He meant that the English grammar seemed incorrect. On that note, the anti-material turret should be spelled as such, not 'materiel'
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#91
Releases / Re: [MOD] (Alpha 7) Turret Collection v1.3(30-10-2014) Laser turret added!!!
October 31, 2014, 03:27:51 AM #92
Outdated / Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
October 25, 2014, 06:52:08 PM
Note: Neuromuscular Integration's research description says "'Grant's a greater understanding..." when it should be grants. "Grants a greater understanding of high-tech prostheses." MotORized, as well, instead of ERized.
#93
Outdated / Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
October 25, 2014, 03:54:40 PM
As someone who loves mods, which ones did you find weren't suitable or compatible? I know I'd appreciate the input!
#94
Outdated / Re: [MOD] (Alpha 7) Extended Surgery and Bionics V1.4
October 25, 2014, 02:43:32 PM
EdB's options have an option for 'use EdB Interface's bills', would disabling that fix the incompatibility?
#95
Releases / Re: [MOD] (Alpha 7) Apparello v1.3.5 "Fabulous fabrics factory update"
October 25, 2014, 02:12:18 PM
I would say so, I was one of the only people having issues. If only person.
#96
Releases / Re: [MOD] (Alpha 7) Apparello v1.3.5 "Fabulous fabrics factory update"
October 25, 2014, 12:51:31 PM
AND I was able to get it to work by simply getting an orbital trade beacon up so that I had silver in supply before talking to them this time. So yeah, that bug was, indeed, something minor that only was happening to me because I'm a dunce who has been making new colonies regularly and kept forgetting that minor thing before encountering the tailoring goods trader.
#97
Releases / Re: [MOD] (Alpha 7) Apparello v1.3.5 "Fabulous fabrics factory update"
October 25, 2014, 12:47:00 PM
Yeah, I was able to get the blank window to trigger again without any mods active but Apparello, and with Apparello installed anew. Oy.
#98
Releases / Re: [MOD] (Alpha 7) Apparello v1.3.5 "Fabulous fabrics factory update"
October 25, 2014, 05:16:06 AM
Blank trade window issue persists. Mod list is now:
<li>Core</li>
<li>MoreHair</li>
<li>AnimuHair</li>
<li>ED-Core</li>
<li>ED-AutoLoader</li>
<li>ED-Shields</li>
<li>ED-PersonalShields</li>
<li>ED-OmniGel</li>
<li>ED-MortarAmmo</li>
<li>ED-LaserDrill</li>
<li>ED-Embrasures</li>
<li>ED-DeepStrike</li>
<li>ED-WirelessPower</li>
<li>Apparello</li>
<li>Dusty Firearms v1.3</li>
<li>MoreWeapons</li>
<li>Thingamajigs</li>
<li>TargetPractise</li>
<li>SmallWalls1.4</li>
<li>MorePower</li>
<li>T-MoreFloors</li>
<li>MoreStorage</li>
<li>T-ConditionRed</li>
<li>MoreDeco</li>
<li>MoreFurniture</li>
<li>T-MoreBeds</li>
<li>Turret Collection</li>
<li>Miscellaneous</li>
<li>A2B</li>
<li>Mining & Co. Common</li>
<li>Mining & Co. Deepdriller+MMS</li>
<li>TTMAnimalHusbandryA7</li>
<li>T-ExpandedCrops</li>
<li>Workplaces</li>
<li>LessIncidentTrolling</li>
<li>NewRecipeNurse</li>
<li>SurgeryExtendedAndBonics</li>
<li>EdBInterface</li>
<li>EdBPrepareCarefully</li>
<li>Apothecarius</li>
<li>Core</li>
<li>MoreHair</li>
<li>AnimuHair</li>
<li>ED-Core</li>
<li>ED-AutoLoader</li>
<li>ED-Shields</li>
<li>ED-PersonalShields</li>
<li>ED-OmniGel</li>
<li>ED-MortarAmmo</li>
<li>ED-LaserDrill</li>
<li>ED-Embrasures</li>
<li>ED-DeepStrike</li>
<li>ED-WirelessPower</li>
<li>Apparello</li>
<li>Dusty Firearms v1.3</li>
<li>MoreWeapons</li>
<li>Thingamajigs</li>
<li>TargetPractise</li>
<li>SmallWalls1.4</li>
<li>MorePower</li>
<li>T-MoreFloors</li>
<li>MoreStorage</li>
<li>T-ConditionRed</li>
<li>MoreDeco</li>
<li>MoreFurniture</li>
<li>T-MoreBeds</li>
<li>Turret Collection</li>
<li>Miscellaneous</li>
<li>A2B</li>
<li>Mining & Co. Common</li>
<li>Mining & Co. Deepdriller+MMS</li>
<li>TTMAnimalHusbandryA7</li>
<li>T-ExpandedCrops</li>
<li>Workplaces</li>
<li>LessIncidentTrolling</li>
<li>NewRecipeNurse</li>
<li>SurgeryExtendedAndBonics</li>
<li>EdBInterface</li>
<li>EdBPrepareCarefully</li>
<li>Apothecarius</li>
#99
Releases / Re: [MOD] (Alpha 7) Apparello v1.3.5 "Fabulous fabrics factory update"
October 24, 2014, 03:22:34 PMQuote from: Shinzy on October 24, 2014, 05:39:10 AMThanks for your time and help! Hopefully I'll get things working with a permanent setup in a few minutes.Quote from: Clibanarius on October 23, 2014, 04:48:15 PM
Yeah, it's every time. I'll get a console read to see if anything appears there to tell me what's up. My list is, with load order intact:
-list-
Aight I did some testing,
loaded all the mods, and ended up with the blank screen
disabled bunch of mods and re enabled them
then disabled extended surgery at some point
tailor goods trader works
enabled extended surgery again
tailor goods trader still works!
