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Messages - PunisheR007

#121
Outdated / Re: [MOD] (Alpha 5) Stackable Meals v1.2
July 06, 2014, 07:55:56 PM
Hopefully that will be fixed in the next alpha, cause the changelog says meals are now stackable.
Guess we will find out soon..

#122
Outdated / Re: [MOD] (Alpha 5) Stackable Meals v1.2
July 06, 2014, 12:59:38 PM
New version is up :), should be alot better with 5 per stack and all meals last as long as the survival meals,
which should eliminate most problems with spoiling meals.
#123
Outdated / Re: [MOD] (Alpha 5) Cannons v2.0
July 06, 2014, 12:47:35 PM
I was thinking of changing the accuracy of the howitzer,
since it would have better accuracy than the artillery.
I make that change and have an update tomorrow with hopefully a new textue for the Artillery
when i make it lol.
#124
Outdated / Re: [MOD] (Alpha 5) Cannons v2.0
July 06, 2014, 09:41:58 AM
New version is up with a new name, and a new turret, the texture for the artillery cannon i will change
sometime soon down the track.
Enjoy
Cheers!!!
#125
Outdated / Re: [MOD] (Alpha 5) Artillery v1.7
July 06, 2014, 08:50:20 AM
Quote from: Gabriel_Braun on July 06, 2014, 08:13:15 AM
Cool, the current version ought to be called howitzer and the other version artillery.  Also just a minor gripe but could you rename the 'self propelled guns' research to something like 'ballistics' as these guns are stationary emplacements.  Not a big issue I know but derp :D
Indeed i will rename this mod to Cannons and have a howitzer and artillery cannon, both coming off the same research for now.
But i think i will change the research a bit down the track too, cheers for the heads up and ideas Gabriel.
#126
Quote from: murlocdummy on July 06, 2014, 06:17:53 AM
Quote from: PunisheR007 on July 05, 2014, 03:04:57 AM
I just noticed the display radius when placing turrets was not there, i have fixed it and updated.
Cheers!!!

You are the greatest person in the world.  Aside from Architect, but other than him, you're the greatest person in the world.
Cheers :)
#127
Outdated / Re: [MOD] (Alpha 5) Stackable Meals v1.0
July 06, 2014, 07:18:45 AM
Quote from: murlocdummy on July 06, 2014, 06:21:44 AM
One real problem with meal stacking is the spoiling of the entire stack.  There needs to be a way to either make non-spoiling meals or modify the spoiling parameter with each new stacked meal.
What i wil do is reduce the stack amount down to say 5 - 10, which should make it alot better.
I'll make another version of the mod which will be the same but with no spoil time on the meals.
for those who wish to not have them :)
Cheers
#128
Outdated / Re: [MOD] (Alpha 5) Artillery v1.7
July 06, 2014, 07:13:35 AM
Quote from: Fukara on July 06, 2014, 06:09:30 AM
The artillery can not 'shoot out from the walls ???

This artillery gun is just straight ahead shooting.
I'll start work on an artillery mortar which will be able to shoot over walls/rocks/mountains.
Shouldn't take me to long, cause i'll just change the texture colors so you can tell apart both types easily.
But i will work on a new texture for the artillery mortar and update soon after :).
#129
Outdated / Re: [MOD] (Alpha 5) Artillery v1.7
July 06, 2014, 03:56:19 AM
I tweaked a few things today and added 2 new sounds, i think they sound pretty nice.
Enjoy, Cheers!!!
#130
Quote from: VikramNazir on July 06, 2014, 01:55:48 AM
I looked through the files for ItchyFlea's base/map gen mod and they're only different names, and you can change the starting weapons just like you did in the BaseGenerator.xml. You could even go father to collaborate with him on making an optional file that is compatible with his, with random starting weapons!

Very true, would make sense todo it, I'll get onto it after i finish adding a couple more sounds for my artillery cannon, a pre-impact and explosion sound.
#131
Outdated / Re: [MOD] (Alpha 5) Artillery v1.51
July 05, 2014, 03:08:27 AM
Ok the display radius of turret range now shows, updated.
Cheers!!!

