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Topics - AmalgamSnow

#1
Ideas / AI Colonies/Raider camps
December 23, 2013, 09:31:37 AM
No idea if this has been suggested, but from playing i think it would add something to combat and of course, general gameplay:

AI Colonies - They basically do what you do!
They build a little base, or a big one (over time), and you can have interactions with them (maybe even a reputation system? O.o) But anyway, you can have many simple interactions such as trading, social (talking etc...), allying (as in a defense pact against raiders or even other colonies!), perhaps even resource/energy sharing. And of course, the raid option, because seriously, what else can we do with those frags and mollies other than burn the dead?

Raider Camps:
very simple raider base construction, and of course, it develops depending on how long you leave the knaves to do their thing! I just think it will encourage a bit of variation to actively going to attack raiders, which is generally not done, because hanging back with snipers is safer! of course, the raider AI could be improved alongside this, perhaps adding a simple mechanic of retreating to their little compound!
Anyway, that's al for now, feel free to expand if you likethe idea, or shout if it's already been suggested!

Cheers, AmalgamSnow out!