Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Omenpapa

#1
A couple guys visited my colony, then later they decided to leave. 1 of them however thought it's a good idea to use my medic bed and stayed there. Then the game started spamming me with this message at the top left : "Visitors from the Brana of the Rock are leaving"

I get this message like 5 times / sec which results in a constant spam and continuos beeping sound.

I changed the bed's type to normal, which kicked the remaining visitor out of the bed, and he left the map. However this did not solve my issue.

Playing with permadeath ruleset, so got no earlier save.

using these updated mods only:
-crafting hysteresis
-miniaturisation

Any idea how to solve this, other then starting a new game?(This is a new colony so it's not the end of the world if I have to restart but if it happened once.. it can happen again so..)
#2
patchnotes "Violating guests with surgery now angers their faction (does not happen for beneficial surgery). Added warning for this."

My question is how would they know about this if we isolate the guy first then kill him after? No witness, should result in no penalty.

Ofc if there r 4 prisoners in a room, we grab 1 of them then send him back w/o an arm ^^ then release them to tell their friends then yea, its understandable.
#3
Nope, there isn't any technical issue, I could play the game if I would choose to, but...

I have a really hard time to start the game, by choosing a place and starter colonists. You can literally have millions of options here, and while this can be a positive thing for some ppl, I find it overwhelming and a lil bit cheap/not balanced. I want to know/feel what a specific difficulty can offer to you, but even after choosing the difficulty, u can have 10 times harder-easier time based on the colonists and place u choose.

1, I would prefer if instead of us choosing a square on the map, the game would give us general options for a biome and would take care of the rest.

2, I also feel that spamming the random button for the colonists is a really bad design or I guess lack there of(I hope that is just a placeholder). I would prefer if we could choose between presets with less randomness. For example we choose a goal/theme for our ship. Did we have a trader ship, a military ship, slavers etc. That would give us some basic starter equipments/items and also would tighten the pool of what kind of colonists we have.

I really hope we gonna see a mod which lets us start out something like this, or it would be even better if the game would feature such a thing.

Right now, I'm hyped abpout the new features, but I found myself spending 30mins again between the main menu and before the actual game starts. I just can't decide, and also not want to. This "forced me" to just alt-f4 the game again, just like when A9 came out. I wanna play the game ^^ Please help me ^^

Is it just me? Do you feel the same? Do you have some ideas how could the game improve on this part?
#4
I find myself spending too many time to decide what kind of spot I would like to start at. Is there any mod which does this for me?
#5
General Discussion / Visitors eating my food
December 19, 2014, 04:38:37 PM
Is it intended that "friendly" visitors just decide to take my food and eat it ? I'm pretty sure they don't pay or work for it, so this is pretty much stealing.
#6
I noticed that the current downloadable version is alpha 8e. I'm guessing this went throught a-b-c-d-e in the past, but I have no idea where to find the info about these releases. I'm interested in what exactly changed in these, and also where am I supposed to learn about a new release?

It's clear that i get a notification email when a new alpha releases, but not for hotfixes.

Also, in the past in the official changelog page, I read something about a launcher. Is there a downloadable launcher - autoupdater somewhere? It would be nice if my game would update on its own like steam games.

EDIT: Also if it really went throught a-b-c-d-e then some ppl would already reached the limit of 5 downlaods / alpha. This was only my 2nd download so it aint effecting me, but is there a way to reset this counter?
#7
General Discussion / Roadmap / upcoming features
October 14, 2014, 05:29:01 PM
I read the forums a lot in the last week, but didn't find anything about this question. So Is there a roadmap somewhere? If there isnt, any1 know about upcoming features for the game? I mean things like the dev wanna implement for sure, the only question is when? In other words what is the scope of the game?

I'm mainly interested in actual features, not "just" an extra material,enemy,object whatever.

I was thinking about sending an email/forum message to Tynan about this, but then I thought probably other ppl are interested also in this, thus if u read this, pls share some spoilers about the future of ur game :)
#8
In the last couple of days I'm trying to survive this, but I'm just keep dying and dying :) I'm fairly new to the game, but im a guy who prefers to die 1000 times instead of playing on an easier difficulty.

As the title says, I'm trying to play this unmodded. I'm only using the edbUI and more hair mode, so nothing which would change the game's balance.

I usually die fairly early in the game at the 3rd 4th maybe 6th raider wave. The main problem I can see is the weapons. I just dont get any. Traders do supply power armors If I survive the first waves, but I just cant fight with basic pistols against m16 and sniper rifles, aspecially that they r usually 2-3 times more then my guys.

Usually I tried to not wall in, and let them come, but they just overwhelm me this way. Last time I made a wall and a nice kill box at the front to handle anything, then ofc the raids stopped and I got defeated via sieges. I tried to go out but again the weapon difference is just too big to handle.

Oh yea, and I'm playing on a flat map, cuz it feels like everybody is just playing on a high mountain map, and just dig in.. boring ^^

I'm open for any suggestion, and also looking for lets play videos which contain alpha 7 unmodded exreme difficulties. Sadly everybody seems to play just on challenge, at least most of the videos I found were like that on youtube.
#9
I can see on the longterm what kind of cool features could be implemented, but right now, how important is this?

Obviously there is a biome and landscape difference, but does it matter if my colony is close/far to another village?
Will I get more visitors, raiders form those places?
Do we know if, lets say I get visitors from a 100x100 cube around my base? Are there hidden trade routs?
Is the temperature counts for mood/plants?
Does the rainfall matters how often and how much rain we get ingame?
Is it considered a hostile action to make my colony next to a tribe?

So many questions :) Hopefully some1 can enlighten me.
#10
General Discussion / Plant pot usefullness?
October 10, 2014, 10:57:35 AM
How usefull is a plant pot? Seems like doesnt matter what material I made it from, it has 0 beauty. meaning it does not increase the mood at all for ppl, even tho the desc says it should. Is this a bug?
#11
As the title says, can i disable the autosave function somehow? If yes, where/how?
#12
Mods / Cool mods w/o balance changes
October 08, 2014, 04:09:11 PM
As the title says, I would like to ask u guys to recommend mods to me which are such additions which does not change the balance.

So far I have these:
EDB Interface
EDB Prepare Carefully
More Hair

While u could argue about the preparecarefully addon, I'm only using it to not have to spamm the random button that much. Meaning no 4th guy, no starting weapons or armor, no extra resources.

I dont want a new item in the mod which isnt craftable and has extra benefits compared to the vanilla game.

I hope u guys can help me out with this,
Thanks in advance.