#132
I just noticed the display radius when placing turrets was not there, i have fixed it and updated.
Cheers!!!
#133
Outdated / Re: [MOD] (Alpha 5) Artillery v1.51
July 05, 2014, 02:52:12 AM
i noticed the display radius is not showing when placing the cannon, i have fixed that and will update it very soon.
#134
Outdated / [MOD] (Alpha 5) Turret Package (v1.4)
July 05, 2014, 01:46:09 AM
TURRET PACKAGE v1.4

This is Kilroys turret package updated for alpha 5
All credits goto Kilroy and to all who were credited in his thread.

Description:
The main goal of this mod is to add more powerful turrets to the later part of the game so that you can fight off the ever growing raider parties that are determined to destroy your colony. This mod adds five new turrets to RimWorld along with six new research topics. There are three new textures added to the turrets and two new projectile textures. The turrets range in size, from 2x2 to 1x1 depending on what I figured seemed appropriate.

Features:

    Improved Turret (An improved version of the improvised turret)
    Incendiary Turret (An R-4 rifle fitted to the turret capable of firing a burst of 4 incendiary rounds)
    Sniper Turret (A sniper rifle fitted to the turret capable of firing accurate shots over long distances)
    Grenade Turret (A turret made specifically to fire grenades over short distances)
    Heavy Turret (A heavily armored, fast firing beast of a turret meant to deal with multiple enemy at a time)
    Energy Turret (All the benefits of the heavy turret plus extra damage done by the energy projectiles)


Mod Team:

    Kilroy232


Special Thanks
A special thank you to ItchyFlea for allowing me to integrate his energy turret into this mod.
His profile page can be found here http://ludeon.com/forums/index.php?action=profile;u=959

How to Install:

- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

How to use:
This mod works as soon as it is installed, nothing to difficult. To use the Improved Turret you must first research 'Armour Plating' and 'Electrical Systems' then research 'Improved Turret'. Once that is done you can then build Improved Turrets, Sniper Turrets and Grenade Turrets.

After those have been researched you can research either 'Incendiary Rounds' to allow the incendiary turret to be build or 'Weapon Systems' to build the heavy turret. Once the Heavy Turret has been researched you will be able to research 'Energy Weapons' and this will allow you to use the Energy Turret.

Download:
To download go to the bottom of this post and click the attached file

Improved Turret
Research Requirements Armour Plating Electrical Systems
Health 400
Damage Per Round 9
Round Speed 70
Accuracy 0.80 - 1.00
Rounds Per Burst 4
Range 25.9
Explosion Radius 2.4
Power Consumption 500
Flammability 0.5
Metal needed 300
Work Needed 1500

Sniper Turret
Research Requirements Incendiary Rounds Improved Turret
Health 300
Damage Per Round 40
Round Speed 100
Accuracy  0.90 - 1.00
Rounds Per Burst 1
Range 50
Explosion Radius 2.4
Power Consumption 350
Flammability 0.5
Metal needed 200
Work Needed 850

Incendiary Turret
Research Requirements Incendiary Rounds Improved Turret
Health 500
Damage Per Round 9
Round Speed 40
Accuracy 0.90 - 0.75
Rounds Per Burst 4
Range 30
Explosion Radius 2.4
Power Consumption 400
Flammability 0.5
Metal needed 300
Work Needed 1500

Heavy Turret
Research Requirements Weapon Systems Improved Turret
Health 800
Damage Per Round 12
Round Speed 70
Accuracy 0.80 - 1.00
Rounds Per Burst 12
Range 25.9
Explosion Radius 3
Power Consumption 600
Flammability 0.5
Metal needed 400
Work Needed 2000

Energy Turret
Research Requirements Weapon Systems Energy Weapons
Health 800
Damage Per Round 16
Round Speed 50
Accuracy 0.80 - 1.00
Rounds Per Burst 12
Range 24
Explosion Radius 3
Power Consumption 700
Flammability 0.5
Metal needed 400
Work Needed 2000

Grenade Turret
Research Requirements Improved Turret
Health 400
Damage Per Round 9
Grenade Explosion Radius 2
Miss Radius 1
Explosion Delay 30
Range 18
Explosion Radius 1.2
Power Consumption 300
Flammability 0.5
Metal needed 200
Work Needed 800


[attachment deleted by admin: too old]
#135
Quote from: jaxxa on July 05, 2014, 01:14:44 AM
Awesome, looks like the issue with turrets firing out has been fixed.

Very nice