problem.
This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.

I'm only using Animal Feed Trough (VG) and Barn Stall, so you may want to check for this in your other mods as well.
#169
Releases / Re: [A16] Rikiki's M&Co. (08-01-2017)
January 13, 2017, 03:02:47 PM
Just noticed that your mobile mineral sonar suffers from the "buildings are build instantly" problem.
This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.

I'm only using MMS, so you may want to check for this in your other mods as well.
#170
Just noticed that your mod suffers from the "buildings are build instantly" problem.
This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.
#171
Releases / Re: [A16] Orassans
January 13, 2017, 03:02:17 PM
Just noticed that your shield generator suffers from the "buildings are build instantly" problem.
This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.
#172
Just noticed that your mod suffers from the "buildings are build instantly" problem.
This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.
#173
Just noticed that Bees 'n' Honey suffers from the "buildings are build instantly" problem.
This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.

I'm only using Bees 'n' Honey, so you may want to check for this in your other mods as well.
#174
I'll look in to both Animal Hide Working and RTGs. I hope, to get to it tomorrow (UTC+1).
#175
Outdated / Re: [A16] Psychology (2017-1-10 v2)
January 11, 2017, 09:10:55 PM
Quote from: Caraise Link on January 11, 2017, 08:17:55 PM
Quote from: Psychology on January 11, 2017, 08:10:02 PM
Quote from: Cl3arSky on January 11, 2017, 06:53:47 PM
one of my guys, slit his wrists because his fiance died, sadly i had no way to actually treat him and he was gonna bleed to death in 9 hours. He was also anxious or whatever.. so I had to capture him and put him in a prisoner bed which kicked him out of the community meaning I'd have to re-recruit him. It was the only way to stop his bleeding. Any idea if i can do this any other way?

You can just release him, you don't have to re-recruit him.

I went sooooo long without realizing it worked that way. Wish the UI changed to make it clear that released colonists automatically rejoin. >_<

EDIT: Er - in vanilla, not to do with Psychology specifically.
Wait what?!

*drops everything and leaves the room*
#176
Releases / Re: [A16] Orassans
January 11, 2017, 06:26:38 PM
Quote from: JulianSkies on January 11, 2017, 05:52:11 PM
Okay so apparently i'm getting some weird bug with the recent update? It's giving me a giant-ass error chain and I can only figure it comes from this mod:

Found no usable data when trying to get defs from file BackstoryDef.xml

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named AlienRace.PawnKindDef_StartingColonist from node <PawnKindDef Class="AlienRace.PawnKindDef_StartingColonist" Abstract="True"><race>Alien_Orassan</race><combatPower>40</combatPower><baseRecruitDifficulty>0.70</baseRecruitDifficulty><isFighter>false</isFighter><apparelIgnoreSeasons>true</apparelIgnoreSeasons><forceNormalGearQuality>true</forceNormalGearQuality><defName>Orassan</defName><label>colonist</label><defaultFactionType>PlayerColony</defaultFactionType><backstoryCategory>Orassan</backstoryCategory><apparelTags><li>Spacer</li></apparelTags><apparelMoney><min>1000</min><max>2400</max></apparelMoney><backstoryCryptosleepCommonality>1</backstoryCryptosleepCommonality><IsPossibleStartingColonistOf><li><factionDef>PlayerColony</factionDef><ProportionOfBasicMember>1</ProportionOfBasicMember></li></IsPossibleStartingColonistOf></PawnKindDef>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <IsPossibleStartingColonistOf><li><factionDef>PlayerColony</factionDef><ProportionOfBasicMember>1</ProportionOfBasicMember></li></IsPossibleStartingColonistOf> doesn't correspond to any field in type PawnKindDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named AlienRace.ModInitializer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named AlienRace.ModInitializer

