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Messages - jabbamonkey

#136
Small bug...

I noticed a bug ... so, now the characters can walk all over the device, which isn't a big deal for me. However, the device can't be selected anymore. When I click my mouse onto the geothermal generator ... nothing gets selected. I can select the steam vent (which is hidden underneath the geothermal graphic), but not the actual generator. What if I want to delete it? What if I want to see how much damage it has? Or how much power it produces?
#137
Also, you could have uppers and downers ... where your character may be "coming down" from a high and they start "crashing" (puking, tired) ... so they take another drug to balance them out, but that might cause other problems (slower work, hunger) ... etc.

There could also be factions that are PRO drugs, and ANTI drugs. So, the # of drugs that your base has could cause negative relation effects with other factions.  Or, too many drugs could cause pirates to attack more (cause they want the drugs).
#138
Possible Bug...
I saw that someone posted that you can't change the name of the combat droids. I noticed another naming issue...  I'm not sure if it's an issue with just the mod, or a conflict somewhere else.

So, I rename all of my droids (with the exception of the combat droids). Then I save the game, and exit the program. When I load the game later on, all of the names return to their default names (i.e. "crafting droid").
#139
Weed
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for Weed (click to download the original mod, without our textures)

To download these textures, please visit the first post in this thread.

Preview:



#140
Here are some textures for the mod. I didnt touch the "Computer.png" or the "DarkGen.png". Wasn't sure what each of these did.

You can find a zip file to all the textures on my Jabbamonkey's Graphic Overhaul Post.


I also threw in some extra pills and "medicine"...





#141
Quote from: Vonholtz on March 08, 2015, 11:13:14 PM
Yep I to am running Pawn State icons. I get a red crutch on all droids. The red means immobility but the droids are moving just fine. I also get the naked and have no weapon icons even for droids who do not use weapons. I am not sure if this is more of a thing with this mod as much as it is with the Pawn state icon mod? But I agree it is there.

Tough to say ... The pawn state is adding icons to ALL the characters (which it is designed to do). So, it adds the icons to the people AND the droids. The Mech Def 2 didn't have to worry about any icons, because they are not part of the core.  So, either Mech Def 2 has to change things so the icons dont show on the droids... or the pawn state needs to factor in droids. 

While I love mech def 2, I think alot of people use the icons (as it helps the user interface and micromanagement of the core game).
#142
Noticed a minor bug when combine with the Pawn State mod.

All of the droids have a "crutches" icon next to them. The crutch icon means the character is "ineffective". It doesn't affect the gameplay, but the crutch icon appears next to EVERY droid. Just a little irritating.
#143
Quote from: InfinityKage on March 07, 2015, 01:35:23 PM
Is there a link here somewhere?

There are only four images, so I didn't waste time on creating zips for them. Just drag the images into the correct folders (mentioned in each post). You will be copying over the images in those folders.
#145
Quote from: messiahgov on March 02, 2015, 01:01:20 PM
The Link to the "Apothecarius" textures is still bugged. Here's a working link:
http://www.classicgaming.cc/mods/rimworld/Textures_Apothecarius.zip

BTW, you're not working on the Cybernetics Storm textures, or? =)

Link is fixed. Thanks for noticing.

As for Cybernetics ... currently busy with "real world" work stuff, then I am pushing toward retexturing the characters in the game (a large job). Once that's done, I'll take a look at other mods.
#146
There are individual modules that are in the zip file... but not mentioned in the description...

What are these...
1. Autoloader
2. Vehicles

Also, the GitHub descriptions for some of the modules state "Starting Update to New Alpha" ... are these modules not ready for Alpha 9 (as this post suggests), or has GitHub not been updated?  For example, see your github page and look at DeepStrike and Embrasures...
#147
I added some alternative textures on my graphic overhaul post.
#148
I added some alternative textures on my graphic overhaul post.  (note: I didn't modify any of the weapons)
#149
I added some alternative textures on my graphic overhaul post.
#150
I added some alternative textures on my graphic overhaul post...