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Messages - blazecreek

#1
Mods / Re: need ideas for a mod
July 12, 2016, 01:04:18 PM
Quote from: Screw on July 12, 2016, 12:45:01 PM
What about - Create colonist in "Bionic Camera". Just like in "EdB Prepare Carefully" mode, in creator mode in new game.

P.S. I bad speak English >_<

i don't fully get what you mean by that so if you can expand on it more.
#2
Outdated / Re: [A13] Lucy Long Term
July 11, 2016, 02:57:57 PM
updated Lucy a tad.

i will work on lucy more after the steam update.

here's the download for Lucy V2

Download>>>http://www.mediafire.com/download/7q68l59w3d329a1/LucyV2.rar
#3
Outdated / Re: [A13] Lucy Long Term
July 10, 2016, 03:56:50 PM
Quote from: 1000101 on July 10, 2016, 01:20:15 PM
This could use a better description.  Population targets, event frequency, etc, etc.

i will work on it alot more. i have been up for a few days so expect it sometime in the next few days
#4
Outdated / Re: [A13] Lucy Long Term
July 10, 2016, 03:56:11 PM
Quote from: kaptain_kavern on July 10, 2016, 02:22:21 PM
Is it a new storyteller ?

yeah. it's more peaceful and much much better for newer players.
#5
Mods / Re: need ideas for a mod
July 10, 2016, 11:21:14 AM
Quote from: Elixiar on July 10, 2016, 11:07:12 AM
A lightening gun (fired from barrel). Or an emplacement which causes it to fire from the sky.

Big range, causes max flame size on a 3x3 (4x4) area and causes instant burn damage to targets caught in the blast.

Uses same graphic as normal lightening. Moderately accurate high warmup and cool down (if a weapon) or 1/3 longer than a normal mortar. (Since it's basically an upgraded incendiary but more interesting)

Or, both 😄

i will look into this.
#6
Mods / Re: need ideas for a mod
July 10, 2016, 09:40:43 AM
Lucy Long Term is done.
i will work on it a tad more. but for now this is what you get.

>>>>>https://ludeon.com/forums/index.php?topic=21285.0
#7
Outdated / [A13] Lucy Long Term. >StoryTeller<
July 10, 2016, 09:38:44 AM
Making this mod took about the same time reading this.

page where this idea came from https://ludeon.com/forums/index.php?topic=19820.0

i edited it a tad more. if anyone thinks i need to change something it me up.

Download>>>http://www.mediafire.com/download/7q68l59w3d329a1/LucyV2.rar
#8
Mods / Re: need ideas for a mod
June 24, 2016, 11:13:42 PM
i am sorry about not getting back with most of you. i have been quite busy. and things came up. i hope to start working on some of these mods. but don't get your hopes up.
#9
Mods / Re: need ideas for a mod
May 09, 2016, 01:29:32 PM
Quote from: daanrex on May 08, 2016, 04:00:43 PM
A mod that removes the skill decay would be nice!

i had no idea there was skill decay. looking into it now.
#10
Mods / Re: need ideas for a mod
May 08, 2016, 01:06:13 PM
Quote from: Ironfist56 on May 08, 2016, 10:27:28 AM
A new race to spice up colonist variety? I wanted to do it myself but I am hopeless hahaha, something like a fantasy race such as orcs etc, or anything really, I just think it'd be cool to have a new race in the game

there are a few mods out there that do this. not sure if they have been updated.
#11
Mods / Re: need ideas for a mod
May 08, 2016, 01:04:15 PM
Quote from: rawr161 on May 08, 2016, 10:34:45 AM
GAS/SMOKE
-Using something similar to temp control to regulate gas flow and or smoke
-Using wood stoves or generators would cause smoke and suffocate people underground
-Tear gas grenades
-Air pumps to supply oxygen into mines and buildings.
-Adds more complexity to toxic fallout event.

