Guys behind walls are melee guys waiting for bad guys to close in
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Quote from: EscapeZeppelin on January 20, 2015, 09:46:05 AMQuote from: StorymasterQ on January 18, 2015, 08:22:47 PM
I'm more interested with the latest Changelog, specifically the last four words:Quote from: Changelog[/list]
Jan 18
- Work on linking tale system together with gameplay, so tales are generated from actual gameplay and stories and used for art pieces.
I suspect it's going to be similar to Dwarf Fortress in that the subject matter of the art is going to be people and events from your colony's history. If you're constantly attacked by centipedes then you're going to end up with a lot of mechanoid themed statues. Oh look, one of your colonists has created a uranium statue commemorating that time when six people were eaten by squirrels. Just the thing to hang in the break room.

Quote from: fluffy_543 on January 05, 2015, 02:47:41 PM
I think that the biggest thing this game lacks right now is a good diplomacy system.
Early combat is indeed entertaining but later in the game having to periodically massacre a bunch of strangers gets tedious. I also think that a game which claims to be about "story generation" should allow for more nuanced relationships that just neutrality and total war.
Ideally I would like for factions to have their own agendas and personalities and react to the way you play the game. For example:
- Pirates might be less offended if you sell people into slavery
- Some tribes might be prostophobic and dislike you if you use lots of prosthetics.
- If nuclear reactors ever get added you could have some factions be offended by that.
- Clearing lots of trees might upset others.