Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DiamondBorne

#121
Does your Configurable map mod compatible with Haplo's Misc. MapGenerator mod? It seems to add more type of building that can appear but i'm not sure if it'll mess with the map generation itself.

Also thanks for the reply about your trait mod. But i still can't find what mod that alter those two traits.  :-[
#122
Releases / Re: [A17] Rikiki's Miscellaneous (02-08-2017)
September 18, 2017, 02:14:43 AM
A17 Fishing Industry. Fishes seems to no longer drop their leathers when butchered, is this intentional or there's something wrong with my mod load order?
#123
I'm using Both of your Consolidated Traits and Additional Traits by Etoire and found a bug.

The Careful Shooter trait got turned into an useless trait because it increase aiming time BUT decrease accuracy instead of increasing it like in vanilla. Likewise, Trigger Happy is now a god trait as it decrease aiming time and increase accuracy.

I don't know if it's because of the conflicted mods or what but i suspected it was your mod since the Additional Traits mod didn't have any patch file that alter these two traits.

[attachment deleted by admin: too old]
#124
Is it time for Makoto Kusanagi to visit Rimworld?  ;D
#125
Outdated / Re: [A17] Colony Leadership and Teaching v1.3
September 15, 2017, 03:19:14 PM
I don't think ancient danger have anything to do with election. Instead, i think the problem is coming from Arachnophobia mod in The Rim of Madness modpack. I have colony crawling with spiders, action music keep playing since landing. And when i only use Leadership without Arachnophobia, the election can happen on day 1 with no problem.
#126
Unfinished / Re: [A17][WIP] Biomes+
September 15, 2017, 01:51:26 AM
The wasteland biome must be looking real good with Tiberium Rim mod.
#127
Real sorry i'm quite busy these days i don't have the time to upload the screencap for you. But seeing you're already update the mod, i guess you won't be needing that anymore.

Some suggestion for new gears.

-Divide the basic shoes into two types. Both should still be on the same tier.
-Sneaker
Speed                : +++
Durability           : ++
Protection          : +
Heat Insulation  : ++
Cold Insulation   : +
Social                 :
Sneaker can only be made of fabrics. Has the fastest movespeed of the two but less protection and durability. Also has better overall temperature insulation.
-Leather Shoes
Speed                : +
Durability           : +++
Protection          : ++
Heat Insulation  : +
Cold Insulation   : +
Social                 : +
Leather shoes can only be made of leather of course. Has less movespeed bonus but higher durability and protection. Has less temperature insulation because you don't want to wear these on highnoon or your feet will be cooked, trust me my country is located just a little bit above the equator. Note that the leather shoes should still be one tier lower than cowboy boots.

-Flipflop
Speed                : ++
Durability           : +
Protection          :
Heat Insulation  : +++
Cold Insulation   :
Social                 :
-Flipflop. is the worse footwear on the tier list but is even cheaper and faster to produce. Only offer a good heat insulation while still retaining some walkspeed bonus.

-Fur boots
Speed                : +
Durability           : ++
Protection          : +
Heat Insulation  :  ++
Cold Insulation   : +++++
Social                 :
Fur boots. Is a direct upgrade to the tribal boots. Offer a very good cold insulation. Like the parka of all footwears.

-Fancy Footwears
Speed                : +
Durability           : ++
Protection          :
Heat Insulation  : +
Cold Insulation   : +
Social                 : +++++
Fancy Footwears. A catch-all term for high-heel and anything you wear to some rich social event. This is what happened when Cowboy Boots decided to dump all its stats into social impact rather than equally distribute them to protection, durability and speed. Should also be on the same tier.

-Metal Greaves
Speed                : +
Durability           : ++++++
Protection          : +++++
Heat Insulation  : +
Cold Insulation   : +
Social                 : +
-Metal Greaves. An even heavy and stronger alternative to the combat Boots. With a little bit of social bonus because who wouldn't impressed by a huge shiny metal boots? Offer low insulation because it was made out of metal. Actually this is exactly what your Combat Boot's description try to convey. So i'm thinking of having the combat boots also use fabric to craft and change them to a sort of faster but less protection and durable than the metal Greaves.

Shoes tier list
              ->Sneaker --------  -->Tribal Boots ------>Fur Boots --
Flipflops-                             --                                                     -->Combat Boots
              ->Leather Shoes --  -->Cowboy Boots ------------------
                                           --                                                     -->Metal Greaves
                                              -->Fancy Footwears ---------------

Gloves

-Doctor gloves. Add for the sole purpose of increase healing successful surgery chance. But i heard the A17 Surgery has been fix so this might not needed.

-Fingerless leather gloves. Ergonomically designed to aid shooting and prolonged gripping of heavy bludgeoning object. reduce attack cooldown.

-Change Dexterous glove's name. Dexterous gloves sounds like it came out of Diablo or that Infusion mod. ^_^
Maybe something like Nanonic Energizing Motion Assisted (NOMA)gloves Gives it some Sci-Fi feels.





#128
Well alright if that's the case. Then can you please reupload the A16 1.0 on dropbox? That version don't give off any error and i'm planned to do a modded let's play series, just don't want some tiny problems that turns into a gamebreaker later. I'm willing to forfeit that shiny glitterworld glove tho. T_T
#129
Releases / Re: [A17] Bone Mod
May 18, 2017, 02:31:21 PM
Don't forget to add skulls for the skull throne. ^_^
#130
So you mean even though you specifically made the mod compatible with A16 it will still give me debug right?

Thanks for your time.
#131
The A16 1.1 version seems to be incompatible with something along the line of 'apparel_shieldbelt' I used the 1.0 version with the same load order before and it didn't gave me any error.

Might be from 'Right tools rebalance' mod from my humble guess but idk.