And then he died in one of the lamest possible manners because Lucas is a storyteller with the skill of a toddler.
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#137
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition (Modular) - 0.04 - 09/10/2014
October 09, 2014, 08:37:50 AM
Personally, I prefer the idea of a wall interspersed with embrasures with the line of turrets behind it connected to power conduits coming along from behind the wall with embrasures. It makes more sense.
A rough ascii diagram, with c being conduit and w being a wire
/---e---e---\
cwwt w tww|
| |
Boy would this have worked better if it were a font that is equal width per character!
A rough ascii diagram, with c being conduit and w being a wire
/---e---e---\
cwwt w tww|
| |
Boy would this have worked better if it were a font that is equal width per character!
#138
Outdated / Re: [MOD] (Alpha 7) Enhanced Defence: Phoenix Edition (Modular) - 0.03 - 08/10/2014
October 08, 2014, 07:15:12 PM
HELL YES, EMBRASURES!
#139
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
October 08, 2014, 03:49:30 PM
Yes, yes, and yellow was common if you include KOTOR. And orange existed, with silver also possible. I was making a joke, you know? About how SLJ kicks ass and him having the sole purple lightsaber in film canon makes it the most important and only 'awesome' one in existence? It's okay.
#140
Outdated / Re: [MOD] (Alpha7) More Hair
October 08, 2014, 03:45:07 PM
Though, uh, not a word, I, TOO, enjoy the 'varity' this mod provides. Thanks!
#141
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
October 08, 2014, 01:23:40 PM
No need for multiple colors when purple is the only one that matters.
#142
Outdated / Re: [MOD] (Alpha 7) More Power - smaller solar panels
October 08, 2014, 11:05:40 AM
Ooh, yay!
#143
Outdated / Re: [MOD] (Alpha 7) Extended Surgery Mod
October 08, 2014, 11:04:56 AM
Use Apothecarius for all of those.
#144
Releases / Re: [MOD] (Alpha 7) EdB Prepare Carefully (v1.2.1 - Updated Oct 6 2014)
October 08, 2014, 08:11:46 AM
Moreover, getting into that kind of detail on the traits, Industrious and Jogger (30% work speed and +double the runspeed of Fast Walker) should cost more points than Fast Walker and Hard Worker. Too Smart should cost a lot, too. Some of them are really, REALLY helpful for the cost of a simple trait.
#145
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - Life Support UPDATE (07.10.14)
October 08, 2014, 07:24:10 AM
And, in the words of Dwarf Fortress, "Urist JuliaEllie has created a *mastercraft* mod!"
#146
Outdated / Re: [MOD] (Alpha 7) More Power - smaller solar panels
October 08, 2014, 06:56:09 AM
I legitimately cannot wait for this mod!
#147
Outdated / Re: [MOD] (Alpha 7) Electric Generator ( v0.7.0.1 / 01.10.2014 )
October 08, 2014, 06:54:46 AM
Nothing. It's the server, go look at the news forum.
#148
Outdated / Re: [Mod] (Alpha 7) Machine Gun Nests
October 08, 2014, 05:13:20 AM
Since it's still not fixed, I'm presuming something bad happened to the file server-side. Could it be reposted and rehosted somewhere else, perchance? I know I'm not the only one who'd love to download the mod so we can use it right about now!
#149
Outdated / Re: [Mod] (Alpha 7) Machine Gun Nests
October 08, 2014, 01:52:50 AM
Because the forums are migrating to a new host. I, too, would like to have the mod downloadable right now, but it's happening all over the place. Just be patient.
#150
Outdated / Re: [MOD] (Alpha 7) MaterialCrops - Grow stuff and things
October 07, 2014, 04:47:23 PM
Haha, sorry. I actually ended up doing the inverse after I thought about it: I don't actually want or need the harvestable resources, while I do want a complex way to get medicine crafted. That said, I still love both and will use each at various times.