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Messages - PunisheR007

#211
Ideas / Re: Defenses + Anti-Defenses
January 20, 2014, 09:55:14 PM
Quote from: Tinou on January 16, 2014, 07:34:44 AM
i love your game! i have played a lot! it is just amazing! but... i think it need a boutton for survivors goes directly in combat with a position recorded as a preliminary. like an alarm, one click above, its sounds and they go in defensive position!! (we have to build the alarm of course!) when I have too much survivor it is really boring to select them one by one, to give them the same place has each time... it's the only one big default for me!!!

That is what this game needs!!!
#212
General Discussion / Re: Why did you back Rimworld?
January 20, 2014, 09:26:30 PM
The reason why i backed rimworld was because i love RTS games and base building, this had it all in one, and looked very cool and totally different from the rest. Comon rimworld next version hehe, not to long to go before the next backer version will be available.
Cheers!!
#213
General Discussion / Re: Cost of things
January 11, 2014, 07:26:49 PM
Quote from: Galileus on January 11, 2014, 06:46:46 PM
Video game logic.

Not the reply i was after. Palandus had a better idea on why, but i still think a door would cost more in material to make than a rack to hold some weapons. The door has power running thru it, so it would have conduit. therefore more material would be used to make it.
#214
General Discussion / Cost of things
January 11, 2014, 06:36:13 PM
Hey guys, im not sure if anyone has noticed, but weapon racks cost more than doors, and in my eyes that is not realistic at all. why make weapon racks 30 metal, when doors are 25, i only just noticed this myself, and i hope the cost of weapon racks does get reduced, cause i could make a weapon rack out of wood i got from harvesting trees lol. I love this game and will never stop playing it
#215
Ideas / Need more priority levels
December 15, 2013, 06:30:29 PM
Basically what i mean is, when you set the priorities to manual you have 4 levels, what would be better and make more sense is the priority levels need to be the same as the number of tasks that can be set. Atm there are 11 different tasks that can be prioritized, firefighting, doctoring, warden, constructing, repairing, growing, mining, plant cutting, hauling, cleaning and researching. so having 11 levels of priorities would be more logical and better.