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Messages - DiamondBorne

#16
Unfinished / Re: Silent Rim [WIP]
February 27, 2019, 02:04:56 PM
Needs a scenario where everyone is unstable and everytimes someone suffer a mental break, forces time to midnight, monsters appears and structures change into a rusty/damaged version.
#17
Does Time-based Dangers calculation overlapped with Safely Hidden Away mod? That mod add the distances between your base and other hostile bases into the variable. The farther your base is, the longer and less likely you'll get attack.
#18
Releases / Re: [1.0] Religions of Rimwold
February 03, 2019, 11:10:34 PM
Contagious religions + Simulation games = disaster.  ;D

I remembered in Rebuild: Gangs of Deadsville where there was this zombie worshipping religion and if it spread enough among your survivors you get a bad end where they throw themselves to zombies to liberate their souls or something. It's impossible to contain as the cultist will spread the idea everytime you let them work together and somehow my other survivors are so eager to eat up their shenanigans.

Anyway Jecrell did have cult worship mod, are these two compatible?

#19
Releases / Re: [1.0] RimBees - 1.0 (06/11/18)
November 10, 2018, 01:17:19 AM
Please resurrect the Apini and integrate with this mod too, I missed all the beeings in Rimworld.  :'(
#20
We Riddick now?
#21
Releases / Re: [KV] Keep Your Hands & Feet
October 02, 2018, 04:01:59 AM
I don't know of the inner working of the mechanic but will the game correctly recognize pawn as having artificial limb on top of their original one or it will think the pawn have extra limb? It would be funny if a pawn with bionic arm get his meat arm shot off but the game still allow him to work at 100% efficiency because he still have bionic arm and the other one.
#22
Mods / Re: Mod idea, Water dam turbine generator
September 17, 2018, 11:57:44 AM
You mean cover the whole width of the river like a dam? I support this.
#23
QuoteDegenerates like you belong on a cross.

Patrolling Rimworld Makes me wish for a nuclear winter...
#24
Outdated / Re: [B18] Lizardman
May 08, 2018, 04:00:54 PM
Well, snakeskins are in high demand on my planet so...  8)

Black humor aside. I have some superficial critics against the artstyle, it doesn't fit Rimworld much. There're no need for gaping mouth with sharp teeth (It turns into a blurry bunch of pixels from afar) or those jagged spike and horns. Just round them up, make them cute, make them minimum.
#25
There's already a request thread for JoJo not too long ago but it's not going anywhere. Punchghosts aren't blend in the spacecowboy setting well like Cthulhu, Maidobot, Xenomorph or Jedi.
#26
Mods / Re: [Mod Request] Rimworld Multiplayer
May 04, 2018, 10:14:15 PM
idk I think it's easier to just play Age of Empires than build a system that keep tracks more than 2 players. You know, Rimworld is basically The Sims lite+RPG, it has A LOT going on in the background. This is also the reason why Skyrim and New Vegas multiplayer project didn't progress anywhere more than 1% per year. Not to mentioned that since it's multiplayer, there won't be save function. then you have to go through the setup phase every times you plays, that's definitely going to bore everyone. And also, vote to set game speed in multiplayer game is pure, unadulterate stupid, there's nothing political about it. If even the master Strategy game like Civilizations never bother with that in their multiplayer mode then it's a sign that you too, shouldn't.

The only way I could see Rimworld has multiplayer in any feasible way would be a single pawn control style with non-sync bases. Imagine one player calls for a quest to destroy bandit base. He select one of his pawn to act as his avatar then create a room and wait more players in the same server to join. His own base not involve at all, just a seperate map, players team goes in, fortified their position, kills bad guys then pick loot back to their respective base, the end.
#27
Outdated / Re: [B18] Palisade
May 03, 2018, 03:47:15 AM
I love this. How does a palisade piece compare to wooden wall and can it be shot through?
#28
Outdated / Re: [B18] Heartless Colonists Mod v1.0
May 01, 2018, 02:58:31 PM
A cheat mod, and a rebundant one in terms of storytelling. Sorry if it sounds harsh but it's true. Getting mood penalty from butcher and selling peoples is precisely why psychopath trait exist. And you may argue that the enemies attack us first. Yes, I have no problem shooting peoples who invade my home at all but normal peoples also won't butcher them afterward for a nice hat. That's psychopath's shtick, ie. lack of empathy towards other human being.

Instead of editting vanilla def, why not make a patch that add Psychopath traits to everyone instead? I think it would be better in term of compatibility.
#29
Releases / Re: Stony campfire
April 23, 2018, 11:01:10 AM
Nice art style. It blends well with vanilla Rimworld.
#30
I'm curious about the direction/feeling of this mod collab. Will this be a 1:1 recreation of LoTR or a 'what-if' style where Middle-earth denizens has  survived Dagor Dagorath and achieved space travel?