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Messages - jacob814

#31
Bugs / Wiki Events not Correct
September 02, 2018, 09:16:43 AM
Under the Fallout Section of the Evens section https://rimworldwiki.com/wiki/Events

It states you can pick up freshly dead corpses and use them for food. This is untrue with the current state of the game as they immediately turn into a rotten corpse. I dont use the wiki much but for those who have power to do so, it would be helpful to change that. If the wiki is suppose to be correct, then this is a bug.
#32
@Canute Forguve me for my absence, althought I strive to keep this mod up to date, I am quite busy atm. As soon as I get back from my trip in August, ill have this mod updated to the most recent version of rimworld. I do believe the steam version is up to date though
#33
Although I did take a look at his mod, I decided against integration. I do however have integration with a mod called expanded roofing. Highly suggest checking it out.
#34
The most recent addition added a Japanese translation and a fix for the glass texture.
#35
Oh, that was me being lazy at naming the update. The github link will take you to the latest version.
#36
Thelatest version is the github link. Im not sure what you mean bybeta 18 update file.
#37
What do you mean? It's updated for 18
#38
Help / Re: Disable building on research?
December 09, 2017, 12:39:57 PM
I loved CCL and really wish it could come back. I know it was a huge burden on the creators but so many of us modders loved it and now that I am financially stable, I would give back.
#39
Help / Disable building on research?
December 09, 2017, 12:20:16 PM
Is it possible with xml to disable a building with research? If not does anyone know if a modded Library does this? CCL has this feature but is not up to date with the game.
#40
This is because of a change the walls were rendered in A17. I will have to update the texture file to fix this but in the meantime, they have to be like this. Sorry for the inconvenience.
#41
Help / Re: Updating mod to B18, unknown error.
November 22, 2017, 05:37:29 PM
Although not the problem directly, it did point me to the right file. It seems I accidentally left some code in the xml file when I was testing to make the glass items melee weapons, a long time ago. Thank you for helping me out with it.
#42
Help / Updating mod to B18, unknown error.
November 22, 2017, 03:13:31 PM
I am on my way to updating my Glasworks mod but am encountering an issue that I dont know how to resolve as the error does not point to where the error is.

Error:

RimWorld 0.18.1722 rev1198

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this essage is harmless)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Could not resolve cross-reference: No RimWorld.StatDef named MeleeWeapon_Cooldown found to give to RimWorld.StatModifier (null stat)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


I have no clue where this cross-reference error is happening in my code as I dont touch anything close to Weapons. Code can be provided but I was hoping somone could see my glaring mistake from the error.
#43
Are you sure you have downloaded the most recent update? Both of these issues have been fixed in the latest steam release and to my knowledge, the latest release here.
#44
Hey everyone, I took your feedback and ideas and I present the small but much-needed update: Medival Glassworks

-Adds a new glassworks worktable that runs off of fuel instead of electricity.
-Makes the glassworks research easier to research by lower tech level colonies.
-The normal glassworks worktable now also takes the electric smelting research to become unlocked.

-The issue with the version has now been fixed. Although not game breaking, a red line of text is never fun.
#45
@DDRMANIAC007 This is strange and I will look into it sometime tomorrow as I have been quite busy recently. This is a really big issue so I'm surprised this is happening and no one has said anything till now. Make sure everything is correct on your end please.