I agree this can be quite annoying at times.
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#16
Ideas / Re: top left text stil blocks pawn viewing needs right click removal ability,
April 11, 2019, 12:13:02 PM #17
Ideas / Re: Rimworld Screenshot history
April 11, 2019, 12:12:22 PM
This is done already by a mod. ts called progress render: https://steamcommunity.com/sharedfiles/filedetails/?id=1438693028
#18
Ideas / Re: Batteries could be different....
April 11, 2019, 12:11:09 PM
Batteries already do this: Small self-discharge of 5W per day. In other words, a battery which is full when uninstalled or disconnected will drop to 300W after an in-game year (60 days).
Also, batteries don't really explode, think of it more as an electrical fault. This is implemented into the game for balance to limit the number of batteries you make. I personally make sure to have two battery banks connected by a power switch so even if this happens I can switch on the non-effect battery bank to resume power.
Also, batteries don't really explode, think of it more as an electrical fault. This is implemented into the game for balance to limit the number of batteries you make. I personally make sure to have two battery banks connected by a power switch so even if this happens I can switch on the non-effect battery bank to resume power.
#19
Ideas / Re: Bonded animals should sleep closest to their masters
April 11, 2019, 12:07:19 PM
That would force the player to have the bonded animal sleep closer. What if a player wants a different animal to bond with a pawn? I don't think this needs to be added when you can just zone the area. I could see this being implemented by assigning animals to specific beds if they have obedience training.
#20
Ideas / Re: pause on butcher considers insect meat, can't stop it :/
April 11, 2019, 12:02:48 PM
I dont think I follow? Meals can be disallowed to to use insect meat, there is no good reason to use insect meat for food either...
#21
Ideas / Re: Add the ability to (dis)allow pawns eating meals made with insect/human meat
April 11, 2019, 12:00:53 PM
Why did you make a meal out of insect meat anyway? Why not just disallow using insect meat in meals?
*Human and insect meat are disabled for use by default*
*Human and insect meat are disabled for use by default*
#22
Help / Re: Lot of mods (help me)
December 22, 2018, 09:19:14 AM
Core needs to be first then hugslib after. Start there. If that doesn't work you'll have the console show some ugly red text, I recommend posting that here and your new mod load order.
#23
Help / Re: Remove Quality tag from furniture?
December 22, 2018, 09:16:00 AM
Im inheriting from the standingLampBase and last I checked, it doesn't have a quality comp. Would something else effect the outcome?
#24
Help / Remove Quality tag from furniture?
December 21, 2018, 03:41:08 PM
For a reason unkown to me, my lights for my mod now show a quality tag if you zoom in. Is there a way to either hide it or remove it completely?
Example: https://i.imgur.com/wRzzcHB.png
Example: https://i.imgur.com/wRzzcHB.png
#25
Releases / Re: [B19] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
October 19, 2018, 10:58:44 PM
Updated Github to Release 1. Enjoy, you filthy nonsteam users. lol
#26
Releases / Re: [B19] jacob814's Mods - Glass&Lights(V 19.1) [9/20/18]
September 20, 2018, 09:49:55 AM
Updated to B19. Power requirements for lights now are similar to vannila requirements. Japanese Translation also updated.
#27
Ideas / Re: Better Colony Bar Management (Just integrate the mod please)
September 02, 2018, 09:11:47 PM
I like the idea but next time please link the mod in the post. The less the devs have to do, the more likely they will add it.
#28
Ideas / Re: Instead of gift mode and sale mode integrate them
September 02, 2018, 09:10:56 PM
This is a super idea but might be confusing to new players. What about instead if the trade value for the offer is greater than the request value it will act like it would for a cash offer with silver but you would be able to change the silver to be calculated in the relationship bonus.
#29
Ideas / Re: Neutering domestic animals
September 02, 2018, 09:07:19 PM
Id really like to see this implemented. I know there is a mod for this, but I'd still think this would be a simple feature to add to the vanilla game. So ya... bump
#30
Bugs / Re: Wiki Events not Correct
September 02, 2018, 06:28:26 PM
Well if it was a change to the rimworld game, I found nothing in the patch notes since that section was added to indicate that change. Ill be doing some testing to make sure my findings are conclusive and then update the wiki.