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Messages - Wolfen Waffle

#16
General Discussion / Re: Damn you visitors!
July 17, 2015, 04:12:47 PM
Interactions with other factions is horrible in this game.

In my last game I had this one time where like 8 people visited in the night and all they did was kept walking in and out of this one colonists bedroom while she tried to sleep. Which of course kept pissing her off.

Then one of them walked in again, started eating on top of my colonists head as she attempted to sleep, then he walked out...

All the while I was cursing IRL trying to forbid her door at just the right moment when one would leave and another would come back.

It would be awesome if there were more interactions and if we had the ability to forbid visitors from certain areas in our base.
#17
Quote from: Tynan on July 15, 2015, 10:56:57 AM
Lol, I never even thought of feeding an animal the meat of his brothers and sisters to tame him...

Maybe you should make it so that we can tame wargs with the meat of our prisoners.



Also I want to give my pet warg the bones of my enemies
Pwees :3
#18
General Discussion / Re: Faaaaaarms.
July 16, 2015, 10:41:45 PM
Quote from: Z0MBIE2 on July 16, 2015, 09:10:53 PM
Actually they're confirmed as much as anything in the changelog, it said pigs and chickens are added, eggs too. I doubt he'll remove them.

Well he also added wolves which later became wargs
#19
General Discussion / Re: RimWorld change log
July 08, 2015, 01:43:39 PM
So when can I have my tame pack of cybernetic wargs?
#20
General Discussion / Re: Toxic Fallout
July 07, 2015, 07:42:15 PM
This game needs some Radaway and Rad-X

And nuka cola
#21
General Discussion / Re: RimWorld change log
July 07, 2015, 07:25:58 PM
Wow...
I thought Tynan was taking a huge break from this game?
#22
Factions really need a overhaul.
It's the most jarringly alpha part of the game.
#23
Quote from: Devon_v on June 23, 2015, 09:19:14 AM


Also note that nothing in Rimworld is actually ore. It's remnants of past civilization, or chunks of crashed starships. That's how we can dig steel out of the ground, and it's likely how the uranium got there as well.

That's all actually very new to me...
#24
General Discussion / Re: RimWorld change log
June 25, 2015, 09:41:39 PM
>Reworked how slave prices are calculated so they take injuries, capacities, and skills into account better.

Does this mean that I can sell my 16 yr old raider girl prisoner with a recruitment difficulty of 99 at a more reasonable price?
Would they even mind that she has one leg?
#25
Ideas / Re: Vanilla-friendly fog of war?
May 25, 2015, 04:41:05 PM
But I don't want a Fog of War...
Not ever...
#26
General Discussion / Re: RimWorld change log
May 21, 2015, 05:06:40 PM
Just putting this out there tynan...
All that pollution in the air would make Acid rain...
#27
General Discussion / Re: RimWorld change log
May 20, 2015, 08:13:31 PM
Quote from: Play2Jens on May 20, 2015, 06:59:30 PM
Quote from: Wolfen Waffle on May 20, 2015, 05:41:54 PM
I now demand acid rain with the potential to destroy outside crops!

And in addition to that I demand pesticides to fight back blights!

In that case I demand ice cream!

With sprinkles!
#28
General Discussion / Re: RimWorld change log
May 20, 2015, 05:41:54 PM
I now demand acid rain with the potential to destroy outside crops!

And in addition to that I demand pesticides to fight back blights!
#29
Quote from: Tynan on May 19, 2015, 09:55:59 PM
Violating surgery means euthanasia, or harvesting of any organ or body part which is not infected or damaged somehow.

What about trying to help someone by trying to give a guest that lost a leg a peg leg but accidentally taking their left lung in the process?

Some say that we are all made equal, but not all surgeons are equal...
#30
They are like the Oblivion guard... they KNOW it was you