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Topics - Tynan

#121
General Discussion / Quick update
September 20, 2013, 04:19:29 PM
Just for you forum-goers, a news update!

So I'm working right now on assembling a Kickstarter campaign. I shot some of the video today and yesterday, and Alistair Lindsay is getting ready to do the audio. This sort of thing will eat my time for a bit, so unfortunately progress on the game has stalled. It'll probably stay stalled until the Kickstarter launches sometime in early October (and a bit past that).

The good news is that if the Kickstarter is successful, I'll be able to get some help with the game. Al Lindsay is a real find, he's done audio for DEFCON and Prison Architect, so he knows this kind of game. I'm also in talks with several really pro artists about developing the look of the game and getting past my janky pseudo-placeholder art.

The email form on rimworldgame.com has collected almost 700 emails, who I'll message when the KS opens. I hoping to get a good amount of momentum on the first day or two from that.
#122
Ideas / Got an idea for a Storyteller incident?
September 17, 2013, 06:49:36 PM
The way the AI storyteller works is mostly by invoking incidents from a selection that she has access to. These are things like:

-Pirates attack
-Trader arrives
-Muffalo herd arrives

So I'm always brainstorming new incidents and I'm curious if you have any ideas.

I think a good incident has a few properties.
-Simple, easy to understand and implement and debug
-Combined in interesting ways with the game situation. The game really blooms when you start putting together combinations of incidents and situations, so an incident should be designed as a component of a larger situation, not a mini-story in itself.
-Contributes strongly to interesting, weird, dramatic, or funny stories that people will remember and tell to others

So, anyone got any thoughts? Bring em on.

Here's the list of ideas from my notes as they stand:
•   Meteor strikes.
•   Herd: A herd of (usually) peaceful creatures passes through the area. Nothing happens, unless they get agitated and attack. They have flocking and group agitation behaviors.
o        Hunt them for food.
o        Agitate them and get them to destroy your enemies.
•   Megabeast: A generated mega-beast attacks the colony.
•   Weather conditions change. (this is already in the game)
•   Animal attack. Can attack your people or your enemies. Can use any animal â€" even squirrels. (this is already in the game)
•   Police drop. Police arrive, attack pirates, mill about, and leave.
•   Psycho drop. Psychotic killers drop.
•   The Thing. A colonist becomes a ravaging beast.
•   Premeditated murder: A colonist announces their intent to kill a prisoner.
•   Trade offer: A single trade is offered.
•   Earthquake
•   Tornado
#123
General Discussion / Want to test the game? (closed)
September 17, 2013, 12:27:54 AM
Call for testers is closed at the moment. Thanks to everyone who has applied!

Want to test the game? Post here! It would be good if you could answer these questions, too:
-On what operating systems can you test the game? Windows, Mac, and/or Linux?
-Have you tested a game before its release? This means in a private group, giving feedback directly to developers. Not giant anonymous beta tests.
-Are you willing and able to record a video of your first playthrough so I can look at it? This is useful to me because it helps me understand how new players interact with the game. This doesn't require commentary or any editing or skill - the point is just to see what people do when faced with RimWorld for the first time. This is the only way I can tune that key initial experience; I'm too close to the game to be able to replicate it myself. Recording video while playing will require a pretty beefy machine, so if you're playing on a non-gaming laptop this won't work.

The above two aren't requirements, but they're good to know and helpful.

And thanks in advance to all volunteers!
#124
General Discussion / Introduce yourself!
September 16, 2013, 11:54:27 PM
It's good to have some idea of who you're talking to. So, if they wish, new members of the forum can post here to introduce themselves.

Say as much or as little as you like. But you could answer questions like:
-What introduced you to RimWorld? Or to this style of game in general?
-What's your favorite other game?
-Most embarrassing gaming-related story?
-What kind of breakfast cereal is the best?

And/or put up ridiculous pictures, as you see fit.

I shall start below!
#125
General Discussion / New forum
June 16, 2013, 03:40:28 PM
I just installed these forums on Ludeon.com.

Hopefully we'll have lots of fascinating discussions here. Isn't that how Internet forums always work?