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Messages - PunisheR007

#136
Quote from: kutch on July 04, 2014, 09:57:42 PM
I downloaded this zip file from link provided and unzipped directly to the mods folder:
Miscellaneous_w_MAI_147-36-1-4-7.zip

After enabling the mod, and closing out of the mods screen, the game just returns to an empty screen, devoid of life with exception of nifty background.

My current mods enable (and seems to work) are:
  <activeMods>
    <li>Core</li>
    <li>ProjectArmory211</li>
    <li>Meteorite</li>
    <li>Wood Tweaks</li>
    <li>PowerSwitch</li>
  </activeMods>

Is there a specific place in the load list your mod has to be?  It is with most current game (Alpha5).

Really enjoy MAI, and your mod overall!  Mai is also kinda cute to look at.  8)

Had this problem once before with a mod (not sure who's), and it was because downloaded a version with source code, but this time looks like have DLL's.

Looks like you still have an older version, 1.4.7, go redownload the latest version 1.5.0, you should have no problems then :)
#137
Outdated / Re: [MOD] (Alpha 5) Artillery v1.51
July 04, 2014, 10:09:16 PM
Alpha 5 version is up :)
#138
Alpha 5 version is up :)
#139
Alpha 5 version is up :)
#140
Outdated / Re: [MOD] (Alpha 4F) Knockouts v1.0
July 04, 2014, 09:22:01 PM
Alpha 5 version is up :)
#141
Alpha 5 version is up :)
#142
Probably a bit to late for this, but if more testers are needed, then i would love to be a tester.
Sign me up  8)
#143
Awesome mod, the floors are great and new resources, only thing that turns me off is cotton to build beds?.
Keep up the great work T.
#144
Quote from: pawnstorm on June 29, 2014, 09:33:56 AM
If there's more interest in seeing Battle Formations updated to A4, I'll consider it after I update Vanilla+ if it's not too much work. Right now, Vanilla+ has priority though.

I understand vanilla+ has priority, cause im sure it's a ton of coding. I got my fingers xsed that you get the time to do it :).
Cheers pawnstorm.
#145
What about the people who don't wish to use vanilla+ and want to use the battle formations?, isn't that forcing them to use your other mod/s to get the battle formations mod they wished to use in the first place?. I Hope you change your mind, cause battle formations is an awesome mod, but thats the only part of vanilla+ that i would be wanting to use, and then i would get a whole lot of stuff i don't wish to have.
#146
Tools / Re: [TOOL] Save Manager
June 28, 2014, 07:30:32 PM
ohhhh ok, will do that :), cheers Evul
#147
When i re-worked the turrets package for alpha 4f, the sniper turret worked fine, so im guessing this does need an update posted.
I'll post the updated veersion later today, so you guys can have sniper turrets again, i was thinking of adding my artillery cannon turret to this mod, i'll send Kilroy a message to get it underway asap.
#148
Tools / Re: [TOOL] Save Manager
June 28, 2014, 06:36:57 PM
Didn't work, im using Windows 7 Pro x64, it just came up with mod manager is not working, windows is checking for a solution to the problem.
#149
Awesome mod, love it. We did need more natrual resources, and this makes it so much better.
I think you should change the name of boulder to meteorite :). A meteoroid is the rock before it hits the atmosphere, a meteor is when it comes through the atmosphere and a meteorite is if it makes it thru the atmosphere and hits the ground. Just a little science for ya :)
Cheers!!.
#150
Outdated / Re: [MOD] (Alpha 4F) Artillery v1.51
June 19, 2014, 10:46:30 PM
Quote from: nuper fi on June 19, 2014, 06:50:16 AM
Very epic battles, thank you  :D

You're welcome :)