in accordance with hospitality can you have improved relations if they steal my food.
im tired of factions visiting and eating all my grub.
im tired of factions visiting and eating all my grub.
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Show posts MenuQuote from: Vexare on March 08, 2015, 03:51:10 PM
Oh and one other thing (sorry for the huge posts). I am wondering if there's a way we can have a distinction between a 'chef' who prepares the high end meals only for the slavers to enjoy and a simple cook who only makes the crappy simple meals or just loads the nutrient paste hoppers for the slaves to eat? My high level chef I started with as one of the slavers because my leader demands good meals from day one gets the debuff for labored. I separated the food prep areas so that the slaves only get access to the nutrient paste hopper. Filling the hoppers is a cook job and raises cooking skill. I don't mind having a slave do that but I don't want the slaves to have access to the freezer where the fine and lavish meals are stored, those are only for the slavers! I've puzzled out how to design the cooking / eating areas to keep slaves from eating those high end meals and the only way is to prevent them access to that stockpile, but then that means I have to have a slaver chef to prepare them because the slaves can't get through the doors where food prep is being done anyways (nor do I want them to).
I guess what I'm saying is, I'd like to keep a chef who has high cooking to produce high end meals but don't want them to get the labored debuff if they are a colonist. A "chef" creates food for pleasure, not as menial labor. A "cook" on the other hand just cranks out meals all day long for the slaves. I'm probably making this way too complicated haha.
Quote from: Lord Fappington on February 16, 2015, 04:07:47 PMQuote from: Dragoon on February 16, 2015, 08:50:21 AM
Why does having them uh..do stuff not effect them both? Like I told um I don't know Alice to much to south on frank (?) it only gave her the bonus.
Because the man is so prodigious in size, she gets all the satisfaction. On a serious note tho:
Ya I want that in too; attempted to code it in but it proved a little bug ridden; its in the works tho
Quote from: Cryov on January 28, 2015, 07:57:17 PMi think any of the droids can man mortars/turrets just fine at least im fairly sure. i do agree with the need to fix the bed thing its not annoying but just doesn't need to be there.
There is a problem with this mod pack.
The combat droids generate a LOT of lag. It looks like they scan for a melee combatant every tick.
I built 6 to permanently man my 6 mortars and my game started lagging like crazy then I looked in the log and saw the crazy amount of spam for them scanning. Needless to say I deactivated them and the spam went away and my lag cleared up immediately.
Could you possibly look into this? I love your droids and have a form of automatic mortars.
Also getting rid of the message that they need beds would be nice as well.
Quote from: SilverDragon on January 19, 2015, 01:25:19 PMQuote from: skullywag on January 19, 2015, 12:58:15 PM
Also is glitterworld medicine in alpha 8. I mean do traders stock it? Ive never seen it.
Not that I've seen, only in resource pod drops.