Well then screw the town concept, i wasn't all for it, i preferred my latter two suggestions anyway xD just trying to be supportive! That's why options two and three aren't really endgame at all when you think about it, you either A) build a new colony (with slightly better start stats essentially) or B) carry on and just survive or kick the s$^t outta others. For rimworld, i really dont see a 'true endgame' being a viable concept, because face it, there ain't no IRL endgame is there, and the whole point of a sim is "well if it were IRL..."