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not instantiate inspector tab of type : System.ArgumentNullException: Argument cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[System.Type,Verse.InspectTabBase].TryGetValue (System.Type key, Verse.InspectTabBase& value) [0x00000] in <filename unknown>:0
  at Verse.InspectTabManager.GetSharedInstance (System.Type tabType) [0x00000] in <filename unknown>:0
  at Verse.ThingDef.PostLoad () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named AlienRace.ThingDef_AlienRace from node <ThingDef Class="AlienRace.ThingDef_AlienRace" Abstract="True"><thingClass>AlienRace.AlienPawn</thingClass><category>Pawn</category><selectable>true</selectable><tickerType>Normal</tickerType><altitudeLayer>Pawn</altitudeLayer><useHitPoints>false</useHitPoints><hasTooltip>true</hasTooltip><soundImpactDefault>BulletImpactFlesh</soundImpactDefault><statBases><Mass>70</Mass><MarketValue>1900</MarketValue><MoveSpeed>6</MoveSpeed><Flammability>1.0</Flammability><ComfyTemperatureMin>-60</ComfyTemperatureMin><ComfyTemperatureMax>26</ComfyTemperatureMax><LeatherAmount>20</LeatherAmount></statBases><inspectorTabs><li>ITab_Pawn_Health</li><li>ITab_Pawn_Needs</li><li>ITab_Pawn_Character</li><li>ITab_Pawn_Training</li><li>ITab_Pawn_Gear</li><li>ITab_Pawn_Guest</li><li>ITab_Pawn_Prisoner</li><li>ITab_Pawn_Social</li></inspectorTabs><comps><li><compClass>CompAttachBase</compClass></li><li><compClass>Diana_Tails.Diana_TailDrawerModded</compClass></li></comps><drawGUIOverlay>true</drawGUIOverlay><defName>Alien_Orassan</defName><label>orassan</label><description>A baseline orassan, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Orassia planets. A humanoid feline race.</description><NakedBodyGraphicLocation /><NakedHeadGraphicLocation>Things/Orassan/Heads/</NakedHeadGraphicLocation><DesiccatedGraphicLocation /><CustomGenderDistribution>true</CustomGenderDistribution><MaleGenderProbability>0.3</MaleGenderProbability><PawnsSpecificBackstories>true</PawnsSpecificBackstories><HasHair>Custom</HasHair><GetsGreyAt>60</GetsGreyAt><CustomSkinColors>true</CustomSkinColors><Headless>false</Headless><alienpartgenerator><aliencrowntypes><li>Average_Normal</li></aliencrowntypes></alienpartgenerator><alienskincolorgen Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(1.0,1.0,1.0,1)</only></li><li><weight>10</weight><only>RGBA(0.5,0.5,0.5,1)</only></li><li><weight>10</weight><only>RGBA(0.3,0.3,0.3,1)</only></li><li><weight>5</weight><only>RGBA(0.7,0.6,0.6,1)</only></li><li><weight>5</weight><only>RGBA(0.5,0.3,0.0,1)</only></li></options></alienskincolorgen><!--<uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath>--><verbs><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.6</defaultCooldownTime><meleeDamageBaseAmount>14</meleeDamageBaseAmount><meleeDamageDef>Bite</meleeDamageDef><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><surpriseAttack><extraMeleeDamages><li><def>Stun</def><amount>20</amount></li></extraMeleeDamages></surpriseAttack></li><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.5</defaultCooldownTime><meleeDamageBaseAmount>10</meleeDamageBaseAmount><meleeDamageDef>Scratch</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.5</defaultCooldownTime><meleeDamageBaseAmount>10</meleeDamageBaseAmount><meleeDamageDef>Scratch</meleeDamageDef><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup></li></verbs><race><thinkTreeMain>Humanlike</thinkTreeMain><thinkTreeConstant>HumanlikeConstant</thinkTreeConstant><intelligence>Humanlike</intelligence><makesFootprints>true</makesFootprints><lifeExpectancy>80</lifeExpectancy><leatherColor>(235,235,235)</leatherColor><leatherCommonalityFactor>0.01</leatherCommonalityFactor><leatherInsulation>2</leatherInsulation><leatherLabel>orassan fur</leatherLabel><leatherMarketValueFactor>25</leatherMarketValueFactor><nameCategory>HumanStandard</nameCategory><body>Orassan</body><baseBodySize>.8</baseBodySize><baseHealthScale>.9</baseHealthScale><foodType>OmnivoreHuman</foodType><lifeStageAges><li><def>HumanlikeBaby</def><minAge>0</minAge></li><li><def>HumanlikeToddler</def><minAge>1.2</minAge></li><li><def>HumanlikeChild</def><minAge>4</minAge></li><li><def>HumanlikeTeenager</def><minAge>13</minAge></li><li><def>HumanlikeAdult</def><minAge>18</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_Punch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss><specialshadowData><volume>(0.3, 0.8, 0.4)</volume><offset>(0,0,-0.3)</offset></specialshadowData><ageGenerationCurve><points><li>(14,0)</li><li>(16,100)</li><li>(50,100)</li><li>(60,30)</li><li>(70,18)</li><li>(80,10)</li><li>(90,3)</li><li>(100,0)</li></points></ageGenerationCurve><hediffGiverSets><li>OrganicStandard</li></hediffGiverSets></race><recipes><li>InstallPowerClaw</li><li>InstallScytherBlade</li><li>InstallBionicEye</li><li>InstallBionicArm</li><li>InstallBionicLeg</li><li>InstallSimpleProstheticArm</li><li>InstallSimpleProstheticLeg</li><li>InstallPegLeg</li><li>InstallDenture</li><li>InstallJoywire</li><li>InstallPainstopper</li><li>InstallNaturalHeart</li><li>InstallNaturalLung</li><li>InstallNaturalKidney</li><li>InstallNaturalLiver</li><li>ExciseCarcinoma</li><li>InstallOrassanTail</li><li>InstallBionicTail</li><li>InstallClothTail</li><li>InstallPlasteelClaws</li><li>RemoveBodyPart</li><li>Euthanize</li></recipes></ThingDef>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named AlienRace.AlienPawn

