Ahhh. Okay, then I'll provide a list later on simple changes (currently on iPad so typing too slow for me).
Never heard of grep tools. Can you suggest a good one?
1. Make turrets target animals trying to eat colonists or pets. Really irritating having a hungry warg come in, attack a colonist, when there are turrets within range but don't target it. Unless that is a bug.
2. Make all experience gains from performing activities (ie mining rock) and in performing joy activities editable.
3. Make all factors that determine a hit or not (ie range, light level, double cover, and fog) including existing factors (ie skill or weapon accuracy) editable.
4. Allow attack speed to change based on skill level. Could default to 1.0 for base game for each skill level.
5. Make flash freeze and heat wave max/min temperatures editable.
6. Make biome temperatures editable as well as being able to edit temperature modifiers caused by height, rainfall and distance to North pole.
7. Make the variables that control plant spreading/seeding new plants to new squares editable, as well as have unique values for different plants (ie grass should spread faster than trees), and make ideal growing temperatures editable.
8. Make the variables controlling the fire spreading formula be editable, able to edit how quickly fire grows or dies, the amount of heat produced per tick or 100 ticks by each stage of fire growth, maximum temperature reached and how quickly rooms cool off when fire goes out.
9. Make the distance from walls/doors to support ceilings be editable.
10. Make the amount of fire put out by beating it be editable.
11. Make the variables that control how a pawn acts when on fire, including movement speed and actions performed when on fire to be editable.
12. Make it so that when prisoners break out we can modify what they can or can't do in a breakout. Such as controlling how many doors they can open up so that breakouts are a bit harder or easier, and thus may have to physically destroy doors to escape.
13. Make the variables that controls raid size, raid unit composition and waiting time before attacking editable.
14. Make it so that crafted item quality ranges are directly affected by skill level only, such that a modder can choose that at 20 skill it is always legendary rather than a range of values, as an example.
15. Allow moddders to finely tune relationship code so that we can choose to have say a nymphomanic colony where anyone will bed anyone regardless of relationship or perhaps a colony of religious fundamentalists that only bed each other after being married. Having full control over variables controlling relationships would be useful.
16. Make it possible to remove mountain roofs particularly for mountains that can be fully dug out.
17. Allow editing roof collapses to either make them more severe or less severe.
18. Allow editing of ancient ruin contents so that modders can decide how many caskets inside, how many artifacts inside how often mechanics spawn inside and how large they can be.
19. Allow modders to decide if they want old wounds/scars to spawn on new pawns or be created at all, or perhaps to make them more severe.
20. Allow modders to control incapping defaults for races and incapping chances when suffering different kinds of wounds. Ie a shot to the eye would cause greater incap chances that being shot in the leg)
Will add more when I think of them.
Never heard of grep tools. Can you suggest a good one?
1. Make turrets target animals trying to eat colonists or pets. Really irritating having a hungry warg come in, attack a colonist, when there are turrets within range but don't target it. Unless that is a bug.
2. Make all experience gains from performing activities (ie mining rock) and in performing joy activities editable.
3. Make all factors that determine a hit or not (ie range, light level, double cover, and fog) including existing factors (ie skill or weapon accuracy) editable.
4. Allow attack speed to change based on skill level. Could default to 1.0 for base game for each skill level.
5. Make flash freeze and heat wave max/min temperatures editable.
6. Make biome temperatures editable as well as being able to edit temperature modifiers caused by height, rainfall and distance to North pole.
7. Make the variables that control plant spreading/seeding new plants to new squares editable, as well as have unique values for different plants (ie grass should spread faster than trees), and make ideal growing temperatures editable.
8. Make the variables controlling the fire spreading formula be editable, able to edit how quickly fire grows or dies, the amount of heat produced per tick or 100 ticks by each stage of fire growth, maximum temperature reached and how quickly rooms cool off when fire goes out.
9. Make the distance from walls/doors to support ceilings be editable.
10. Make the amount of fire put out by beating it be editable.
11. Make the variables that control how a pawn acts when on fire, including movement speed and actions performed when on fire to be editable.
12. Make it so that when prisoners break out we can modify what they can or can't do in a breakout. Such as controlling how many doors they can open up so that breakouts are a bit harder or easier, and thus may have to physically destroy doors to escape.
13. Make the variables that controls raid size, raid unit composition and waiting time before attacking editable.
14. Make it so that crafted item quality ranges are directly affected by skill level only, such that a modder can choose that at 20 skill it is always legendary rather than a range of values, as an example.
15. Allow moddders to finely tune relationship code so that we can choose to have say a nymphomanic colony where anyone will bed anyone regardless of relationship or perhaps a colony of religious fundamentalists that only bed each other after being married. Having full control over variables controlling relationships would be useful.
16. Make it possible to remove mountain roofs particularly for mountains that can be fully dug out.
17. Allow editing roof collapses to either make them more severe or less severe.
18. Allow editing of ancient ruin contents so that modders can decide how many caskets inside, how many artifacts inside how often mechanics spawn inside and how large they can be.
19. Allow modders to decide if they want old wounds/scars to spawn on new pawns or be created at all, or perhaps to make them more severe.
20. Allow modders to control incapping defaults for races and incapping chances when suffering different kinds of wounds. Ie a shot to the eye would cause greater incap chances that being shot in the leg)
Will add more when I think of them.