Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Wycroe

#1
Ideas / Locate Settlement button
November 19, 2018, 02:17:10 PM
Hey,
Just wondering if there's a way to put a "Locate Home Settlement" button on the world map?  I'm colour blind and when i zoom out to see an event, I have a hell of a time locating my home settlement.  A button that would center the map view on your home would be awesome, as it would allow me to easily map out caravan routes.
Thanks!
#2
General Discussion / Re: Ship Takeoff
October 16, 2014, 07:27:08 PM
Quote from: Aenir on October 06, 2014, 12:27:06 PM
Quote from: Wycroe on October 05, 2014, 11:28:20 PM

It's proly noobish of me, but I stopped worrying about the stats someone has after I have enough to do the main jobs I need done...if I end up recruiting a sucky colonist, well, they are still good for hauling or cleaning right?
Not all colonists are able to haul or clean, though.

Really?  I have never had a colonist who couldn't do one of those 2 jobs so I must be lucky :). I promise you though, if one turns up I'll send someone in with a cooler right away....I won't even bother training him...no dead weight in my colony :)
#3
General Discussion / Re: Ship Takeoff
October 05, 2014, 11:28:20 PM

It's proly noobish of me, but I stopped worrying about the stats someone has after I have enough to do the main jobs I need done...if I end up recruiting a sucky colonist, well, they are still good for hauling or cleaning right?
#4
General Discussion / Re: Ship Takeoff
October 05, 2014, 09:46:16 PM
Quote from: Mathenaut on October 05, 2014, 01:10:19 AM
Since 7A, those components require no small investment in plasteel.  Make sure you have enough.  If your planet doesn't have much, it may be a pain.

Yeah...that's what I've just learned....I am currently doing 2 things...groundhogging through the mountains and hoping to come across some more plasteel, and harvesting organs from the prisoners who just REFUSE to join my awesome colony, which then get sold to passing traders...Nobody has died in my colony in the 3 (game) years I've been running it...found a nice little spot to start, and tunneled into the mountians forcing raiders and mechs to attack my front door, which is VERY well gaurded :)  You'd figure people would be lining up to join, but nope...they sit in their cells, refusing to join...I do wonder what the prisoners think is happening when the prisoner next to them is screaming and going crazy, followed by a doctor entering the room and coming out soon after with 3-5 little coolers, and lastly another colonist comes and hauls a body off to the crematorium.....
#5
General Discussion / Re: i dont know if i like this...
October 04, 2014, 11:13:33 PM
For the record, medically speaking, you can survive with only one lung....it's proly not very comfortable and I can't assume you're running marathons, but at least you're alive...not at the bottom of a grave or getting fed into a crematorium...or worse yet, sold to a slave ship and forced to work on some other back-world planet, constantly outa breath...
#6
General Discussion / Ship Takeoff
October 04, 2014, 11:11:45 PM
Hey guys,
Sooo..weird question incoming--->I am just on the cusp of building my first star ship to get off this accursed planet, and I need to know if there are any landscaping rules I should take into consideration....such as don't build it inside a small alcove in the mountains...It's open on the one side but surrounded on the other three, and I am nervous that when they go to take off they will slam into the side of the mountain, killing everyone in a very tragic (but kinda poetic) way...."Look guys, climb into your cryo-pods, go to sleep, and when you wake up we'll all be in paradise!"
I kinda just wanna let it happen if that's what the end result of my poorly planned build, but at the same time, I am gonna feel bad for those poor colonists...they've worked their asses off to get to this point :)
#7
Ideas / Weapons Storage
October 04, 2014, 06:35:23 AM
Hey,
I was wondering if there is a plan (or if it's currently Implemented and I just can't figure out how) to allow a person to select all of the weapons storage shelves and attach the same permissions to them...currently, I have to select each shelf and set it's permissions individually.  I have 30 different shelves built in my latest colony and it's time consuming to set them all separately...I personally don't hold onto melee weapons or grenades (I've had some really bad experiences with colonists who just don't understand why throwing grenades at someone 2 feet away is bad).
Anyway, not sure if it's planned, and if it's already in the game could someone please tell me how to do it...(I know you can double click on one shelf and it selects them all, but it won't let me go in and set permissions after I've done that)