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Messages - jabbamonkey

#196
Help / Re: Where to place interface textures?
February 22, 2015, 10:33:12 PM
I still have some more icons to create, but here's a glimpse at what I'm working on...
                 

         
I'm going to start placing them in my Core/Textures/UI/Buttons folder and see if they work...
#197
The About.xml still refers to Alpha 8.
#198
I went to download this from Nexus mods ... the post says v1.6 ... but the zip file is called "T's Mods (v1.5.0)-42-.zip"

Is the mod file updated?
#199
You have alot of different features in this single mod ... can you break them up into parts?

I'm a huge fan of some elements, but not a fan of others. I'd like to disable MAI and the nano storage/replication, but still want to use the trader, locked doors and tactical computer.
#200
Mods / Re: New Graphics For The Game
February 22, 2015, 01:16:08 PM
Quote from: Fox on February 22, 2015, 07:02:14 AM
found bug.. Biffalo goes forward booty ..

Huh?
#201
Quote from: Minus on February 20, 2015, 11:22:10 AM
Damn Jabba those look nice! I'll put them in and see how they look. As nice as they are, I'm a little worried they might clash with vanilla.

Well, I have plenty of retextures for the core vanilla as well...
View My Graphics Post :)
#202
Help / Where to place interface textures?
February 21, 2015, 02:49:04 PM
I'm in the midst of recreating the interface graphics ... however, I don't know where to replace them?  Can someone help me out with the correct texture path?

And, when I have these graphics ready, will I need to edit an Def files?
#203
Mods / Re: Art Modifications - Resources
February 20, 2015, 09:31:29 PM
I just wanted to post a link to where I am putting all of my texture revisions...

View my Post with all my textures

I have core textures for download, and even textures for individual mods.
#204
Quote from: blaze7736 on February 20, 2015, 07:29:55 PM
... if your board i need a texture for Brownies ...

Take your pick...

   
#205
Mods / Re: Where to place new graphic images...
February 20, 2015, 08:39:53 PM
Thanks Tynan.

I'm going to stop working on this until Alpha 10 then. It's too frustrating, and if I do fix it for Alpha 9, I only see myself having to fix it for Alpha 10.
#206
Mods / Re: New Graphics For The Game
February 20, 2015, 07:02:46 PM
Some more graphics I've created for the Mod Mechanical Defense 2  ...

RETEXTURING OF MOD
Caveworld Flora

Here are some new textures for the mod Caveworld Flora

You can grab the textures individually below, or use the zip file for the complete set...
>>> DOWNLOAD ZIP FILE <<<





#207
Mods / Re: New Graphics For The Game
February 20, 2015, 06:30:02 PM
Some more graphics I've created for the Mod Mechanical Defense 2  ...

RETEXTURING OF MOD
MECHANICAL DEFENSE 2

Here are some new textures for the mod Mechanical Defense 2 created by mipen.

Mipen puts alot of my graphics into the Mechanical Defence mod, so you might already have these graphics. If some are missing, you can grab them below individually, or click the link below for a full zip download (the zip contains just the textures that I've created, and new ones that I like, but t does not include ALL of the textures):
>>> DOWNLOAD ZIP FILE <<<



 



Using the new drawn robot graphics as a template (originally created by Shinzy), I made the robots a little cleaner with vector art (and got rid of the wheels on my old robot textures).











These two were created by mrofa, and I think they are awesome so I included them in the zip.

#208
Mods / Re: New Graphics For The Game
February 20, 2015, 06:06:48 PM
Some more graphics I've created for the Mod Extended Surgery and Bionics  ...

RETEXTURING OF MOD
EXTENDED SURGERY AND BIONICS

Here are some new textures for the mod Extended Surgery and Bionics

No full zip download for this one. Just place the graphics in Mods/SurgeryExtendedAndBionics/Textures/Things/Building/

   

A revised medicine kit and some miscellaneous supplies (not implemented)
   
#209
Mods / Re: New Graphics For The Game
February 20, 2015, 06:01:20 PM
Quote from: skullywag on February 20, 2015, 06:00:03 PM
ah ok, ill go take a look and see if i can figure out what the issue with graphic random is, the issue that was found was with graphic collection right? not random?

Wasterlander said that it was a bug that needed to get fixed... his solution with the bugfix still wasn't working when I implemented it.  ug.
#210
Mods / Re: New Graphics For The Game
February 20, 2015, 06:00:25 PM
Some more graphics I've created for the Mod Apothecarius...

RETEXTURING OF MOD
APOTHECARIUS

Here are some new textures for the mod Apothecarius

You can download all the textures here:
>>> DOWNLOAD ZIP FILE HERE <<<