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <NakedBodyGraphicLocation /> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <NakedHeadGraphicLocation>Things/Orassan/Heads/</NakedHeadGraphicLocation> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <DesiccatedGraphicLocation /> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <CustomGenderDistribution>true</CustomGenderDistribution> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <MaleGenderProbability>0.3</MaleGenderProbability> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <PawnsSpecificBackstories>true</PawnsSpecificBackstories> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <HasHair>Custom</HasHair> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <GetsGreyAt>60</GetsGreyAt> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <CustomSkinColors>true</CustomSkinColors> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <Headless>false</Headless> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <alienpartgenerator><aliencrowntypes><li>Average_Normal</li></aliencrowntypes></alienpartgenerator> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <alienskincolorgen Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(1.0,1.0,1.0,1)</only></li><li><weight>10</weight><only>RGBA(0.5,0.5,0.5,1)</only></li><li><weight>10</weight><only>RGBA(0.3,0.3,0.3,1)</only></li><li><weight>5</weight><only>RGBA(0.7,0.6,0.6,1)</only></li><li><weight>5</weight><only>RGBA(0.5,0.3,0.0,1)</only></li></options></alienskincolorgen> doesn't correspond to any field in type ThingDef.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Would this be helpful? The full log dump is here: https://gist.github.com/HugsLibRecordKeeper/d31bc849576718267fca19ee36572e90
You're missing the now required Humanoid Alien Framework (see lastest changelog).

@Diana Winters the OP seems to miss this information.
#177
Outdated / Re: [A16] Humanoid Alien Framework
January 10, 2017, 01:10:19 PM
Quote from: erdelf on January 10, 2017, 10:47:21 AM
Quote from: Der Failer on January 10, 2017, 10:18:20 AM
I was hoping that doing this would fix this problem. But no luck, the relevant traits still get assigned randomly like any normal trait. Any chance you could do something about this on your end?
Your report is a bit all over the place.. but if I got it right your problem is that the 4th trait of romance diversified isn't added. That indeed is fixed with this version.
Ah, i didn't realize that this update isn't included in the latest Orassans version. I manually updated and it's all working now.
I'll take the time to write a proper bug report next time. I wrote this one in a hurry and i should know not to do that. So, yes sorry about this. :/
Anyway thank you for the help and keeping the mod alive. :)
#178
Outdated / Re: [A16] Humanoid Alien Framework
January 10, 2017, 10:18:20 AM
Quote from: erdelf on January 10, 2017, 02:28:38 AM
-snip-
Forced traits now also have a chance factor. It should default to 100%, but I got a report about that. In most cases it works, but just to be sure, set it to 100.

Other changes are purely internal.
I was hoping that doing this would fix this problem. But no luck, the relevant traits still get assigned randomly like any normal trait. Any chance you could do something about this on your end?
#179
Outdated / Re: [A16] Miniaturisation Overloaded
January 07, 2017, 09:49:04 AM
Quote from: notfood on January 07, 2017, 02:40:26 AM
Should be automatic unless the mod name changed in About.xml
Yes it is now just "RTGs" instead of "RTGs [version number]". I saw now reason to keep the version in the name, since it just creates all sorts of problems, like this one.
#180
To complete the usual and guaranteed to come at some point* questions:
Will there be a CR and/or EPOE patch?
*so why not now? ;)