All need a Gas/Smoke system implemented to be effective. You could then add natural gas pockets in the rock and have other ways of generating power such as natural gas, of methane from a compost pile or grave. Configure it to work with zombie mods so they can spread  zombie virus!

i have been hoping that the devs might make something like this but i am not sure how one might make this work. if anyone knows any mods like this shoot me a dm.
#12
Mods / Re: New idea for a mod
May 05, 2016, 07:49:29 PM
Quote from: Freakycrafter on May 05, 2016, 07:38:50 PM
Quote from: blazecreek on May 05, 2016, 07:05:23 PM
Quote from: Freakycrafter on May 05, 2016, 06:15:26 PM
I have an idea for a new mod which would basically revamp rimworld:
Basically after you have a big colony (with ~15+ colonists or so and which can easily self sustain itself(which it would be if there would be enough food for the last days and only a miniscule amount of people died at the last raid)) it would turn into a more strategic-ish game.
So after you'd have one big colony it would put you (if you want to) back into the world screen which you have at the start when selecting the crash site and you could give your colony orders, e.g. to train people/gather resources etc. and you could also send people to colonize other parts of the world or attack them, meaning that the factions would have a major overhaul aswell.
You are able to instantly switch to the "normal" perspective of any colony at any time, meaning that they also build things while you're in the world view.
To make this a lot less cpu intensive it wouldn't have the normal time scheme but you'd skip whole days when giving orders and stuff.
I MIGHT make this mod myself sometime (if I can make me to and after I finished basic programming) but eyeryone can use this idea (even if I've already made this mod).

yeah about what you are asking for... i have never seen anyone even try and make this. due to how hard it will be.

if you have any other ideas post them here. https://ludeon.com/forums/index.php?topic=19820.0


Well i already knew that it would be hard to make but maybe this could be like a project multiple people work on like e.g. with github or that atleast parts of it get made, e.g. only the "world combat" or how you want to call it.


well. i'd try and make it my self but i all ready have quite a bit on my plate. if you do try and make it you're self give me a shout and if i have free time i can all ways help out.
#13
Mods / Re: New idea for a mod
May 05, 2016, 07:05:23 PM
Quote from: Freakycrafter on May 05, 2016, 06:15:26 PM
I have an idea for a new mod which would basically revamp rimworld:
Basically after you have a big colony (with ~15+ colonists or so and which can easily self sustain itself(which it would be if there would be enough food for the last days and only a miniscule amount of people died at the last raid)) it would turn into a more strategic-ish game.
So after you'd have one big colony it would put you (if you want to) back into the world screen which you have at the start when selecting the crash site and you could give your colony orders, e.g. to train people/gather resources etc. and you could also send people to colonize other parts of the world or attack them, meaning that the factions would have a major overhaul aswell.
You are able to instantly switch to the "normal" perspective of any colony at any time, meaning that they also build things while you're in the world view.
To make this a lot less cpu intensive it wouldn't have the normal time scheme but you'd skip whole days when giving orders and stuff.
I MIGHT make this mod myself sometime (if I can make me to and after I finished basic programming) but eyeryone can use this idea (even if I've already made this mod).

yeah about what you are asking for... i have never seen anyone even try and make this. due to how hard it will be.

if you have any other ideas post them here. https://ludeon.com/forums/index.php?topic=19820.0



[attachment deleted by admin - too old]
#14
Mods / Re: need ideas for a mod
May 05, 2016, 01:27:46 PM
Quote from: stefanstr on May 05, 2016, 05:21:59 AM
Idea: try to write a new storyteller. E.g., "Lucy Longterm" - a storyteller geared towards people who want to make a colony last 10+ years without having to face tribes of 200+ people attacking them.

this is one of the best ideas i have seen so far. and it might be a great first mod for my team. but i don't think i have the time to work on this atm.
#15
Mods / Re: need ideas for a mod
May 05, 2016, 01:25:10 PM
Quote from: Grynnreaper on May 05, 2016, 11:31:49 AM
Make a "mindwipe" mod to use on prisoners and crappy colonists? it could use the medical skill and have a chance at making the "subject" insane, not feel pain and go on a rampage. Or possibly you end up with a potato wearing a synthread shirt lol. Maybe it just re-rolls the traits and such. Now that i think on it, it could not add skills, but could add "passions" (little flame, double big flame next to skills) but you could lose skills and passions. Could also limit the amount of times it could be done to a colonist, before you fry his coconut. insane rampage chance increase exponentially with each treatment. Interesting idea?

i love the idea. but don't plan on making anything like for quite some time.