neither. lol.
ill just explain a bit clearer.
So atm the bodies Def uses bodyparts that are declared in the bodyparts def and then if you want you can make the body parts spawn things on removal(so an arm if you cut an arm off). Meaning if you have a bionic arm, and a pawn, you can put that arm on the pawn, and take it off. An while the arm is on the pawn it gets a boost to manipulation an such.
In my case though, i want to to make a whole new type of pawn, where the arms it already have give them a bonus to manipulation. So i want to make a new bodies def, that has body parts, that make that pawn better at doing things. I dont want to have to cut the arms off an put new ones on, i want the ones it has to make it better at things. Basically fiddling with the stats of the pawn without the need to attach bionics etc
thus, i could spawn whole new pawns with whole new bits that are better at doing things than the current human pawns.
ill just explain a bit clearer.
So atm the bodies Def uses bodyparts that are declared in the bodyparts def and then if you want you can make the body parts spawn things on removal(so an arm if you cut an arm off). Meaning if you have a bionic arm, and a pawn, you can put that arm on the pawn, and take it off. An while the arm is on the pawn it gets a boost to manipulation an such.
In my case though, i want to to make a whole new type of pawn, where the arms it already have give them a bonus to manipulation. So i want to make a new bodies def, that has body parts, that make that pawn better at doing things. I dont want to have to cut the arms off an put new ones on, i want the ones it has to make it better at things. Basically fiddling with the stats of the pawn without the need to attach bionics etc
thus, i could spawn whole new pawns with whole new bits that are better at doing things than the current human pawns.

