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Topics - skiddyfisk

#1
Bugs / [W|0.0.254B] Dead zone on screen
December 15, 2013, 01:21:52 PM
There is a region of the lower left corner of the game window that appears usable, but you cannot click on map objects. The region is approximately here:



Rocks (for example) outside the box can be selected, rocks inside it cannot be.
This happens to match where the info box pops up when you DO click something:



Presumably that space is reserved for that box even when the box is hidden, but with no border or overlay it just looks like any other spot on the screen, so having clicks not work there is confusing.

(I didn't feel this was complex enough to warrant the official bug report template)
#2
Ideas / My laundry list of ideas
December 15, 2013, 11:32:19 AM
Howdy there. I've had several thoughts while playing this, and felt it best to just make one thread. Here goes:

Solar flares suck, because there's no defense against them. I propose an additional type of wall and flooring that protects a room against the effects of flares. These would, of course, be quite expensive, but the contents of a room fully protected in such a manner would function normally in the event of a magnetic storm. ONLY the contents - so you better include a couple batteries in your doomsday bunker, too.

- Colonists that refuse to work also suck. While obviously not everybody is capable of research, doctoring, repairs, and so forth, nobody with an able enough body to wander around the map is incapable of pushing a broom or hauling potatoes. Make those nobles good for something!

- limits to power transmission; add a larger "arterial" power cable for the main lines from your hydro plant/solar farm to base, and then smaller ones to branch out and power individual buildings or rooms. Running more juice through a conduit than it can handle can result in fast condition decay and fires if it's not kept in shape.

- jail cell doors losing power should be a potential avenue of escape, making power management more important

- room ownership; colonists with a private room should clean it and have some amount of free will with decoration when not otherwise assigned - random chance they build a chair, tables, or move furniture around/change flooring as space allows


I also posted a few in the cheap ideas thread which I'm copying here for discussion:

- assign batteries to devices; a battery directly adjacent to a piece of powered equipment will power ONLY that device, and only when the device is getting no other power, and not feed into the general grid. this lets you keep key equipment running longer during low-power situations without micromanaging all the on/off switches on everything

- power switches; an easy way to toggle power on and off for entire buildings or areas, this would just be a power conduit tile with an on/off function like the lights have. (I currently do this by just selling and rebuilding the same bit of cable as needed)

- a "go to home" hotkey that centers the view on your base. (Defined as the geographic center of your home area, or your food dispenser, or some such thing)


Apologies if any of these have been flogged to death already; I only skimmed the first couple pages of the forum.