Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Clibanarius

#106
If what you're asking is something pertaining to gaining experience for crafting when making medicine, yes, you can think the fact that it's a mod in an alpha version for that kind of absurdly minor detail being imperfect at this time.
#107
Oooh, nice! That'll rule to have available.
#108
EdB rules. Thanks for the fix; I've been working around that bug with the points after loading a preset by re-jiggering each trait after a load, but this seems to be a fix to that. Thanks!
#109
You rule, Shinzy.
#110
Darn. Fair enough, though. Any idea when the jump to alpha 8 is going to happen?
#111
I would also be curious if this could be expanded to make Hyperweave/Synthread with, say, cotton + metal and cotton + silver or plasteel or something?
#112
Ohhhh, HELL YES! That's something I've wanted SO badly! You rule so hard, skully!
#113
This rules. I was JUST looking for something balanced (not just an automatic-firing gun emplacement for naught but some metal) for turrets, and here it is! Thank you so much, Kilroy! You absolutely rule and, actually, I really cannot thank you enough for making this!
#114
Outdated / Re: [MOD] (Alpha 7) Medical surgery XP gain
October 17, 2014, 01:50:22 PM
That seems to fit the context, thanks. It's sometimes hard when none of the words seem to actually fit together in that way. Oy.
#115
Outdated / Re: [MOD] (Alpha 7) Medical surgery XP gain
October 17, 2014, 01:29:07 PM
Anyone understand what you are even trying to say?
#116
Outdated / Re: [MOD] (Alpha 7) Medical surgery XP gain
October 17, 2014, 11:54:51 AM
I greatly appreciate the mods you've put together, Minus, thanks for posting 'em for the rest of us to use!
#117
Quote from: Minus on October 16, 2014, 02:08:29 PM
Thankyou! Thos solar flares really wreck me up more than any raids do. This is going to be very useful for me!

Quote from: Kolljak on October 16, 2014, 04:51:29 AM
Not saying your mod is bad or anything its just i dont see the point when the easiest setting Pheobe Base Builder does this already.
Pheobe also gets rid of raids though, so it's not the same. But I can see why you'd think that.
Quote from: Clibanarius on October 16, 2014, 08:13:40 AM
Don't be a dick.
Quote from: Igabod on October 16, 2014, 11:03:13 AM
[TLDR] If you don't have something nice to say then shut the heck up!
Way to go on the constructive criticism (sarcasm)! Either offer up some helpful words of encouragement or shut your mouth.
And the only people to actually be rude, are the ones calling someone else rude. Hypocrites.
"So.... you cant beat Friendly Phoebe is what your saying." THIS would be the cunty-ass line he used to ridicule the OP. And he couldn't even spell properly when issuing said line. Nor you with that incorrect comma. Learn the English language before you pretend you understand it well enough to post something online. Maybe if you actually understood it you wouldn't have missed how mocking someone's skill at the game is actually an insult.

User was warned for this post.
#118
Don't be a dick. If there are mods out there like Right Tool For The Right Job that are flat-out cheating, this one shouldn't have its first reply be bashing it. Christ. Even I am annoyed by the flares being constant, I'd rather have the pirates on Sirius IV be persistent in their attempts to murder my colonists than a perpetual stream of annoyances and drops of materials all the way across the 400x400 map from my base.
#119
Quote from: harpo99999 on October 13, 2014, 03:09:01 AM
WHEN will you produe this?
harpo
What are you talking about, what are you asking?
#120
Another creative implementation of a concept. Good stuff!