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Messages - rexx1888

#151
Outdated / Re: [MOD](Alpha 9) Darkness
April 23, 2015, 04:19:54 AM
yeah this mod just changes a bunch of defs, even if by some chance it stops working, itll take you two seconds to fix it :D
#152
General Discussion / Re: Landing in a ruined city
April 23, 2015, 04:17:28 AM
dont get me wrong, i like ruins.. but at the moment they all feel super ancient(even the fancy metal ones) and it'd be really hard for me to actually think of the place im landing in as a city.

come to think of it, im not sure why that is O.o maybe the perspective, or the lack of 3d so i cant see ancient busted buildings with more than one level... or the lack of windows... god this bugs me, its so bizarre to not be able to articulate something like this O.o
#153
General Discussion / Re: A Question for Tynan.
April 23, 2015, 04:13:55 AM
just because its the most optimal way to survive doesnt mean you should do it...

for instance, im sure robbing old ladies down here in australia(where people arent crazy gun toting loons) would be very easy, and i probably wouldnt get caught, and i wouldnt have to work anymore... that doesnt mean i have a sudden urge to rob poor missus robinson down the way :\

having said that, if you're starving, eat whatever the hell you need to... just dont let the neighbours see :P
#154
General Discussion / Re: That feel when...
April 23, 2015, 04:07:04 AM
yaknow... if all of those prisoners are set to no interaction, it actually wouldnt be much work to keep them in there.. though i spose theyd get all pissed off an kill each other. Still, thats pretty rad
#155
Ideas / Re: Pathfinding for joy activities
April 23, 2015, 02:28:37 AM
^^ this guy gets it :D

i love that some of your colonists are literally saying "fuck it, im taking a sick day an going for a walk". thats gold. Embrace it dude.

on a side note, rather than plannable paths, id love to see paths just grow from use and slowly give a benefit to movement. Much like they do in snow tbh. i think thatd be pretty rad
#156
Ideas / Re: Smoothing Stone Walls
April 23, 2015, 02:25:33 AM
im pretty sure rock walls are cell divided. if not, then alot of effort was put into making them not, and it was probably a waste of said effort.

as to carvings an painting, i want all the things. You should consider the fact that while your stories are about humans that want to get back into space, not everyone elses will be. More options is always good in this kind of game.
#157
fire causing lag is gonna be a processor thing, not a graphics thing(which is why it doesnt happen for me).

an really, i enjoy the big terrifying fires... what id love is for floods to be a thing
#158
Ideas / Re: upgrade to every action through research
April 22, 2015, 03:10:57 AM
but percentage increases to things are boring upgrades O.o

like, id rather get something cool for my upgrade. hell, i even hate the mining one. If you throw some other cool things into the mix thatd be rad.
#159
Ideas / Re: Smoothing Stone Walls
April 22, 2015, 03:09:53 AM
^^ thats a really rad idea.

also of note, there was a mod for this in alpha 9, though carving wasnt part of it but thats a really cool idea...
#160
Ideas / Re: Everything & Corpses Covered With Snow
April 22, 2015, 03:08:07 AM
take a deep breath, and think about how you would actually achieve this considering that pawns atm are textured. you would need to either create a bunch of pawn textures of every pawn thing with snow covering them in stages, or else find some way to apply a snow texture programmatically over the top of other things. youd also need to apply it to every other "thing" in the game.

not to say it cant be done, but it may make the game chug a fair bit and/or create a bunch of coding/texturing work thatd need to be done.

Otherwise, its a really rad idea :D
#161
but you aint on earth son, an who knows what the plants on a RW are actually like. we think its oak, but maybe its actually future oak, a super dense, really hot type of wood that burns ferociously hot.. or some shiz like that. is it really that hard to avoid death by fire? its not something thats come up for me(though my experiences are likely to be completely different to yours anyway)
#162
General Discussion / Re: A Question for Tynan.
April 22, 2015, 01:06:37 AM
i think we as humans tend to forget how hard life is when you dont have a city or the internet. I find RW tends to mimic reality in a lot of hard, sad kind of ways(not as in the games hard or anything, but alot of lifes stories are kinda super sad when push comes to shove).

just couse i feel like it, ill give a parallel. My sister died last year in her mid thirties. Unfortunately, she lived alone, and it took a week to find out about it, and it happened because she got pheumonia while she had the flu(and she just generally wasnt as tough as others because of a lot of personal, bad choices she'd made over her life. Ive come to terms with it, though some doctors can be really shit at their job). Every time i lose a colonist to some disease, and they just sort of die without me knowing, i remember my sister. The two often seem like very similar events. I dont necessarily think of my sisters death as dark though, so i generally dont see that kind of death in RW as dark either.
#163
just couse itll be asked eventually, you using 10d?
#164
General Discussion / Re: Lets talk about barricades
April 22, 2015, 12:58:12 AM
kill boxes are all very well an good, but there are lots of ways to kill an enemy force thats stupid enough to congo line its way to your base. apart from simply using your buildings to split them up and fire on them, ive also had success with a hallway with doors in the sides that you can duck in and out of. i didnt even bother with sandbags on that one.

You can also build various ambush turrets out beyond your home that will pick off the odd straggler and draw the rest in, then blow up. Seriously, atm the ai is kinda dumb, and it makes it really easy to exploit it without needing a killbox(they dont even run away from the exploding turrets for goodness sake). Its just that a killbox is super unimaginative so everyone goes there first, an since it works fine with the dumb ai they dont bother to invent new things. no barricades just means you need to think around the enemy, instead of literally standing in front of it an shooting at it. at the end of the day though, soon Tynan will make enemies that actually blow up your walls with those fancy rockets... then they can make their own entrances and your killbox will be a moot point anyway.
#165
thats good, couse your rad :D