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Messages - Jenner

#1
Quote from: Abrexus on October 08, 2014, 03:23:49 PM
Hey everyone, I'm back!

I'm very sorry I haven't had a chance to post until today.  I built myself a new PC last week, then got hit with a very nasty cold.  I am just now getting my voice back.  I'm going to start on the Alpha 7 conversion, and hope to have it out before long.  Fell free to message or reply, and if you have ideas for new features or changes I am more than happy to entertain them!

Welcome back and good to hear you're ok!

Every time I see this thread bumped I get super excited thinking there's been an update, love the mod!
#2
Ideas / Re: Battle stations!
October 08, 2014, 12:07:03 PM
Quote from: Mystic on October 08, 2014, 11:59:49 AM
Some of that makes sense, but not so much the location part. That only works if you play the game in a specific way, where one has set up a single possible base entrance.  Anytime you have to deal with multiple possible angles of approach for attackers, this capability would be of no value much of the time.

I can see how it might not be of use for everyone, at the very least it could pull people to an armoury or inside the walls if they're off fetching something.

It's the part I'd most like to use if I'm honest, if I have one or two obvious points of attack I could split my defenders between them, then manually reassign anyone who is out of position.

Alternatively, with a smallish, open base for example, I could have turret emplacements at each corner covering all directions and split colonists again between the four locations- to move them manually if need be.

With current 'one entry only' bases, having one standard defensive position isn't too uncommon anyway, is it?
#3
Ideas / Battle stations!
October 08, 2014, 11:38:56 AM
I would love to be able to save certain orders for colonists which could be toggled on with a 'Battle stations!' button.

Things I'd like to be able to set/change with battlestations:
- Priorities
- Draft status
- Position to head to
- Arm yourself with x if available (A priority list would be even better here)

So, pirates are approaching! Oh no- Better hit that button.

*Bloop*

My machine gun wielders drop their current job and get into position behind the sandbags, snipers take up covering positions, our keenest eye mans the mortar and the resident doc is ready and waiting to deal with any casualties while our non-violent cook takes cover in the bunker.

Once a fight is over, I can toggle 'Battle Stations' back to off, un-drafting everyone and sending their priorities back to normal.

I'd be much more inclined to try and build an open-area base if this were implemented.

What do you think?