Yeah, it's an oversight. He shouldn't care.
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#46
Bugs / Re: [1.12581/Royalty] Psychopath has a negative social effect after selling slaves.
April 02, 2020, 01:30:39 PM #47
Bugs / Re: Relations have gone down cause you used...
March 31, 2020, 03:53:08 PM
No repro and without more info we'll drop this one, see if it comes back. Thanks.
#48
General Discussion / Re: Blog post: Update 1.1.2589 adds shuttle pads and more
March 31, 2020, 11:26:13 AM
Well they still get the same moods as before; it was just really spammy to see duplicated red mood bubbles on all of them over and over whenever any one died. It's just a little visual change, I hope stories won't be affected.
#49
Support / Re: [1.1] Crash on Launch
March 31, 2020, 10:48:34 AM
Yes it's crashing during graphics setup (between Unity, the OS, and the driver).
Make sure you have Windows 7 or newer, and your latest graphics drivers please!
Stack trace:
0x00007FF98C30F41E (aticfx64) OpenAdapter10_2
0x00007FF98C2FEB96 (aticfx64) OpenAdapter10_2
0x00007FF99B192841 (d3d11) D3D11CoreRegisterLayers
0x00007FF99B1927C5 (d3d11) D3D11CoreRegisterLayers
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF99B182DE4)
0x00007FF99B182DE4 (d3d11) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF99B17C09B)
0x00007FF99B17C09B (d3d11) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF99B17ADC5)
0x00007FF99B17ADC5 (d3d11) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF99B18A958)
0x00007FF99B18A958 (d3d11) (function-name not available)
0x00007FF99B1A1137 (d3d11) D3D11CreateDeviceAndSwapChain
0x00007FF99B19F2CC (d3d11) D3D11CreateDeviceAndSwapChain
0x00007FF99B19F294 (d3d11) D3D11CreateDeviceAndSwapChain
0x00007FF99B1A1A1F (d3d11) D3D11CreateDeviceAndSwapChain
Make sure you have Windows 7 or newer, and your latest graphics drivers please!
Stack trace:
0x00007FF98C30F41E (aticfx64) OpenAdapter10_2
0x00007FF98C2FEB96 (aticfx64) OpenAdapter10_2
0x00007FF99B192841 (d3d11) D3D11CoreRegisterLayers
0x00007FF99B1927C5 (d3d11) D3D11CoreRegisterLayers
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF99B182DE4)
0x00007FF99B182DE4 (d3d11) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF99B17C09B)
0x00007FF99B17C09B (d3d11) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF99B17ADC5)
0x00007FF99B17ADC5 (d3d11) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF99B18A958)
0x00007FF99B18A958 (d3d11) (function-name not available)
0x00007FF99B1A1137 (d3d11) D3D11CreateDeviceAndSwapChain
0x00007FF99B19F2CC (d3d11) D3D11CreateDeviceAndSwapChain
0x00007FF99B19F294 (d3d11) D3D11CreateDeviceAndSwapChain
0x00007FF99B1A1A1F (d3d11) D3D11CreateDeviceAndSwapChain
#50
Bugs / Re: [1.1.2587] The mech cluster wakes up for no reasons.
March 31, 2020, 10:46:17 AM
We could make this easier to understand.
I think the 'mech cluster has woken up' message should give a reason. Like "Mech cluster has woken up: Countdown activator".
I think the 'mech cluster has woken up' message should give a reason. Like "Mech cluster has woken up: Countdown activator".
#51
General Discussion / Re: Blog post: Update 1.1.2587 adds shuttle pads and more
March 31, 2020, 10:37:45 AMQuote from: LakeWobegon on March 30, 2020, 08:57:58 PM
I wish stuff that really matters like tripling the health of the defoliator ship was not consistently left out of patch notes. Or the massive nerf that was given to charge lances, turrets and so many other things that are incredibly important from a gameplay perspective that the player has to learn about them the hard way.
Charge lances weren't changed, the turret nerf and defoliator changes were mentioned.
Quote from: LakeWobegon on March 30, 2020, 11:31:05 PM
Its absolutely ridiculous that I may have to spend 2500k steel and 1.5k chemfuel to destroy a problem causer.
Do you want ppl to use moratairs and turrets or do you want to turn them into false choices? False choices are not very good for strategy games that want to be/remain good.
The normal way to defeat that is to go out and fight it directly using any of a wide variety of tactics that are available. If you want to stay home and do it from the base, the mortars provide that option; it's an option with huge upsides (zero risk, zero skill required) which are matched by its downsides (large economic cost).
Basically this was a strategy that was very OP before, thus wiping away the rest of the game's strategic depth by providing the same dull solution to problems over and over. Now it's not as OP (I hope), which means those other strategies are optimal in many cases. We're still in that transitional phase where people are doing the same old strategy as before and being shocked that the results aren't the same, but as people adjust to the new situation I hope we'll see richer metagame of different strategies appear besides "mortar it to death every time".
If the game is too difficult overall, a good option is simply to lower the difficulty level to whatever level you enjoy, which may not the the level that is specifically and explicitly designed to be unfairly difficult and brutal.
Quote from: RicRider on March 31, 2020, 09:47:10 AM
-- We no longer show mood thought bubbles for unimportant pawn (e.g. spamming them on raiders during battles).
This change here I don't like. It always made me laugh when they chat while attacking and would encourage me to check and see what they're chatting about. Brought a whole other dimension to the raiders instead of being 'unimportant' as you've described in the change.
Chat bubbles and mood bubbles aren't the same thing.
#52
Bugs / Re: [1.1.2559] Colonist Lease mission unresolved after leased colonist died
March 30, 2020, 06:05:03 PM
No response, locking for now.
#53
General Discussion / Re: Blog post: Update 1.1.2587 adds shuttle pads and more
March 30, 2020, 12:56:46 PM
Adjusted build is going up!
#54
Translations / Re: [1.1.2587] bug quest decret texte incomplete
March 29, 2020, 06:54:14 PM
The French language data is failing quest generation for some reason. Let me move this to the translations section.
#55
General Discussion / Blog post: Update 1.1.2589 adds shuttle pads and more
March 29, 2020, 06:20:00 PM #56
Bugs / Re: [1.1] Meteorite rock creates rough-hewn rock floor when mined after reload
March 28, 2020, 07:24:18 PM
Yes, it's a known issue. Topics merged.
#57
Bugs / Re: [1.1.2586 rev1244] lodgersLabelSingOrPluralDef unresolvable
March 28, 2020, 07:22:11 PM
Unstable only bug, fixed now. Thanks for reporting.
#58
Support / Re: [1.1.2579] - Click to drag has a delay? (Works fine in 1.0)
March 27, 2020, 10:31:59 AM
I'm sorry I just honestly have no more idea of anything to try. The change in Unity engine is most likely related. Ark analysis looks right to me. Sometimes we really have no idea what to do either I'm afraid. It's rare but... happens.
#59
Bugs / Re: Excessive frame drops with mechanoid clusters
March 26, 2020, 03:50:04 PM
Dead bug, let's lock it and see if anyone else reports. Thanks all.
#60
Mod bugs / Re: Quest tab bug
March 26, 2020, 03:28:55 PM
This issue is caused by mods. If a mod is going to create a problem like that it's their responsibility to modify the UI to solve it I'm afraid. I'll move it to that forum.