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Messages - jabbamonkey

#151
Industrialisation
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for Industrialisation Mod (click to download the original mod, without our textures). This replaces most of the textures, with the exception of the Lathe workbench and the Biohazard Suit.

To download these textures, please visit the first post in this thread.

Preview:


#152
I got a comment that people didn't like the old (jabbamonkey) uranium texture, or the jar...


So, I created an "ore" kind of uranium...


This needs to be placed in the following folder...
/Mods/Core/Textures/Things/Item/Resource/

I will update the core ZIP file when I get around to the next big update.
#153
M&Co. Alert Speakers
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for M&Co Alert Speakers  (click to download the original mod, without our textures). This replaced the UI icons and the speaker "building."

To download these textures, please visit the first post in this thread.

Preview:
#154
M&Co. Laser Weapons
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for M&Co Laser Weapons (Lasers) (click to download the original mod, without our textures) .... this only replaced the items and workbenches, but does NOT change the actual weapon textures.

To download these textures, please visit the first post in this thread.

Preview:
#155
M&Co. Common
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for M&Co Common (click to download the original mod, without our textures)

To download these textures, please visit the first post in this thread.

Preview:
#156
Any status on an Alpha 9 update?  Every other mod that I had for alpha 8 is back up and running... would love to play with this one again.
#157
Quote from: Razunter on February 26, 2015, 06:41:13 AM
Textures look awesome, but there should be a better way to install them, without replacing existing files.

For the CORE textures, you just copy the folders there. Nothing gets copied over. And, if you don't like a specific graphic, you just go in and delete them.

As for the mod textures ... that's how they are setup. But, if you don't like a specific mods textures - you can always just delete the mod, and just re-download it.  Or, copy the mod folder (in your "mods" directory), add the textures into the copied mod folder, then change the title in the About.xml of that copied mod (so you can differentiate the two). 
#158
Mods / [mod request] Bone items
February 25, 2015, 11:03:39 PM
I'd love to be able to craft items and weapons out of bone.  When animals die on the map, the decay and eventually leave behind a bone corpse. It would be good to make cool things from them...

1. Weapons
2. Furniture
3. Bone statues - that work similar to the Giblet Cage, that scares enemies and frightens prisoners.
4. Tools.

Or, if you want to get really crazy...
5. Golems - If you want to go the fantasy route.
6. Bone decorated robot fires - to strike fear in the enemy (maybe make them a little harder to hit?)
#159
Glassworks Mod
Jabbamonkey's Graphic Overhaul


Currently Finalizing this texture pack ... more graphics soon.

Description:
Texture replacements for the Glassworks mod.  To download the new textures below, visit the original post in this thread. Get the original mod, without my textures here.

How to Install:
Place the graphics below into the /Mods/GlassworksIIX/Textures/Things/Building/ folder (where "GlassworksIIX" is the name of the mod folder)

Preview:


Place the graphics below into the /Mods/GlassworksIIX/Textures/Things/Item/Resource folder (where "GlassworksIIX" is the name of the mod folder)


Place the graphics below into the /Mods/GlassworksIIX/Textures/Things/Item/Art/GlassSculptureAbstract/ folder (where "GlassworksIIX" is the name of the mod folder)
#160
Mine Vein Mod
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the Mine Vein mod. This is a replacement graphic for the user interface (UI) button (so they match my other UI buttons). 

How to Install:
Place the graphics below into the /Mods/MineVein/Textures/ folder (where "MineVein" is the name of the mod folder)

Preview:

#161
Priority Hauler Mod
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the Priority Hauler mod. These are replacement user interface (UI) buttons that match my other UI buttons. 

How to Install:
Place the graphics below into the /Mods/PriorityHaul/Textures/ folder (where "PriorityHaul" is the name of the mod folder)

Preview:
#162
Core Research Bench Texture
Jabbamonkey's Graphic Overhaul


Description:
I wanted to replace the research bench in the game, but if you JUST replace the texture, then it changes color depending on the material you use to build it. So, in order to replace the texture, you will also need to edit some code. See below for where to place the graphics, and what to change in the code.

In the file Mods/Core/Defs/ThingDefs/Buildings_Misc.xml you will find the following lines...
<eType>Building_ResearchBench</eType>
    <label>research bench</label>
    <thingClass>Building_ResearchBench</thingClass>
    <graphicPathSingle>Things/Building/Production/ResearchBench</graphicPathSingle>


Inbewteen the "label" tag, and the "thingClass", you need to add
<shaderType>CutoutComplex</shaderType>

<eType>Building_ResearchBench</eType>
    <label>research bench</label>
<shaderType>CutoutComplex</shaderType>
    <thingClass>Building_ResearchBench</thingClass>
    <graphicPathSingle>Things/Building/Production/ResearchBench</graphicPathSingle>


Note: If you are running another mod that edits the Buildings_Misc.xml, then this may not work. You will need to add the ShaderType line to their file as well.

Below are the two images that need to go in the following folder:
Mods/Core/Textures/Things/Buildings/Production/

#163
Mechanical Defense Textures
Jabbamonkey's Graphic Overhaul


Status:
All set for Alpha 9!

Description:
Texture replacements for the Mechanical Defense mod. They've chosen to include many of our graphics in their mod already ... but if any are missing, download them here.

Preview:
Note: This is a small sample of textures in this pack ... see more on this old thread.



An example of the new robot (there are several different robots). You can view them all here.



#164
Core UI Textures
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for the core User Interface (UI) buttons in the game. To download these textures, please visit the first post in this thread.

Preview:
       
   
#165
Extended Surgery and Bionics
Jabbamonkey's Graphic Overhaul


Description:
Texture replacements for Extended Surgery and Bionics (click to download the mod)

NOTE: These graphics are already included in this mod!!!! No need to download and replace these textures.

Preview: