This would actually be interesting.
Faction rep doesn't really do much at the moment, but this would be good to have for the future.
Faction rep doesn't really do much at the moment, but this would be good to have for the future.
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Show posts MenuQuote from: Silvador on April 23, 2016, 12:19:04 PM
Lack of realism? If you want to argue that point, allow me to list the numerous aspects of this game that "lack realism"
Quote from: Vaporisor on April 22, 2016, 01:43:42 PM
It would be nice to auto set what the prisoners eat, what Mathenaut said. Need to set a zone or have a nutrient paste dispenser feed in. I hate em eating all my lavish meals.
The zone one isn't really optimal either. Fortunately food stacks are small. The part I dislike is that if I set priority, need 10 to just sit rotting in a prison. Less than optimal if I only have one person in there. So is all or none with nutrient paste.
Quote from: keylocke on April 22, 2016, 01:03:12 PM
1) not everyone is an engineer. if you play things randomly some are medieval nobles or some tribal or whatever. NOT everyone knows how to research a geothermal power plant from scratch. heck, even in our current world an average person probably don't even know how to assemble their own smartphones or laptops even though they use it everyday.
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2) assigning some random dude to sit in a corner to unlock everything. it's too linear. there's no joy in collecting and discovering new things.
Quote3) blueprints, seeds, and recipes opens up new possibilities for future development. ie : currently things are too "abstract" and "simplified". but wouldn't it be more fun if instead of a luxurious meal, people actually learn how to cook a lobster thermidor or some other exotic meals, which can give people moods like : "ate my favourite meal"?
Quote from: praguepride on April 23, 2016, 07:51:01 AM
The easiest example to show the difference is infections from wounds. If left untreated even someone in a medical bed with improved immunity gain will probably die before reaching 100% immunity. If treated without medicine in a hospital bed with improved immunity gain then it is a close call (if I use a good doctor but no medicine then they usually get immunity right around the time it turns Severe). If used medicine, even herbal meds, they develop immunity around Major infection.
BIIIG difference in how fast infections progress between untreated/treated/treated with meds.
Quote from: Mkok on April 23, 2016, 09:37:01 AM
Yep, you doing it wrong. You need to build sunlamp for 100% brightness, and you can plant only in dirt or hydroponics. Crops cant grow on rock or ice.
Quote from: mumblemumble on April 23, 2016, 01:02:32 PM
Use cover, give people the right weapons, and play it safe. Also use numbers, form a militia, don't rely on 2 guys.
Also rocks, trees and other objects provide cover , keep that in mind
Quote from: b0rsuk on April 23, 2016, 01:53:31 AM
I don't believe it. My two people who have muscle parasites have just been treated with treatment quality 200% (clean bed outside hospital) and 216% (sterile 0.6 hospital bed with vitals monitor). Kevin the doctor has 13 Medicine. The patients still have Movement/Manipulation displayed as 70% after treatment. Glitterworld medicine was used. They still move visibly slower than healthy colonists, and no leg injuries / fast walker / slowpoke / jogger are involved.