I'd certainly like to see a distinction between iron and steel, as i've done it in my mod.
But it does require careful implementation.
Rimworld currently is a simplified game.
Adding too many things could complicate things unnecessarily.
For example, while making my mod, i first intended to let mining drop ores.
However i soon found out that this has a bad effect on the game's pace.
Rimworld isn't that fluent at setting up automation and production since everything is pretty much initiated by pawn actions.
Also, you have to think about what significance a certain change actually has on the gameplay value.
Does it matter much if you have to melt everything down first before you can use it?
If it's something unavoidable, then it usually will make things feel tedious.
So i think in the current framework of the game, iron & steel can be done, however mining ores seems like a step too far for now.
But it does require careful implementation.
Rimworld currently is a simplified game.
Adding too many things could complicate things unnecessarily.
For example, while making my mod, i first intended to let mining drop ores.
However i soon found out that this has a bad effect on the game's pace.
Rimworld isn't that fluent at setting up automation and production since everything is pretty much initiated by pawn actions.
Also, you have to think about what significance a certain change actually has on the gameplay value.
Does it matter much if you have to melt everything down first before you can use it?
If it's something unavoidable, then it usually will make things feel tedious.
So i think in the current framework of the game, iron & steel can be done, however mining ores seems like a step too far for now.