Had a cargo pod drop of 8 stacks Pumpkin seeds and after sending one of my toons all across the map i found he could not stack them because the stacks where deteriorated differently. So even if i send our my hole group to collect them i will end up with a bloated stockpile zone of 6 stacks seeds of Pumpkin. The idea of seeds deteriorating on a dailyy base seems unreal to me and i guess therefor you added a timer of 100. Additionally over time, when i grow and get fresh seeds, these will never stack on the ones already in my stockpile and i guess i have to micromanage on top to make shure my Gardeners pick the older ones.
I do like the concept of seeds but with the current mechanics it is getting to "Brobdingnagian" to be handable (See Sheldon and Raj quarrel).
I do like the concept of seeds but with the current mechanics it is getting to "Brobdingnagian" to be handable (See Sheldon and Raj quarrel).

