Hopefully that will be fixed in the next alpha, cause the changelog says meals are now stackable.
Guess we will find out soon..
Guess we will find out soon..
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, should be alot better with 5 per stack and all meals last as long as the survival meals, Quote from: Gabriel_Braun on July 06, 2014, 08:13:15 AMIndeed i will rename this mod to Cannons and have a howitzer and artillery cannon, both coming off the same research for now.
Cool, the current version ought to be called howitzer and the other version artillery. Also just a minor gripe but could you rename the 'self propelled guns' research to something like 'ballistics' as these guns are stationary emplacements. Not a big issue I know but derp
Quote from: murlocdummy on July 06, 2014, 06:17:53 AMCheersQuote from: PunisheR007 on July 05, 2014, 03:04:57 AM
I just noticed the display radius when placing turrets was not there, i have fixed it and updated.
Cheers!!!
You are the greatest person in the world. Aside from Architect, but other than him, you're the greatest person in the world.
Quote from: murlocdummy on July 06, 2014, 06:21:44 AMWhat i wil do is reduce the stack amount down to say 5 - 10, which should make it alot better.
One real problem with meal stacking is the spoiling of the entire stack. There needs to be a way to either make non-spoiling meals or modify the spoiling parameter with each new stacked meal.

Quote from: Fukara on July 06, 2014, 06:09:30 AM
The artillery can not 'shoot out from the walls
.
Quote from: VikramNazir on July 06, 2014, 01:55:48 AM
I looked through the files for ItchyFlea's base/map gen mod and they're only different names, and you can change the starting weapons just like you did in the BaseGenerator.xml. You could even go father to collaborate with him on making an optional file that is compatible with his, with random starting weapons!
Improved Turret
Research Requirements Armour Plating Electrical Systems
Health 400
Damage Per Round 9
Round Speed 70
Accuracy 0.80 - 1.00
Rounds Per Burst 4
Range 25.9
Explosion Radius 2.4
Power Consumption 500
Flammability 0.5
Metal needed 300
Work Needed 1500
Sniper Turret
Research Requirements Incendiary Rounds Improved Turret
Health 300
Damage Per Round 40
Round Speed 100
Accuracy 0.90 - 1.00
Rounds Per Burst 1
Range 50
Explosion Radius 2.4
Power Consumption 350
Flammability 0.5
Metal needed 200
Work Needed 850
Incendiary Turret
Research Requirements Incendiary Rounds Improved Turret
Health 500
Damage Per Round 9
Round Speed 40
Accuracy 0.90 - 0.75
Rounds Per Burst 4
Range 30
Explosion Radius 2.4
Power Consumption 400
Flammability 0.5
Metal needed 300
Work Needed 1500
Heavy Turret
Research Requirements Weapon Systems Improved Turret
Health 800
Damage Per Round 12
Round Speed 70
Accuracy 0.80 - 1.00
Rounds Per Burst 12
Range 25.9
Explosion Radius 3
Power Consumption 600
Flammability 0.5
Metal needed 400
Work Needed 2000
Energy Turret
Research Requirements Weapon Systems Energy Weapons
Health 800
Damage Per Round 16
Round Speed 50
Accuracy 0.80 - 1.00
Rounds Per Burst 12
Range 24
Explosion Radius 3
Power Consumption 700
Flammability 0.5
Metal needed 400
Work Needed 2000
Grenade Turret
Research Requirements Improved Turret
Health 400
Damage Per Round 9
Grenade Explosion Radius 2
Miss Radius 1
Explosion Delay 30
Range 18
Explosion Radius 1.2
Power Consumption 300
Flammability 0.5
Metal needed 200
Work Needed 800
Quote from: jaxxa on July 05, 2014, 01:14:44 AM
Awesome, looks like the issue with turrets firing out has been fixed.