Don't know why or how but.. *shrugs*
Anyway you should be able to get it to work with all those mods enabled! yay
try fiddle about disabling and enabling them and maybe kick the puter on the side just for good measure and blow on the cartridge =P
#100
Releases / Re: [MOD] (Alpha 7) Apparello v1.3.5 "Fabulous fabrics factory update"
October 23, 2014, 04:51:12 PM
I could post a screenshot, or I could type it up:
Exception filling window for RimwWorld.Dialog_Trade: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.TradeDeal.UpdateCurrencyCount () (0x000000) in <filename unknown>:0
at RimWorld.Dialog_Trade.FillWindow (Rect inRect) (0x000000) in <filename unknown>:0
at Verse.Layer.DoWindowContents () (0x00000) in <filename unknown>:0
Exception filling window for RimwWorld.Dialog_Trade: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.TradeDeal.UpdateCurrencyCount () (0x000000) in <filename unknown>:0
at RimWorld.Dialog_Trade.FillWindow (Rect inRect) (0x000000) in <filename unknown>:0
at Verse.Layer.DoWindowContents () (0x00000) in <filename unknown>:0
#101
Releases / Re: [MOD] (Alpha 7) Apparello v1.3.5 "Fabulous fabrics factory update"
October 23, 2014, 04:48:15 PM
Yeah, it's every time. I'll get a console read to see if anything appears there to tell me what's up. My list is, with load order intact:
MoreHair
AnimuHair
ED-Core
ED-AutoLoader
ED-Shields
ED-PersonalShields
ED-Embrasures
ED-MortarAmmo
ED-LaserDrill
ED-DeepStrike
ED-OmniGel
ED-WirelessPower
Apparello
MoreWeapons
Thingamajigs
TargetPractise
SmallWalls1.4
MorePower
T-MoreFloors
MoreStorage
T-ConditionRed
MoreDeco
MoreFurniture
T-MoreBeds
Turret Collection
Miscellaneous
A2B
Mining & Co. Common
Mining & Co. Deepdriller+MMS
TTMAnimalHusbandryA7
T-ExpandedCrops
Workplaces
Less Incident Trolling
SurgeryExtended
EdBInterface
EdBPrepareCarefully
Apothecarius
MoreHair
AnimuHair
ED-Core
ED-AutoLoader
ED-Shields
ED-PersonalShields
ED-Embrasures
ED-MortarAmmo
ED-LaserDrill
ED-DeepStrike
ED-OmniGel
ED-WirelessPower
Apparello
MoreWeapons
Thingamajigs
TargetPractise
SmallWalls1.4
MorePower
T-MoreFloors
MoreStorage
T-ConditionRed
MoreDeco
MoreFurniture
T-MoreBeds
Turret Collection
Miscellaneous
A2B
Mining & Co. Common
Mining & Co. Deepdriller+MMS
TTMAnimalHusbandryA7
T-ExpandedCrops
Workplaces
Less Incident Trolling
SurgeryExtended
EdBInterface
EdBPrepareCarefully
Apothecarius
#102
Releases / Re: [MOD] (Alpha 7) Apparello v1.3.5 "Fabulous fabrics factory update"
October 23, 2014, 03:53:44 PM
I ran into an issue. I've had a tailoring goods trader come by, but each time I go to access him, the screen is blank. Like, fully black window, no information up top or anywhere to be found. I can use escape to back out of it, but that's about it. I'm sure it's to do with my vast amount of mods, likely EdB's interface or something, but I figured I'd post just in case you've encountered and know how to fix that.
#103
Outdated / Re: [MOD] [ALPHA 7] TimSoulSurfer Silver Nose - by JuliaEllie
October 23, 2014, 01:44:20 AM
Where's the accompanying (almost successful) failed assassination attempt background event to justify the wound?
#104
Outdated / Re: [MOD] (Alpha 7) More Deco - Growable grass, Thick roof bomb
October 22, 2014, 03:10:27 AM
The word Thermite itself has a ton of context with it. Enough that I barely see the word and go into Jesse Ventura voice advertising how this is how they brought down The Towers-- SUPERTHERMITE PAINT and all that.
#105
Outdated / Re: [MOD](Alpha 7) Mining & Co.: Deepdriller Mark II and MMS Mark I (V3.0, 05-10-14)
October 20, 2014, 10:16:39 AM
Have you ever considered using the printscreen button instead of taking a picture of your monitor using a camera that ends up being completely illegible?