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Messages - DracoGriffin

#16
Outdated / Re: [MOD] (Alpha 7) Neolithic Mod (v.0.9)
November 07, 2014, 02:13:52 PM
I'll have to install a separate RimWorld to fully test this without forgetting some weird setting I changed in the modding folders.

Looks very interesting; what type of feedback are you looking for besides bug reports?
#17
That would be a good idea for hydroponic farms; automated water sprinklers that speed up growth on plants.
#18
Any word on a possible water hose / fire extinguisher? :D
#19
skullywag has a nice fence in his mod pack.
#20
Maybe Rainbow Road is only meant for the most opulent of Glitterworlds; not mere backwood colonies!

Serious note, with vanilla power sources it'd be pretty difficult to power for very long.
#21
Looks like the zip file is missing from OP.

Let others enjoy your work again!
#22
Yeah, essentially; like they won't ever be as strong as Solar unless there's a storm but provide energy throughout night.

Just like how you made solar panels smaller (1x1, 2x2, 3x3, I believe); just in reverse for Wind Turbines. Small Wind Turbine is 2x4; so maybe 3x6 and 4x8 or something? Mostly because height can't be really expressed currently. Good trade-off between Solar Panels (smaller/compact, more efficient, only work in sunlight) vs Wind Turbines (larger, less efficient, works day/night, better in storms, not affected by eclipses).

Food for thought!
#23
Any chance we could get research required for larger wind turbines?

I like the idea of running wind/solar power.
#24
If at all possible that the ceiling/wall lights can be built over other objects, that'd be great.

Or otherwise more aesthetically pleasing (I believe they are nearly invisible textures that provide light, very hard to see them) would be nice. Another mod I use has lights built in walls (higher cost, power req; of course) but I'd rather use "clutter" than for efficiency.

Thanks for all the work you do; love More Weapons & More Power. :D
#25

  • Make sure to grab the most up-to-date of this mod and most recent Recipe Nurse.
  • Delete the Recipe Nurse and ExtendedSurgeryAndBionics folders from your Mod folders in RimWorld directory.
  • Extract into Mods folder.
  • Open RimWorld and open Mods tab and check mark Recipe Nurse & Extended Surgery then close Mods tab. (see loadmods.jpg)
  • Close RimWorld.
  • Open up RimWorld again and Create New World. (see rimrestarted.jpg & nursealerts.jpg)
  • Start New Colony and you should be able to see the new Operations in Bills tab. (see modsworking.jpg)

Once in-game, check the Operations for something that says AI Core; fastest way to check that it worked. Also, a good indicator it worked is if at step 7 if the error log pops up with stuff that says "Install Synthetic Kidney" etc, as those are not errors but JulieEllie's way of saying Recipe Nurse is working.

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#26
Bug: Crystal Eye requires 3x Glass Eyes but only uses 1x Glass Eye during production.

Easiest way to test: craft 1x Glass Eye and can't craft Crystal Eye. Craft 2x more Glass Eye for total 3x Glass Eye. Craft Crystal Eye and still have 2x Glass Eye remaining.
#27
Yeah, cooldowns can be extremely annoying; better to offset with higher warm-up.

Nothing worse than watching your colonist stand out in open and not being able to cancel to move them back or hide behind cover.
#28
They did in update 1.2.6; I haven't had sufficient time to test 1.3.1.

I'll make sure to report any other issues!
#29
Hey Minus, I know some people have pointed out spelling errors but there's one even in the research and bills! :P

Sometimes it'd be nice if mods were on GitHub so some users could help correct spelling errors quickly, so we can give back after taking so much!

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#30
Other than spelling errors; could you add compatibility with T's Mods v1.4.2 (Crops, Floors, Cotton Tweaks and Much More!) and Extended Stoneworking v1.0?

The recent update adding primitive weapons to Stonecutter table breaks compatibility with Extended Stoneworking and I think T Mod's ExpandedCrops is breaking CookStove's power requirements; it still requires power for me.

Also, noticed the Sun lamp battery hydroponic research needs to be updated on the name; see attached.

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